Files
crystall-punk-14/Content.Client/_CP14/Fishing/CP14FishingSystem.cs
Deserty0 90797f88b6 help me
2025-09-19 22:22:56 +10:00

244 lines
8.3 KiB
C#

using System.Numerics;
using Content.Client.Hands.Systems;
using Content.Client.Resources;
using Content.Client.UserInterface.Screens;
using Content.Shared._CP14.Fishing;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Input;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingSystem : CP14SharedFishingSystem
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly InputSystem _input = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private Popup? _fishingPopup;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FishingUIStatus>(OnFishingStatusChanged);
}
public override void Update(float dt)
{
base.Update(dt);
if (!_gameTiming.IsFirstTimePredicted)
return;
var heldUid = _handsSystem.GetActiveHandEntity();
if (!TryComp<CP14FishingRodComponent>(heldUid, out var fishingRodComponent))
return;
if (_playerManager.LocalSession?.AttachedEntity is not { } player)
return;
UpdatePressedButtons(fishingRodComponent, player);
UpdateUserInterface(fishingRodComponent);
}
private void UpdatePressedButtons(CP14FishingRodComponent fishingRodComponent, EntityUid player)
{
if (fishingRodComponent.CaughtFish is null)
return;
var reelKey = _input.CmdStates.GetState(CP14ContentKeyFunctions.CP14FishingAction) == BoundKeyState.Down;
if (!TryComp<CombatModeComponent>(player, out var combatMode) ||
!combatMode.IsInCombatMode)
reelKey = false;
if (fishingRodComponent.Reeling == reelKey)
return;
RaiseNetworkEvent(new FishingReelKeyMessage(reelKey));
}
private void UpdateUserInterface(CP14FishingRodComponent fishingRodComponent)
{
var fish = fishingRodComponent.CaughtFish;
if (fish is null)
return;
TryComp(fish, out CP14FishComponent? fishComponent);
if (fishComponent is null)
return;
if (!_prototypeManager.Resolve(fishingRodComponent.FishingMinigame, out var minigameStyle))
return;
var floatUI = minigameStyle.Float;
var progressbar = minigameStyle.Progressbar;
var fishIcon = minigameStyle.FishIcon;
var firstLayer = _fishingPopup!.GetChild(0);
var secondLayer = _fishingPopup!.GetChild(1);
var progressbarContainer = firstLayer.GetChild(0);
var floatContainer = firstLayer.GetChild(1);
var fishContainer = secondLayer.GetChild(0);
floatContainer.Margin = new Thickness(floatUI.Offset.X, 0, floatUI.Offset.Y + fishingRodComponent.FloatPosition, 0);
fishContainer.Margin = new Thickness(fishIcon.Offset.X, 0, fishIcon.Offset.Y + fishComponent.FishPosAndDestination.X, 0);
}
private void OnFishingStatusChanged(FishingUIStatus status)
{
if (status.UIStatus)
{
OpenFishingPopup(status.Component);
}
else
{
CloseFishingPopup();
}
}
private void OpenFishingPopup(CP14FishingRodComponent component)
{
// Getting data
if (!_prototypeManager.Resolve(component.FishingMinigame, out var minigameStyle))
return;
var background = minigameStyle.Background;
var floatUI = minigameStyle.Float;
var progressbar = minigameStyle.Progressbar;
var fishIcon = minigameStyle.FishIcon;
// Generating popup
_fishingPopup = new Popup
{
CloseOnClick = false,
CloseOnEscape = false,
MinSize = new Vector2(background.Size.X, background.Size.Y),
MaxSize = new Vector2(background.Size.X, background.Size.Y),
};
var screenCenter = new Vector2();
switch (_userInterfaceManager.ActiveScreen)
{
case DefaultGameScreen gameScreen:
gameScreen.AddChild(_fishingPopup);
screenCenter = gameScreen.Size / 2;
break;
case SeparatedChatGameScreen gameScreen:
gameScreen.AddChild(_fishingPopup);
screenCenter = gameScreen.Size / 2;
break;
}
// Generating layers
var backgroundTexture = _resourceCache.GetTexture(background.Texture);
var firstLayer = new PanelContainer
{
PanelOverride = new StyleBoxTexture
{
Texture = backgroundTexture,
},
MinSize = new Vector2(background.Size.X, background.Size.Y),
MaxSize = new Vector2(background.Size.X, background.Size.Y),
};
_fishingPopup.AddChild(firstLayer);
var secondLayer = new PanelContainer
{
MinSize = new Vector2(background.Size.X, background.Size.Y),
MaxSize = new Vector2(background.Size.X, background.Size.Y),
};
_fishingPopup.AddChild(secondLayer);
// Filling first layer
var progressbarTexture = _resourceCache.GetTexture(progressbar.Texture);
var progressbarContainer = new PanelContainer
{
PanelOverride = new StyleBoxTexture
{
Texture = progressbarTexture,
},
MinSize = new Vector2(progressbar.Size.X, 0),
SetSize = new Vector2(progressbar.Size.X, 0),
MaxSize = new Vector2(progressbar.Size.X, progressbar.Size.Y),
Margin = new Thickness(progressbar.Offset.X, 0, 0, progressbar.Offset.Y),
HorizontalAlignment = Control.HAlignment.Left,
VerticalAlignment = Control.VAlignment.Bottom,
};
firstLayer.AddChild(progressbarContainer);
var floatTexture = _resourceCache.GetTexture(floatUI.Texture);
var floatContainer = new PanelContainer
{
PanelOverride = new StyleBoxTexture
{
Texture = floatTexture,
},
MinSize = new Vector2(floatUI.Size.X, floatUI.Size.Y),
MaxSize = new Vector2(floatUI.Size.X, floatUI.Size.Y),
Margin = new Thickness(floatUI.Offset.X, 0, 0, floatUI.Offset.Y),
HorizontalAlignment = Control.HAlignment.Left,
VerticalAlignment = Control.VAlignment.Bottom,
};
firstLayer.AddChild(floatContainer);
// Filling second layer
var fishTexture = _resourceCache.GetTexture(fishIcon.Texture);
var fishIconContainer = new PanelContainer
{
PanelOverride = new StyleBoxTexture
{
Texture = fishTexture,
},
MinSize = new Vector2(fishIcon.Size.X, fishIcon.Size.Y),
MaxSize = new Vector2(fishIcon.Size.X, fishIcon.Size.Y),
Margin = new Thickness(fishIcon.Offset.X, 0, 0, fishIcon.Offset.Y),
HorizontalAlignment = Control.HAlignment.Left,
VerticalAlignment = Control.VAlignment.Bottom,
};
secondLayer.AddChild(fishIconContainer);
_fishingPopup.Open(UIBox2.FromDimensions(new Vector2(screenCenter.X - background.Size.X,
screenCenter.Y - background.Size.Y),
background.Size));
}
private void CloseFishingPopup()
{
if (_fishingPopup is null)
return;
switch (_userInterfaceManager.ActiveScreen)
{
case DefaultGameScreen gameScreen:
gameScreen.RemoveChild(_fishingPopup);
break;
case SeparatedChatGameScreen gameScreen:
gameScreen.RemoveChild(_fishingPopup);
break;
}
_fishingPopup = null;
}
}