Files
crystall-punk-14/Content.Server/_CP14/LockKey/CP14KeyholeGenerationSystem.cs
Ed 41d3ccab8b Locks update (#501)
* massive code refactor

* fix

* ftl fix

* rider pet pet

* hacking doAfter

* Update SharedCP14LockKeySystem.cs

* optimization

* Update migration.yml

* Update migration.yml
2024-10-21 14:20:05 +03:00

122 lines
3.7 KiB
C#

using System.Linq;
using Content.Shared._CP14.LockKey;
using Content.Shared._CP14.LockKey.Components;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._CP14.LockKey;
public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
SubscribeLocalEvent<CP14LockComponent, MapInitEvent>(OnLockInit);
SubscribeLocalEvent<CP14KeyComponent, MapInitEvent>(OnKeyInit);
SubscribeLocalEvent<CP14KeyComponent, ExaminedEvent>(OnKeyExamine);
}
#region Init
private void OnRoundEnd(RoundRestartCleanupEvent ev)
{
_roundKeyData = new();
}
private void OnKeyInit(Entity<CP14KeyComponent> keyEnt, ref MapInitEvent args)
{
if (keyEnt.Comp.AutoGenerateShape != null)
{
keyEnt.Comp.LockShape = GetKeyLockData(keyEnt.Comp.AutoGenerateShape.Value);
}
}
private void OnLockInit(Entity<CP14LockComponent> lockEnt, ref MapInitEvent args)
{
if (lockEnt.Comp.AutoGenerateShape != null)
{
lockEnt.Comp.LockShape = GetKeyLockData(lockEnt.Comp.AutoGenerateShape.Value);
}
}
#endregion
private void OnKeyExamine(Entity<CP14KeyComponent> key, ref ExaminedEvent args)
{
var parent = Transform(key).ParentUid;
if (parent != args.Examiner)
return;
if (key.Comp.LockShape == null)
return;
var markup = Loc.GetString("cp14-lock-examine-key", ("item", MetaData(key).EntityName));
markup += " (";
foreach (var item in key.Comp.LockShape)
{
markup += $"{item} ";
}
markup += ")";
args.PushMarkup(markup);
}
private List<int> GetKeyLockData(ProtoId<CP14LockCategoryPrototype> category)
{
if (_roundKeyData.ContainsKey(category))
return _roundKeyData[category];
var newData = GenerateNewUniqueLockData(category);
_roundKeyData[category] = newData;
return newData;
}
private List<int> GenerateNewUniqueLockData(ProtoId<CP14LockCategoryPrototype> category)
{
List<int> newKeyData = new();
var categoryData = _proto.Index(category);
var iteration = 0;
while (true)
{
//Generate try
newKeyData = new List<int>();
for (var i = 0; i < categoryData.Complexity; i++)
{
newKeyData.Add(_random.Next(-SharedCP14LockKeySystem.DepthComplexity, SharedCP14LockKeySystem.DepthComplexity));
}
// Identity Check shit code
// It is currently trying to generate a unique code. If it fails to generate a unique code 100 times, it will output the last generated non-unique code.
var unique = true;
foreach (var pair in _roundKeyData)
{
if (newKeyData.SequenceEqual(pair.Value))
{
unique = false;
break;
}
}
if (unique)
return newKeyData;
else
iteration++;
if (iteration > 100)
{
break;
}
}
Log.Error("The unique key for CPLockSystem could not be generated!");
return newKeyData; //FUCK
}
}