199 lines
5.6 KiB
C#
199 lines
5.6 KiB
C#
using Content.Shared._CP14.Skill.Components;
|
|
using Content.Shared._CP14.Skill.Prototypes;
|
|
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._CP14.Skill;
|
|
|
|
public abstract partial class CP14SharedSkillSystem : EntitySystem
|
|
{
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
InitializeAdmin();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directly adds the skill to the player, bypassing any checks.
|
|
/// </summary>
|
|
public bool TryAddSkill(EntityUid target,
|
|
ProtoId<CP14SkillPrototype> skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
if (component.LearnedSkills.Contains(skill))
|
|
return false;
|
|
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return false;
|
|
|
|
if (indexedSkill.Effect is not null)
|
|
{
|
|
indexedSkill.Effect.AddSkill(EntityManager, target);
|
|
}
|
|
|
|
component.SkillsSumExperience += indexedSkill.LearnCost;
|
|
|
|
component.LearnedSkills.Add(skill);
|
|
Dirty(target, component);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the skill from the player, bypassing any checks.
|
|
/// </summary>
|
|
public bool TryRemoveSkill(EntityUid target,
|
|
ProtoId<CP14SkillPrototype> skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
if (!component.LearnedSkills.Remove(skill))
|
|
return false;
|
|
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return false;
|
|
|
|
if (indexedSkill.Effect is not null)
|
|
{
|
|
indexedSkill.Effect.RemoveSkill(EntityManager, target);
|
|
}
|
|
|
|
component.SkillsSumExperience -= indexedSkill.LearnCost;
|
|
|
|
Dirty(target, component);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the player has the skill.
|
|
/// </summary>
|
|
public bool HaveSkill(EntityUid target,
|
|
ProtoId<CP14SkillPrototype> skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
return component.LearnedSkills.Contains(skill);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the player can learn the specified skill.
|
|
/// </summary>
|
|
public bool CanLearnSkill(EntityUid target,
|
|
ProtoId<CP14SkillPrototype> skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return false;
|
|
|
|
return CanLearnSkill(target, indexedSkill, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the player can learn the specified skill.
|
|
/// </summary>
|
|
public bool CanLearnSkill(EntityUid target,
|
|
CP14SkillPrototype skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
if (!AllowedToLearn(target, skill, component))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is it allowed to learn this skill? The player may not have enough points to learn it, but has already met all the requirements to learn it.
|
|
/// </summary>
|
|
public bool AllowedToLearn(EntityUid target,
|
|
CP14SkillPrototype skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
//Already learned
|
|
if (HaveSkill(target, skill, component))
|
|
return false;
|
|
|
|
//Check max cap
|
|
if (component.SkillsSumExperience + skill.LearnCost > component.ExperienceMaxCap)
|
|
return false;
|
|
|
|
//Restrictions check
|
|
foreach (var req in skill.Restrictions)
|
|
{
|
|
if (!req.Check(EntityManager, target))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to learn the specified skill for the player.
|
|
/// </summary>
|
|
public bool TryLearnSkill(EntityUid target,
|
|
ProtoId<CP14SkillPrototype> skill,
|
|
CP14SkillStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(target, ref component, false))
|
|
return false;
|
|
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return false;
|
|
|
|
if (!CanLearnSkill(target, skill, component))
|
|
return false;
|
|
|
|
if (!TryAddSkill(target, skill, component))
|
|
return false;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to get the skill name for a given skill prototype.
|
|
/// </summary>
|
|
public string GetSkillName(ProtoId<CP14SkillPrototype> skill)
|
|
{
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return string.Empty;
|
|
|
|
if (indexedSkill.Name != null)
|
|
return Loc.GetString(indexedSkill.Name);
|
|
|
|
if (indexedSkill.Effect != null)
|
|
return indexedSkill.Effect.GetName(EntityManager, _proto) ?? string.Empty;
|
|
|
|
return string.Empty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to get the skill description for a given skill prototype.
|
|
/// </summary>
|
|
public string GetSkillDescription(ProtoId<CP14SkillPrototype> skill)
|
|
{
|
|
if (!_proto.TryIndex(skill, out var indexedSkill))
|
|
return string.Empty;
|
|
|
|
if (indexedSkill.Desc != null)
|
|
return Loc.GetString(indexedSkill.Desc);
|
|
|
|
if (indexedSkill.Effect != null)
|
|
return indexedSkill.Effect.GetDescription(EntityManager, _proto) ?? string.Empty;
|
|
|
|
return string.Empty;
|
|
}
|
|
}
|