* create biome tile spawner * spawner now spawn decals and entities * fancy spawners * remove old decals * randomize seed * fix bugs * update alchemy test map to new system * update z-level system * autolink tweak * add documentation * Update GravityComponent.cs * Update GravityComponent.cs
17 lines
465 B
C#
17 lines
465 B
C#
using Robust.Shared.Utility;
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namespace Content.Server._CP14.StationDungeonMap;
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/// <summary>
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/// Initializes a procedurally generated world with points of interest
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/// </summary>
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[RegisterComponent, Access(typeof(CP14StationAdditionalMapSystem))]
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public sealed partial class CP14StationAdditionalMapComponent : Component
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{
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/// <summary>
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/// A map paths to load on a new map.
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/// </summary>
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[DataField]
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public List<ResPath> MapPaths = new();
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}
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