Files
crystall-punk-14/Content.Server/_CP14/StationDungeonMap/CP14StationAdditionalMapComponent.cs
Ed b803496694 Procedural + z-levels refactor (#216)
* create biome tile spawner

* spawner now spawn decals and entities

* fancy spawners

* remove old decals

* randomize seed

* fix bugs

* update alchemy test map to new system

* update z-level system

* autolink tweak

* add documentation

* Update GravityComponent.cs

* Update GravityComponent.cs
2024-06-05 19:59:39 +03:00

17 lines
465 B
C#

using Robust.Shared.Utility;
namespace Content.Server._CP14.StationDungeonMap;
/// <summary>
/// Initializes a procedurally generated world with points of interest
/// </summary>
[RegisterComponent, Access(typeof(CP14StationAdditionalMapSystem))]
public sealed partial class CP14StationAdditionalMapComponent : Component
{
/// <summary>
/// A map paths to load on a new map.
/// </summary>
[DataField]
public List<ResPath> MapPaths = new();
}