* Flash component, overlay and shader Add BeginDraw method to Overlay.cs * Add flash icons, sounds * Progress * Multiple overlays without enums * This is probably the worst way to do this IDK * Remove nullable reference type * Add AttackEventArgs as parameter to OnHitEntities MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something) Add OverlayType enum so client and server can agree on overlay ids Move IConfigurable to its own file Add AoE flash with shorter duration Flashing someone slows them down * Add arc to flash Set item size to something reasonable Remove chat log message when flash burns out * Remove unused interface
Space Station 14 is a revived attempt at an SS13 remake.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. Contains both RobustToolbox and the content pack for development of new content packs.
Getting in Touch
- Website: spacestation14.io
- Discord: Invite Link
- IRC:
irc.rizon.net#spacebus - Automatic Content Builds: builds.spacestation14.io
The IRC is setup to relay back and forth to the Discord server so IRC nerds will not be left out.
Documentation
We have various documentation articles about various systems on both content pack and engine on HackMD wiki.
Contributing
We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!