251 lines
7.9 KiB
C#
251 lines
7.9 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared._CP14.Fishing.Components;
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using Content.Shared.EntityTable;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Content.Shared._CP14.Fishing;
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public abstract class CP14SharedFishingSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly EntityTableSystem _entityTable = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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private MapId? _mapId;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14FishingRodComponent, GettingPickedUpAttemptEvent>(OnPickupEvent);
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SubscribeLocalEvent<CP14FishingRodComponent, DroppedEvent>(OnDropEvent);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var curTime = _gameTiming.CurTime;
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var query = EntityQueryEnumerator<CP14FishingRodComponent>();
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_random.SetSeed((int)curTime.Ticks);
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.User is null)
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continue;
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if (component.CaughtFish is null)
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{
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TryToCatchFish(uid, component, curTime);
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continue;
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}
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if (!component.FishHooked)
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{
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UpdateFishWaitingStatus(uid, component, curTime);
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continue;
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}
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UpdatePositions(uid, component, curTime);
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}
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}
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private void UpdatePositions(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
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{
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var fish = fishingRodComponent.CaughtFish;
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if (fish is null)
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return;
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TryComp(fish, out CP14FishComponent? fishComponent);
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if (fishComponent is null)
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return;
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_prototypeManager.Resolve(fishingRodComponent.FishingMinigame, out var minigamePrototype);
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if (minigamePrototype is null)
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return;
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var maxCord = minigamePrototype.FishingMinigameSize;
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var floatSpeed = fishingRodComponent.FloatSpeed;
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var floatPosition = fishingRodComponent.FloatPosition;
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if (fishingRodComponent.Reeling)
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{
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if (floatSpeed + floatPosition < maxCord)
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{
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fishingRodComponent.FloatPosition += fishingRodComponent.FloatSpeed;
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}
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else
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{
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fishingRodComponent.FloatPosition = maxCord;
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}
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}
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else
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{
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if (floatPosition - floatSpeed > 0f)
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{
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fishingRodComponent.FloatPosition -= floatSpeed;
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}
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else
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{
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fishingRodComponent.FloatPosition = 0;
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}
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}
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var fishPos = fishComponent.FishPosAndDestination.X;
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var fishDest = fishComponent.FishPosAndDestination.Y;
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var fishDiff = fishComponent.FishBehavior.Difficulty;
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if (Math.Abs(fishPos - fishDest) < 0.1f)
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{
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UpdateFishDestination(fish.Value, fishComponent, curTime, maxCord);
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}
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else
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{
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fishComponent.FishPosAndDestination = fishComponent.FishBehavior.TryCalculatePosition(_random, fishComponent.FishPosAndDestination);
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if (Math.Abs(fishPos - fishDest) < 0.1f)
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{
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fishComponent.FishSelectPosTime = curTime + fishDiff + fishDiff * 0.2 * _random.NextFloat(-1, 1);
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}
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}
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DirtyField(fishingRod, fishingRodComponent, nameof(fishingRodComponent.FloatPosition));
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DirtyField(fish.Value, fishComponent, nameof(fishComponent.FishPosAndDestination));
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}
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private void UpdateFishDestination(EntityUid fish, CP14FishComponent fishComponent, TimeSpan curTime, float maxCord)
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{
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if (curTime < fishComponent.FishSelectPosTime)
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return;
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fishComponent.FishPosAndDestination.X = _random.NextFloat(0, maxCord);
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}
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private void UpdateFishWaitingStatus(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
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{
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var fish = fishingRodComponent.CaughtFish;
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TryComp(fish, out CP14FishComponent? fishComponent);
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if (fishComponent is null)
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return;
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if (fishingRodComponent.Reeling)
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{
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fishingRodComponent.FishHooked = true;
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var user = fishingRodComponent.User;
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RaiseLocalEvent(user!.Value, new FishingUIStatus(true, fishingRodComponent));
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DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.FishHooked));
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return;
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}
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if (curTime < fishComponent.FishGetAwayTime)
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return;
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fishingRodComponent.CaughtFish = null;
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DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.CaughtFish));
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Del(fish);
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}
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private void TryToCatchFish(EntityUid fishingRod, CP14FishingRodComponent fishingRodComponent, TimeSpan curTime)
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{
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if (curTime < fishingRodComponent.FishingTime)
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return;
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if (fishingRodComponent.FishingFloat is null)
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return;
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if (fishingRodComponent.Target is null)
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return;
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var pond = fishingRodComponent.Target;
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TryComp(pond, out CP14FishingPondComponent? pondComponent);
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if (pondComponent?.LootTable is null)
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return;
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_prototypeManager.Resolve(pondComponent.LootTable, out var lootTable);
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if (lootTable is null)
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return;
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var fishes = _entityTable.GetSpawns(lootTable, _random.GetRandom());
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var fishId = fishes.First();
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EnsurePausedMap();
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var fish = Spawn(fishId, new MapCoordinates(Vector2.Zero, _mapId!.Value));
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TryComp(fish, out CP14FishComponent? fishComponent);
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if (fishComponent is null)
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return;
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fishingRodComponent.CaughtFish = fish;
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fishComponent.FishGetAwayTime = curTime;
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fishComponent.FishGetAwayTime += TimeSpan.FromSeconds(_random.NextDouble(fishingRodComponent.MinAwaitTime, fishingRodComponent.MaxAwaitTime));
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DirtyField(fishingRod, fishingRodComponent, nameof(CP14FishingRodComponent.CaughtFish));
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DirtyField(fish, fishComponent, nameof(CP14FishComponent.FishGetAwayTime));
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}
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private void OnPickupEvent(EntityUid entity, CP14FishingRodComponent component, GettingPickedUpAttemptEvent ev)
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{
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if (ev.Cancelled)
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return;
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component.User = ev.User;
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}
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private void OnDropEvent(EntityUid entity, CP14FishingRodComponent component, DroppedEvent ev)
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{
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component.User = null;
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}
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private void EnsurePausedMap()
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{
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if (_map.MapExists(_mapId))
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return;
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var mapUid = _map.CreateMap(out var newMapId);
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_metaSystem.SetEntityName(mapUid, Loc.GetString("fishing-paused-map-name"));
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_mapId = newMapId;
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_map.SetPaused(mapUid, true);
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}
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[Serializable, NetSerializable]
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public sealed class FishingReelKeyMessage : EntityEventArgs
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{
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public bool Reeling { get; }
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public FishingReelKeyMessage(bool reeling)
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{
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Reeling = reeling;
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}
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}
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public sealed class FishingUIStatus : EntityEventArgs
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{
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public bool UIStatus { get; }
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public CP14FishingRodComponent Component { get; }
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public FishingUIStatus(bool uiStatus, CP14FishingRodComponent component)
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{
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UIStatus = uiStatus;
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Component = component;
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}
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}
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}
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