* PDA update and fix * fix alert level * Fix color level * Maybe this will look better * PDA update and fix * fix alert level * Fix color level * Maybe this will look better * Now threat color is taken in the same way as for emergency lamps * Minor improvements * Fix alert level string * AlertLevelChangedEvent for all PDAs * StationAlert is also stored in PDAComponent * Removed IdAccessLevels * Removed Access from PDAMenu.xaml.cs and Draw time real-time * AlertLevel updated from AlertLevelChangedEvent * Removed garbage * Removed garbage from PDAUpdateState.cs * Change comp-pda-ui-station-time * revert rename PDAOwnerInfo to PdaOwnerInfo * remove not use short names jobs * "ftl var should be lowercase" * "ftl var should be lowercase" again * transfer StationAlert to PDAIdInfoText * transfer StationAlert to PDAIdInfoText * Line breaks of parameter/argument lists conventions * not randomly inline property attributes * no broadcast AlertLevelChangedEvent * fix cctualOwnerName * GridModifiedEvent never called * add alert-level-unknown-instructions * UpdateAlertLevel for latejoin * Add alert-level-unknown * Revert "GridModifiedEvent never called" This reverts commit fa7d1620 * remove garbage and fix quite long
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.