This commit is contained in:
Deserty0
2025-09-19 22:22:56 +10:00
parent 122193bc7b
commit 90797f88b6
14 changed files with 390 additions and 41 deletions

View File

@@ -1,11 +1,11 @@
using System.Numerics;
using Content.Client.Hands.Systems;
using Content.Client.Interactable;
using Content.Client.Resources;
using Content.Client.UserInterface.Screens;
using Content.Shared._CP14.Fishing;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Input;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
@@ -23,14 +23,20 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
{
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly InputSystem _input = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private Popup? _fishingPopup;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FishingUIStatus>(OnFishingStatusChanged);
}
public override void Update(float dt)
{
base.Update(dt);
@@ -43,17 +49,73 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
if (!TryComp<CP14FishingRodComponent>(heldUid, out var fishingRodComponent))
return;
if (!fishingRodComponent.FishCaught)
return;
if (_playerManager.LocalSession?.AttachedEntity is not { } player)
return;
var reeling = _input.CmdStates.GetState(CP14ContentKeyFunctions.CP14FishingAction) == BoundKeyState.Down;
RaiseNetworkEvent(new FishingReelKeyMessage(player, reeling));
UpdatePressedButtons(fishingRodComponent, player);
UpdateUserInterface(fishingRodComponent);
}
private void OpenFishingPopup(EntityUid uid, CP14FishingRodComponent component, AfterInteractEvent args)
private void UpdatePressedButtons(CP14FishingRodComponent fishingRodComponent, EntityUid player)
{
if (fishingRodComponent.CaughtFish is null)
return;
var reelKey = _input.CmdStates.GetState(CP14ContentKeyFunctions.CP14FishingAction) == BoundKeyState.Down;
if (!TryComp<CombatModeComponent>(player, out var combatMode) ||
!combatMode.IsInCombatMode)
reelKey = false;
if (fishingRodComponent.Reeling == reelKey)
return;
RaiseNetworkEvent(new FishingReelKeyMessage(reelKey));
}
private void UpdateUserInterface(CP14FishingRodComponent fishingRodComponent)
{
var fish = fishingRodComponent.CaughtFish;
if (fish is null)
return;
TryComp(fish, out CP14FishComponent? fishComponent);
if (fishComponent is null)
return;
if (!_prototypeManager.Resolve(fishingRodComponent.FishingMinigame, out var minigameStyle))
return;
var floatUI = minigameStyle.Float;
var progressbar = minigameStyle.Progressbar;
var fishIcon = minigameStyle.FishIcon;
var firstLayer = _fishingPopup!.GetChild(0);
var secondLayer = _fishingPopup!.GetChild(1);
var progressbarContainer = firstLayer.GetChild(0);
var floatContainer = firstLayer.GetChild(1);
var fishContainer = secondLayer.GetChild(0);
floatContainer.Margin = new Thickness(floatUI.Offset.X, 0, floatUI.Offset.Y + fishingRodComponent.FloatPosition, 0);
fishContainer.Margin = new Thickness(fishIcon.Offset.X, 0, fishIcon.Offset.Y + fishComponent.FishPosAndDestination.X, 0);
}
private void OnFishingStatusChanged(FishingUIStatus status)
{
if (status.UIStatus)
{
OpenFishingPopup(status.Component);
}
else
{
CloseFishingPopup();
}
}
private void OpenFishingPopup(CP14FishingRodComponent component)
{
// Getting data
if (!_prototypeManager.Resolve(component.FishingMinigame, out var minigameStyle))

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@@ -1,8 +1,11 @@
using Content.Server.Hands.Systems;
using Content.Shared._CP14.Fishing;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._CP14.Fishing;
@@ -12,6 +15,8 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
@@ -35,19 +40,29 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
continue;
PredictedDel(component.FishingFloat);
component.FishingFloat = null;
component.Target = null;
DirtyFields(uid, component, null, nameof(CP14FishingRodComponent.FishingFloat), nameof(CP14FishingRodComponent.Target));
}
}
private void OnReelingMessage(FishingReelKeyMessage msg)
private void OnReelingMessage(FishingReelKeyMessage msg, EntitySessionEventArgs args)
{
var held = _handsSystem.GetActiveItem(msg.User);
if (!TryComp<CP14FishingRodComponent>(held, out var rodComponent))
if (args.SenderSession.AttachedEntity is not { } player)
return;
rodComponent.Reeling = msg.Reeling;
if (!_handsSystem.TryGetActiveItem(player, out var activeItem) ||
!TryComp<CP14FishingRodComponent>(activeItem, out var fishingRodComponent))
return;
if (msg.Reeling &&
(!TryComp<CombatModeComponent>(player, out var combatMode) ||
!combatMode.IsInCombatMode))
return;
fishingRodComponent.Reeling = msg.Reeling;
DirtyField(activeItem.Value, fishingRodComponent, nameof(fishingRodComponent.Reeling));
}
private void OnInteract(EntityUid uid, CP14FishingRodComponent component, AfterInteractEvent args)
@@ -68,7 +83,10 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
return;
args.Handled = true;
CastFloat(uid, component, args.Target.Value);
component.FishingTime = _gameTiming.CurTime;
component.FishingTime += TimeSpan.FromSeconds(_random.NextDouble(component.MinAwaitTime, component.MaxAwaitTime));
CastFloat(args.Used, component, args.Target.Value);
}
private void CastFloat(EntityUid uid, CP14FishingRodComponent component, EntityUid target)
@@ -80,6 +98,13 @@ public sealed class CP14FishingSystem : CP14SharedFishingSystem
component.FishingFloat = fishingFloat;
component.Target = target;
component.User = uid;
DirtyFields(uid,
component,
null,
nameof(CP14FishingRodComponent.FishingFloat),
nameof(CP14FishingRodComponent.Target),
nameof(CP14FishingRodComponent.User));
_throwingSystem.TryThrow(fishingFloat, targetCoords, component.ThrowPower, recoil: false, doSpin: false);
}

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@@ -1,21 +1,29 @@
using System.Numerics;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Shared._CP14.Fishing.Behaviors;
[ImplicitDataDefinitionForInheritors]
[ImplicitDataDefinitionForInheritors, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
public abstract partial class CP14FishBaseBehavior
{
public abstract float CalculatePosition(IRobustRandom random, float cordA);
/// <summary>
/// Calculates fish position
/// </summary>
/// <param name="random"> Robust random</param>
/// <param name="fishCords"> Current fish coordinates</param>
/// <returns> Calculated fish coordinates </returns>
public abstract Vector2 TryCalculatePosition(IRobustRandom random, Vector2 fishCords);
/// <summary>
/// Speed which fish uses when going from A to B +- 0.2*Speed
/// Speed which fish uses when going from A to B +- 0.2 * Speed
/// </summary>
[DataField]
public float Speed;
public float Speed = 0.25f;
/// <summary>
/// How long fish will be in point B until selecting next point B +- 0.2*Difficulty
/// How long fish will be in point B until selecting next point B +- 0.2 * Difficulty
/// </summary>
[DataField]
public float Difficulty;
public TimeSpan Difficulty = TimeSpan.FromSeconds(0.2);
}

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@@ -0,0 +1,15 @@
using System.Numerics;
using Robust.Shared.Random;
namespace Content.Shared._CP14.Fishing.Behaviors;
public sealed partial class CP14FishLerpBehaviour : CP14FishBaseBehavior
{
public override Vector2 TryCalculatePosition(IRobustRandom random, Vector2 fishCords)
{
var speed = Speed + Speed * 0.2f * random.NextFloat(-1, 1);
var nextPos = float.Lerp(fishCords.X, fishCords.Y, speed);
return new Vector2(nextPos, fishCords.Y);
}
}

View File

@@ -25,6 +25,9 @@ public sealed partial class CP14FishingMinigamePrototype : IPrototype
[DataField(required: true)]
public FishingMinigameElementData Float;
[DataField(required: true)]
public float FishingMinigameSize;
[DataDefinition]
public partial struct FishingMinigameElementData
{

View File

@@ -1,4 +1,11 @@
using System.Linq;
using System.Numerics;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared.EntityTable;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
@@ -9,6 +16,20 @@ public abstract class CP14SharedFishingSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly EntityTableSystem _entityTable = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
private MapId? _mapId;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14FishingRodComponent, GettingPickedUpAttemptEvent>(OnPickupEvent);
SubscribeLocalEvent<CP14FishingRodComponent, DroppedEvent>(OnDropEvent);
}
public override void Update(float frameTime)
{
@@ -16,35 +37,214 @@ public abstract class CP14SharedFishingSystem : EntitySystem
var curTime = _gameTiming.CurTime;
var query = EntityQueryEnumerator<CP14FishingRodComponent>();
_random.SetSeed((int)curTime.Ticks);
while (query.MoveNext(out var uid, out var component))
{
if (curTime <= component.FishingTime)
if (component.User is null)
continue;
if (component.FishingFloat is null)
if (component.CaughtFish is null)
{
TryToCatchFish(uid, component, curTime);
continue;
}
component.FishingTime += curTime;
UpdateFishingFrequency(component);
if (!component.FishHooked)
{
UpdateFishWaitingStatus(uid, component, curTime);
continue;
}
UpdatePositions(uid, component, curTime);
}
}
private void UpdateFishingFrequency(CP14FishingRodComponent component)
private void UpdatePositions(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
{
_random.SetSeed((int)_gameTiming.CurTick.Value);
component.FishingTime += TimeSpan.FromSeconds(_random.NextDouble(component.MinAwaitTime, component.MaxAwaitTime));
var fish = fishingRodComponent.CaughtFish;
if (fish is null)
return;
TryComp(fish, out CP14FishComponent? fishComponent);
if (fishComponent is null)
return;
_prototypeManager.Resolve(fishingRodComponent.FishingMinigame, out var minigamePrototype);
if (minigamePrototype is null)
return;
var maxCord = minigamePrototype.FishingMinigameSize;
var floatSpeed = fishingRodComponent.FloatSpeed;
var floatPosition = fishingRodComponent.FloatPosition;
if (fishingRodComponent.Reeling)
{
if (floatSpeed + floatPosition < maxCord)
{
fishingRodComponent.FloatPosition += fishingRodComponent.FloatSpeed;
}
else
{
fishingRodComponent.FloatPosition = maxCord;
}
}
else
{
if (floatPosition - floatSpeed > 0f)
{
fishingRodComponent.FloatPosition -= floatSpeed;
}
else
{
fishingRodComponent.FloatPosition = 0;
}
}
var fishPos = fishComponent.FishPosAndDestination.X;
var fishDest = fishComponent.FishPosAndDestination.Y;
var fishDiff = fishComponent.FishBehavior.Difficulty;
if (Math.Abs(fishPos - fishDest) < 0.1f)
{
UpdateFishDestination(fish.Value, fishComponent, curTime, maxCord);
}
else
{
fishComponent.FishPosAndDestination = fishComponent.FishBehavior.TryCalculatePosition(_random, fishComponent.FishPosAndDestination);
if (Math.Abs(fishPos - fishDest) < 0.1f)
{
fishComponent.FishSelectPosTime = curTime + fishDiff + fishDiff * 0.2 * _random.NextFloat(-1, 1);
}
}
DirtyField(fishingRod, fishingRodComponent, nameof(fishingRodComponent.FloatPosition));
DirtyField(fish.Value, fishComponent, nameof(fishComponent.FishPosAndDestination));
}
private void UpdateFishDestination(EntityUid fish, CP14FishComponent fishComponent, TimeSpan curTime, float maxCord)
{
if (curTime < fishComponent.FishSelectPosTime)
return;
fishComponent.FishPosAndDestination.X = _random.NextFloat(0, maxCord);
}
private void UpdateFishWaitingStatus(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
{
var fish = fishingRodComponent.CaughtFish;
TryComp(fish, out CP14FishComponent? fishComponent);
if (fishComponent is null)
return;
if (fishingRodComponent.Reeling)
{
fishingRodComponent.FishHooked = true;
var user = fishingRodComponent.User;
RaiseLocalEvent(user!.Value, new FishingUIStatus(true, fishingRodComponent));
DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.FishHooked));
return;
}
if (curTime < fishComponent.FishGetAwayTime)
return;
fishingRodComponent.CaughtFish = null;
DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.CaughtFish));
Del(fish);
}
private void TryToCatchFish(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
{
if (curTime < fishingRodComponent.FishingTime)
return;
if (fishingRodComponent.FishingFloat is null)
return;
if (fishingRodComponent.Target is null)
return;
var pond = fishingRodComponent.Target;
TryComp(pond, out CP14FishingPondComponent? pondComponent);
if (pondComponent?.LootTable is null)
return;
_prototypeManager.Resolve(pondComponent.LootTable, out var lootTable);
if (lootTable is null)
return;
var fishes = _entityTable.GetSpawns(lootTable, _random.GetRandom());
var fishId = fishes.First();
EnsurePausedMap();
var fish = Spawn(fishId, new MapCoordinates(Vector2.Zero, _mapId!.Value));
TryComp(fish, out CP14FishComponent? fishComponent);
if (fishComponent is null)
return;
fishingRodComponent.CaughtFish = fish;
fishComponent.FishGetAwayTime = curTime;
fishComponent.FishGetAwayTime += TimeSpan.FromSeconds(_random.NextDouble(fishingRodComponent.MinAwaitTime, fishingRodComponent.MaxAwaitTime));
DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.CaughtFish));
DirtyField(fish, fishComponent, nameof(CP14FishComponent.FishGetAwayTime));
}
private void OnPickupEvent(EntityUid entity, CP14FishingRodComponent component, GettingPickedUpAttemptEvent ev)
{
if (ev.Cancelled)
return;
component.User = ev.User;
}
private void OnDropEvent(EntityUid entity, CP14FishingRodComponent component, DroppedEvent ev)
{
component.User = null;
}
private void EnsurePausedMap()
{
if (_map.MapExists(_mapId))
return;
var mapUid = _map.CreateMap(out var newMapId);
_metaSystem.SetEntityName(mapUid, Loc.GetString("fishing-paused-map-name"));
_mapId = newMapId;
_map.SetPaused(mapUid, true);
}
[Serializable, NetSerializable]
public sealed class FishingReelKeyMessage : EntityEventArgs
{
public EntityUid User { get; }
public bool Reeling { get; }
public FishingReelKeyMessage(EntityUid user, bool reeling)
public FishingReelKeyMessage(bool reeling)
{
User = user;
Reeling = reeling;
}
}
public sealed class FishingUIStatus : EntityEventArgs
{
public bool UIStatus { get; }
public CP14FishingRodComponent Component { get; }
public FishingUIStatus(bool uiStatus, CP14FishingRodComponent component)
{
UIStatus = uiStatus;
Component = component;
}
}
}

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@@ -1,12 +1,23 @@
using System.Numerics;
using Content.Shared._CP14.Fishing.Behaviors;
using Robust.Shared.GameStates;
namespace Content.Shared._CP14.Fishing.Components;
[RegisterComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
public sealed partial class CP14FishComponent : Component
{
[DataField(required: true)]
public CP14FishBaseBehavior FishBehavior;
public CP14FishBaseBehavior FishBehavior = default!;
[AutoNetworkedField, AutoPausedField]
public TimeSpan FishSelectPosTime = TimeSpan.Zero;
[AutoNetworkedField, AutoPausedField]
public TimeSpan FishGetAwayTime = TimeSpan.Zero;
[AutoNetworkedField]
public Vector2 FishPosAndDestination;
[DataField]
public double MinAwaitTime = 1;

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@@ -6,30 +6,44 @@ namespace Content.Shared._CP14.Fishing.Components;
/// <summary>
/// Allows to fish with this item
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
public sealed partial class CP14FishingRodComponent : Component
{
[AutoNetworkedField]
// Vars
[AutoNetworkedField, ViewVariables]
public EntityUid? FishingFloat;
[AutoNetworkedField]
public EntityUid? Target;
[AutoNetworkedField, ViewVariables]
public EntityUid? User;
[AutoNetworkedField, AutoPausedField]
[AutoNetworkedField, ViewVariables]
public float FloatPosition = 0f;
[AutoNetworkedField, AutoPausedField, ViewVariables]
public TimeSpan FishingTime = TimeSpan.Zero;
[AutoNetworkedField]
public bool FishCaught;
[AutoNetworkedField, ViewVariables]
public EntityUid? CaughtFish;
[AutoNetworkedField]
[AutoNetworkedField, ViewVariables]
public bool Reeling;
[AutoNetworkedField, ViewVariables]
public bool FishHooked;
[AutoNetworkedField, ViewVariables]
public EntityUid? Target;
// Data definitions
[DataField]
public EntProtoId FloatPrototype = "CP14DefaultFishingFloat";
[DataField]
public ProtoId<CP14FishingMinigamePrototype> FishingMinigame = "Default";
[DataField]
public float FloatSpeed = 2f;
[DataField]
public float MaxFishingDistance = 5f;

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@@ -0,0 +1 @@
fishing-paused-map-name = Fish map

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@@ -0,0 +1 @@
fishing-paused-map-name = Рыбная карта

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@@ -97,4 +97,6 @@
- type: Tag
tags:
- FootstepSound
- CP14Mosquito
- CP14Mosquito
- type: CP14Fish
fishBehavior: !type:CP14FishLerpBehaviour

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@@ -72,6 +72,7 @@
effects:
- !type:ExtinguishReaction
- type: CP14FishingPond
lootTable: CP14WaterFishingLootTable
- type: entity
parent: CP14FloorWaterOptimized

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@@ -0,0 +1,5 @@
- type: entityTable
id: CP14WaterFishingLootTable
table: !type:GroupSelector
children:
- id: CP14MobMonsterFlem

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@@ -16,3 +16,4 @@
texture: /Textures/_CP14/Interface/Fishing/Default/float.png
size: 22, 76
offset: 26, 12
fishingMinigameSize: 281