8cbd26ae2f55b2a8c3355f898026cfa1b1bca766
* setup planting doafter * spawn plants after use seed * some work * move comps to separate folder * public check daylight * daylight plant energy regeneration * some fixes * bruh, im thinking * added ingame soil * added hoe * attaching plants * hoe system * block plant dublicating * some planting refactor * shovel as pant + soil remover * plant growing visualizer * soil resprite * split farming system to second partial class * update throught event refactor * tring sync update plant with update visuals * finish visual sync * plants growing * more partial splitting, naming work, clean up * Update FARMINGTEST.yml * Update FARMINGTEST.yml * fix typo * prototype value validating * Оно бухает воду! * solution visualizer in soil * forgot some fix * part of Tornado review fix * destroy RemovePlantComponent * more fixes * simple harvesting * refactor plant component values changing * harvest redo * gather on destroyByTool * sickle resprite * plant fading * fading per minute! * wheat sprites * YML restruct * fixes * auto root plants * add comments * move sprites * split structures from object textures * wheat farming! * Update CP14FarmingSystem.Interactions.cs * seedbed (#297) seedbed :^) * a * Update soil.yml --------- Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017)
Links
Documentation/Wiki
Contributing
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
The base code for the original Space Station 14 game is registered under MIT: https://github.com/space-wizards/space-station-14
All CrystallPunk14 codebase contributions rights reserved. (all components and systems beginning with CP14, for example: https://github.com/crystallpunk-14/crystall-punk-14/blob/master/Content.Server/_CP14/Alchemy/CP14AlchemyExtractionSystem.cs)
Visual and sound assets have their own license, described in the attribution file next to them.
Description
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