Pieter-Jan Briers 7a38b22ddb Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
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Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

Description
Somethin something about magic rp coop game. Based on the game Space Station 14.
Readme 910 MiB
Languages
C# 84.7%
Fluent 14.8%
Python 0.3%