Locks update (#501)
* massive code refactor * fix * ftl fix * rider pet pet * hacking doAfter * Update SharedCP14LockKeySystem.cs * optimization * Update migration.yml * Update migration.yml
This commit is contained in:
@@ -15,8 +15,6 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
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private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
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private const int DepthCompexity = 2;
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public override void Initialize()
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{
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base.Initialize();
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@@ -75,32 +73,29 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
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{
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if (_roundKeyData.ContainsKey(category))
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return _roundKeyData[category];
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else
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{
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var newData = GenerateNewUniqueLockData(category);
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_roundKeyData[category] = newData;
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return newData;
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}
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var newData = GenerateNewUniqueLockData(category);
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_roundKeyData[category] = newData;
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return newData;
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}
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private List<int> GenerateNewUniqueLockData(ProtoId<CP14LockCategoryPrototype> category)
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{
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List<int> newKeyData = new List<int>();
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List<int> newKeyData = new();
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var categoryData = _proto.Index(category);
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var ready = false;
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var iteration = 0;
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while (!ready)
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while (true)
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{
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//Generate try
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newKeyData = new List<int>();
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for (int i = 0; i < categoryData.Complexity; i++)
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for (var i = 0; i < categoryData.Complexity; i++)
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{
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newKeyData.Add(_random.Next(-DepthCompexity, DepthCompexity));
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newKeyData.Add(_random.Next(-SharedCP14LockKeySystem.DepthComplexity, SharedCP14LockKeySystem.DepthComplexity));
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}
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//Identity Check shitcode
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// На текущий момент он пытается сгенерировать уникальный код. Если он 100 раз не смог сгенерировать уникальный код, он выдаст последний сгенерированный неуникальный.
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// Identity Check shit code
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// It is currently trying to generate a unique code. If it fails to generate a unique code 100 times, it will output the last generated non-unique code.
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var unique = true;
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foreach (var pair in _roundKeyData)
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{
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@@ -77,12 +77,6 @@ public sealed partial class LockComponent : Component
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[DataField]
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[AutoNetworkedField]
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public TimeSpan UnlockTime;
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/// <summary>
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/// CrystallPunk LockSystem Adapt: we need LockEntity in object, in slotId.
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/// </summary>
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[DataField]
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public string? LockSlotId = string.Empty;
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}
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/// <summary>
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@@ -33,7 +33,6 @@ public sealed class LockSystem : EntitySystem
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _sharedPopupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedCP14LockKeySystem _lockCp14 = default!; //CrystallPunk Lock System Adapt
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/// <inheritdoc />
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public override void Initialize()
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@@ -69,7 +68,7 @@ public sealed class LockSystem : EntitySystem
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if (args.Handled || !args.Complex)
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return;
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//CrystallPunk LockSystem Adapt
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//CrystallPunk LockSystem Adapt - we cant unlock\lock objects via direct hand interaction
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// Only attempt an unlock by default on Activate
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//if (lockComp.Locked && lockComp.UnlockOnClick)
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@@ -106,19 +105,10 @@ public sealed class LockSystem : EntitySystem
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private void OnExamined(EntityUid uid, LockComponent lockComp, ExaminedEvent args)
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{
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//CrystallPunk Lock System Adapt Start
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if (lockComp.LockSlotId != null && _lockCp14.TryGetLockFromSlot(uid, out var lockEnt))
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{
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args.PushText(Loc.GetString("cp14-lock-examine-lock-slot", ("lock", MetaData(lockEnt.Value).EntityName)));
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args.PushMarkup(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", Identity.Name(uid, EntityManager))));
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if (lockEnt.Value.Comp.LockpickeddFailMarkup)
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args.PushMarkup(Loc.GetString("cp14-lock-examine-lock-lockpicked", ("lock", MetaData(lockEnt.Value).EntityName)));
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}
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//CrystallPunk Lock System Adapt End
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args.PushText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", Identity.Name(uid, EntityManager))));
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}
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/// <summary>
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@@ -77,7 +77,7 @@ namespace Content.Shared.Verbs
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new("verb-categories-instrument-style", null);
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public static readonly VerbCategory Lockpick =
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new("verb-categories-lockpick", "/Textures/Interface/VerbIcons/lock.svg.192dpi.png");
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new("verb-categories-lock-pick", "/Textures/Interface/VerbIcons/lock.svg.192dpi.png");
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public static readonly VerbCategory ChannelSelect = new("verb-categories-channel-select", null);
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@@ -18,13 +18,13 @@ public sealed partial class CP14LockComponent : Component
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/// On which element of the shape sequence the lock is now located. It's necessary for the mechanics of breaking and entering.
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/// </summary>
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[DataField]
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public int LockpickStatus = 0;
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public int LockPickStatus = 0;
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/// <summary>
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/// after a lock is broken into, it leaves a description on it that it's been tampered with.
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/// </summary>
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[DataField]
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public bool LockpickeddFailMarkup = false;
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public bool LockPickedFailMarkup = false;
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/// <summary>
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/// If not null, automatically generates a lock for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
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@@ -11,6 +11,9 @@ public sealed partial class CP14LockpickComponent : Component
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[DataField]
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public int Health = 3;
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[DataField]
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public TimeSpan HackTime = TimeSpan.FromSeconds(1.5f);
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[DataField]
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public SoundSpecifier SuccessSound = new SoundPathSpecifier("/Audio/_CP14/Items/lockpick_use.ogg")
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{
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@@ -1,76 +1,77 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared._CP14.LockKey.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Lock;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Shared._CP14.LockKey;
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/// <summary>
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///
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/// </summary>
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public sealed class SharedCP14LockKeySystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly LockSystem _lock = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private const int DepthComplexity = 2; //TODO - fix this constant duplication from KeyholeGenerationSystem.cs
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private EntityQuery<LockComponent> _lockQuery;
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private EntityQuery<CP14LockComponent> _cp14LockQuery;
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private EntityQuery<CP14KeyComponent> _keyQuery;
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public const int DepthComplexity = 2;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ContainerIsInsertingAttemptEvent>(OnLockInsertAttempt);
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SubscribeLocalEvent<LockComponent, EntInsertedIntoContainerMessage>(OnLockInserted);
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SubscribeLocalEvent<LockComponent, EntRemovedFromContainerMessage>(OnLockRemoved);
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_lockQuery = GetEntityQuery<LockComponent>();
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_cp14LockQuery = GetEntityQuery<CP14LockComponent>();
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_keyQuery = GetEntityQuery<CP14KeyComponent>();
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SubscribeLocalEvent<CP14KeyComponent, AfterInteractEvent>(OnKeyInteract);
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SubscribeLocalEvent<CP14KeyRingComponent, AfterInteractEvent>(OnKeyRingInteract);
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SubscribeLocalEvent<CP14KeyComponent, GetVerbsEvent<UtilityVerb>>(OnKeyToLockVerb);
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SubscribeLocalEvent<CP14LockpickComponent, GetVerbsEvent<UtilityVerb>>(OnLockpickToLockVerb);
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SubscribeLocalEvent<CP14LockpickComponent, GetVerbsEvent<UtilityVerb>>(OnLockPickToLockVerb);
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SubscribeLocalEvent<CP14LockComponent, LockPickHackDoAfterEvent>(OnLockHacked);
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}
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private void OnKeyRingInteract(Entity<CP14KeyRingComponent> keyring, ref AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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if (!args.CanReach || args.Target is not { Valid: true })
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return;
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if (!TryComp<StorageComponent>(keyring, out var storageComp))
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return;
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if (TryComp<LockComponent>(args.Target, out var lockComp) &&
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TryGetLockFromSlot(args.Target.Value, out var lockEnt))
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if (!_lockQuery.TryComp(args.Target, out _))
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return;
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if (!_cp14LockQuery.TryComp(args.Target, out var cp14LockComp))
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return;
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foreach (var (key, _) in storageComp.StoredItems)
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{
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if (!_keyQuery.TryComp(key, out var keyComp))
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continue;
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foreach (var item in storageComp.StoredItems)
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{
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if (!TryComp<CP14KeyComponent>(item.Key, out var keyComp))
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continue;
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if (keyComp.LockShape != cp14LockComp.LockShape)
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continue;
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if (keyComp.LockShape != lockEnt.Value.Comp.LockShape)
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continue;
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TryUseKeyOnLock(args.User, args.Target.Value, new Entity<CP14KeyComponent>(item.Key, keyComp), lockEnt.Value);
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args.Handled = true;
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return;
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}
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_popup.PopupEntity(Loc.GetString("cp14-lock-keyring-use-nofit"), args.Target.Value, args.User);
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TryUseKeyOnLock(args.User, new Entity<CP14LockComponent>(args.Target.Value, cp14LockComp), new Entity<CP14KeyComponent>(key, keyComp));
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args.Handled = true;
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return;
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}
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_popup.PopupEntity(Loc.GetString("cp14-lock-key-no-fit"), args.Target.Value, args.User);
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}
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private void OnKeyInteract(Entity<CP14KeyComponent> key, ref AfterInteractEvent args)
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@@ -78,45 +79,50 @@ public sealed class SharedCP14LockKeySystem : EntitySystem
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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if (!args.CanReach || args.Target is not { Valid: true })
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return;
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if (TryComp<LockComponent>(args.Target, out var lockComp) &&
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TryGetLockFromSlot(args.Target.Value, out var lockEnt))
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{
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TryUseKeyOnLock(args.User, args.Target.Value, key, new Entity<CP14LockComponent>(lockEnt.Value.Owner, lockEnt.Value.Comp));
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args.Handled = true;
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}
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if (!_lockQuery.TryComp(args.Target, out _))
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return;
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if (!_cp14LockQuery.TryComp(args.Target, out var cp14LockComp))
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return;
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TryUseKeyOnLock(args.User, new Entity<CP14LockComponent>(args.Target.Value, cp14LockComp), key);
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args.Handled = true;
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}
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private void OnLockpickToLockVerb(Entity<CP14LockpickComponent> lockpick, ref GetVerbsEvent<UtilityVerb> args)
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private void OnLockPickToLockVerb(Entity<CP14LockpickComponent> lockPick, ref GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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if (!TryComp<LockComponent>(args.Target, out var lockComp) || !lockComp.Locked)
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if (!_lockQuery.TryComp(args.Target, out var lockComp) || !lockComp.Locked)
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return;
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if (!TryGetLockFromSlot(args.Target, out var lockItem))
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return;
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if (!TryComp<CP14LockComponent>(lockItem, out var lockItemComp))
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if (!_cp14LockQuery.TryComp(args.Target, out _))
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return;
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var target = args.Target;
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var user = args.User;
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for (int i = DepthComplexity; i >= -DepthComplexity; i--)
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for (var i = DepthComplexity; i >= -DepthComplexity; i--)
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{
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var height = i;
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var verb = new UtilityVerb()
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{
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Act = () =>
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{
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TryHackDoorElement(user, target, lockpick, lockItemComp, lockComp, height);
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, lockPick.Comp.HackTime, new LockPickHackDoAfterEvent(height), target, target, lockPick)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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BreakOnDropItem = true,
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BreakOnHandChange = true,
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});
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},
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Text = Loc.GetString("cp14-lock-verb-lockpick-use-text") + $" {height}",
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Message = Loc.GetString("cp14-lock-verb-lockpick-use-message"),
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Text = Loc.GetString("cp14-lock-verb-lock-pick-use-text") + $" {height}",
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Message = Loc.GetString("cp14-lock-verb-lock-pick-use-message"),
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Category = VerbCategory.Lockpick,
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Priority = height,
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CloseMenu = false,
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@@ -126,57 +132,63 @@ public sealed class SharedCP14LockKeySystem : EntitySystem
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}
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}
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private bool TryHackDoorElement(EntityUid user, EntityUid target, Entity<CP14LockpickComponent> lockpick, CP14LockComponent lockEnt, LockComponent lockComp, int height)
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private void OnLockHacked(Entity<CP14LockComponent> ent, ref LockPickHackDoAfterEvent args)
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{
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if (lockEnt.LockShape == null)
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return true;
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if (args.Cancelled || args.Handled)
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return;
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if (height == lockEnt.LockShape[lockEnt.LockpickStatus]) //Success
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if (ent.Comp.LockShape == null)
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return;
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if (!_lockQuery.TryComp(ent, out var lockComp))
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return;
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if (!TryComp<CP14LockpickComponent>(args.Used, out var lockPick))
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return;
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if (args.Height == ent.Comp.LockShape[ent.Comp.LockPickStatus]) //Success
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{
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_audio.PlayPvs(lockpick.Comp.SuccessSound, target);
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lockEnt.LockpickStatus++;
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if (lockEnt.LockpickStatus >= lockEnt.LockShape.Count) // Final success
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_audio.PlayPvs(lockPick.SuccessSound, ent);
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ent.Comp.LockPickStatus++;
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if (ent.Comp.LockPickStatus >= ent.Comp.LockShape.Count) // Final success
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{
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if (lockComp.Locked)
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{
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_lock.TryUnlock(target, user, lockComp);
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_popup.PopupEntity(Loc.GetString("cp14-lock-unlock-lock", ("lock", MetaData(lockEnt.Owner).EntityName)), target, user);
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lockEnt.LockpickStatus = 0;
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return true;
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}
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else
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{
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_lock.TryLock(target, user, lockComp);
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock-lock", ("lock", MetaData(lockEnt.Owner).EntityName)), target, user);
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lockEnt.LockpickStatus = 0;
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return true;
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_lock.TryUnlock(ent, args.User, lockComp);
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_popup.PopupEntity(Loc.GetString("cp14-lock-unlock", ("lock", MetaData(ent).EntityName)), ent, args.User);
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ent.Comp.LockPickStatus = 0;
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return;
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}
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_lock.TryLock(ent, args.User, lockComp);
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock", ("lock", MetaData(ent).EntityName)), ent, args.User);
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ent.Comp.LockPickStatus = 0;
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return;
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}
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_popup.PopupEntity(Loc.GetString("cp14-lock-lockpick-success"), target, user);
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return true;
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock-pick-success"), ent, args.User);
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}
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else //Fail
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{
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_audio.PlayPvs(lockpick.Comp.FailSound, target);
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if (_random.Prob(lockEnt.LockPickDamageChance)) // Damage lockpick
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_audio.PlayPvs(lockPick.FailSound, ent);
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if (_random.Prob(ent.Comp.LockPickDamageChance)) // Damage lock pick
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{
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lockpick.Comp.Health--;
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if (lockpick.Comp.Health > 0)
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lockPick.Health--;
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if (lockPick.Health > 0)
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{
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_popup.PopupEntity(Loc.GetString("cp14-lock-lockpick-failed-damage", ("lock", MetaData(lockEnt.Owner).EntityName)), target, user);
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} else
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock-pick-failed-damage", ("lock", MetaData(ent).EntityName)), ent, args.User);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("cp14-lock-lockpick-failed-break", ("lock", MetaData(lockEnt.Owner).EntityName)), target, user);
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QueueDel(lockpick);
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock-pick-failed-break", ("lock", MetaData(ent).EntityName)), ent, args.User);
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QueueDel(args.Used);
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}
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("cp14-lock-lockpick-failed", ("lock", MetaData(lockEnt.Owner).EntityName)), target, user);
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_popup.PopupEntity(Loc.GetString("cp14-lock-lock-pick-failed", ("lock", MetaData(ent).EntityName)), ent, args.User);
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}
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lockEnt.LockpickeddFailMarkup = true;
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lockEnt.LockpickStatus = 0;
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return false;
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ent.Comp.LockPickedFailMarkup = true;
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ent.Comp.LockPickStatus = 0;
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}
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}
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@@ -185,23 +197,20 @@ public sealed class SharedCP14LockKeySystem : EntitySystem
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if (!args.CanInteract || !args.CanAccess)
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return;
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if (!TryComp<LockComponent>(args.Target, out var lockComp))
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if (!_lockQuery.TryComp(args.Target, out var lockComp))
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return;
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if (!TryGetLockFromSlot(args.Target, out var lockItem))
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return;
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if (!TryComp<CP14LockComponent>(lockItem, out var lockItemComp))
|
||||
if (!_cp14LockQuery.TryComp(args.Target, out var cp14LockComponent))
|
||||
return;
|
||||
|
||||
var target = args.Target;
|
||||
var user = args.User;
|
||||
|
||||
var verb = new UtilityVerb()
|
||||
var verb = new UtilityVerb
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
TryUseKeyOnLock(user, target, key, new Entity<CP14LockComponent>(target, lockItemComp));
|
||||
TryUseKeyOnLock(user, new Entity<CP14LockComponent>(target, cp14LockComponent), key);
|
||||
},
|
||||
IconEntity = GetNetEntity(key),
|
||||
Text = Loc.GetString(lockComp.Locked ? "cp14-lock-verb-use-key-text-open" : "cp14-lock-verb-use-key-text-close", ("item", MetaData(args.Target).EntityName)),
|
||||
@@ -211,118 +220,47 @@ public sealed class SharedCP14LockKeySystem : EntitySystem
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnLockInsertAttempt(Entity<LockComponent> lockSlot, ref ContainerIsInsertingAttemptEvent args)
|
||||
{
|
||||
if (!lockSlot.Comp.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != lockSlot.Comp.LockSlotId)
|
||||
return;
|
||||
|
||||
if (TryComp<CP14LockComponent>(args.EntityUid, out var lockComp))
|
||||
return;
|
||||
|
||||
args.Cancel();
|
||||
|
||||
//if (lockComp.Locked)
|
||||
//{
|
||||
// _popup.PopupEntity(Loc.GetString(
|
||||
// "cp-lock-lock-insert-fail-locked",
|
||||
// ("lock", MetaData(args.EntityUid).EntityName),
|
||||
// ("target", MetaData(lockSlot).EntityName)), lockSlot);
|
||||
// args.Cancel();
|
||||
//}
|
||||
}
|
||||
|
||||
private void OnLockInserted(Entity<LockComponent> lockSlot, ref EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!lockSlot.Comp.Initialized)
|
||||
return;
|
||||
|
||||
if (args.Container.ID != lockSlot.Comp.LockSlotId)
|
||||
return;
|
||||
|
||||
if (!TryComp<CP14LockComponent>(args.Entity, out var lockComp))
|
||||
return;
|
||||
|
||||
_appearance.SetData(lockSlot, LockSlotVisuals.LockExist, true);
|
||||
}
|
||||
|
||||
private void OnLockRemoved(Entity<LockComponent> lockSlot, ref EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID != lockSlot.Comp.LockSlotId)
|
||||
return;
|
||||
_appearance.SetData(lockSlot, LockSlotVisuals.LockExist, false);
|
||||
}
|
||||
|
||||
public bool TryGetLockFromSlot(EntityUid uid,
|
||||
[NotNullWhen(true)] out Entity<CP14LockComponent>? lockEnt,
|
||||
LockComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
{
|
||||
lockEnt = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.LockSlotId == null)
|
||||
{
|
||||
lockEnt = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_itemSlots.TryGetSlot(uid, component.LockSlotId, out ItemSlot? slot))
|
||||
{
|
||||
if (TryComp<CP14LockComponent>(slot.Item, out var lockComp))
|
||||
{
|
||||
lockEnt = new Entity<CP14LockComponent>(slot.Item.Value, lockComp);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lockEnt = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
lockEnt = null;
|
||||
return false;
|
||||
}
|
||||
private bool TryUseKeyOnLock(EntityUid user, EntityUid target, Entity<CP14KeyComponent> keyEnt, Entity<CP14LockComponent> lockEnt)
|
||||
private void TryUseKeyOnLock(EntityUid user, Entity<CP14LockComponent> target, Entity<CP14KeyComponent> key)
|
||||
{
|
||||
if (!TryComp<LockComponent>(target, out var lockComp))
|
||||
return false;
|
||||
return;
|
||||
|
||||
var keyShape = keyEnt.Comp.LockShape;
|
||||
var lockShape = lockEnt.Comp.LockShape;
|
||||
var keyShape = key.Comp.LockShape;
|
||||
var lockShape = target.Comp.LockShape;
|
||||
|
||||
if (keyShape == null || lockShape == null)
|
||||
return false;
|
||||
return;
|
||||
|
||||
if (keyShape == lockShape)
|
||||
{
|
||||
if (lockComp.Locked)
|
||||
{
|
||||
if(_lock.TryUnlock(target, user))
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-unlock-lock", ("lock", MetaData(lockEnt).EntityName)), lockEnt, user);
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-unlock", ("lock", MetaData(target).EntityName)), target, user);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_lock.TryLock(target, user))
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-lock-lock", ("lock", MetaData(lockEnt).EntityName)), lockEnt, user);
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-lock", ("lock", MetaData(target).EntityName)), target, user);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-key-use-nofit"), lockEnt, user);
|
||||
_popup.PopupEntity(Loc.GetString("cp14-lock-key-no-fit"), target, user);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum LockSlotVisuals : byte
|
||||
public sealed partial class LockPickHackDoAfterEvent : DoAfterEvent
|
||||
{
|
||||
LockExist
|
||||
[DataField]
|
||||
public int Height = 0;
|
||||
|
||||
public LockPickHackDoAfterEvent(int h)
|
||||
{
|
||||
Height = h;
|
||||
}
|
||||
|
||||
public override DoAfterEvent Clone() => this;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
cp14-lock-verb-lockpick-use-text = Push: {$height}
|
||||
cp14-lock-verb-lockpick-use-message = If you engage the lock prongs in the correct sequence, you can unlock the lock.
|
||||
verb-categories-lock-pick = Pick the lock
|
||||
|
||||
cp14-lock-keyring-use-nofit = The key does not fit!
|
||||
cp14-lock-verb-lock-pick-use-text = Push:
|
||||
cp14-lock-verb-lock-pick-use-message = If you engage the lock prongs in the correct sequence, you can unlock the lock.
|
||||
|
||||
cp14-lock-unlock-lock = You have opened {$lock}
|
||||
cp14-lock-lock-lock = You closed {$lock}
|
||||
cp14-lock-key-no-fit = The key does not fit!
|
||||
|
||||
cp14-lock-lockpick-success = You have successfully picked the lock!
|
||||
cp14-lock-lockpick-failed = {$lock} is reset to its original position.
|
||||
cp14-lock-lockpick-failed-damage = {$lock} is reset to its original position, damaging your lockpick.
|
||||
cp14-lock-lockpick-failed-break = {$lock} resets to its original position, breaking your lockpick.
|
||||
cp14-lock-unlock = You have opened {$lock}
|
||||
cp14-lock-lock = You closed {$lock}
|
||||
|
||||
cp14-lock-lock-pick-success = One of the lock elements clicks quietly.
|
||||
cp14-lock-lock-pick-failed = {$lock} is reset to its original position.
|
||||
cp14-lock-lock-pick-failed-damage = {$lock} is reset to its original position, damaging your lockpick.
|
||||
cp14-lock-lock-pick-failed-break = {$lock} resets to its original position, breaking your lockpick.
|
||||
|
||||
cp14-lock-verb-use-key-text-open = Open the lock with {$item}.
|
||||
cp14-lock-verb-use-key-text-close = Close the lock with {$item}
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
cp14-lock-verb-lockpick-use-text = Надавить: {$height}
|
||||
cp14-lock-verb-lockpick-use-message = Если вы в правильной последовательности заденете зубчики замка, вы сможете разблокировать его.
|
||||
verb-categories-lock-pick = Взломать замок
|
||||
|
||||
cp14-lock-keyring-use-nofit = Ключ не подходит!
|
||||
cp14-lock-verb-lock-pick-use-text = Надавить:
|
||||
cp14-lock-verb-lock-pick-use-message = Если вы в правильной последовательности заденете зубчики замка, вы сможете разблокировать его.
|
||||
|
||||
cp14-lock-unlock-lock = Вы открыли {$lock}
|
||||
cp14-lock-lock-lock = Вы закрыли {$lock}
|
||||
cp14-lock-key-no-fit = Ключ не подходит!
|
||||
|
||||
cp14-lock-lockpick-success = Вы успешно взломали замок!
|
||||
cp14-lock-lockpick-failed = {$lock} сбрасывается в исходное положение.
|
||||
cp14-lock-lockpick-failed-damage = {$lock} сбрасывается в исходное положение, повреждая вашу отмычку.
|
||||
cp14-lock-lockpick-failed-break = {$lock} сбрасывается в исходное положение, ломая вашу отмычку.
|
||||
cp14-lock-unlock = Вы открыли {$lock}
|
||||
cp14-lock-lock = Вы закрыли {$lock}
|
||||
|
||||
cp14-lock-lock-pick-success = Один из элементов замка тихо щелкает.
|
||||
cp14-lock-lock-pick-failed = {$lock} сбрасывается в исходное положение.
|
||||
cp14-lock-lock-pick-failed-damage = {$lock} сбрасывается в исходное положение, повреждая вашу отмычку.
|
||||
cp14-lock-lock-pick-failed-break = {$lock} сбрасывается в исходное положение, ломая вашу отмычку.
|
||||
|
||||
cp14-lock-verb-use-key-text-open = Открыть замок при помощи {$item}
|
||||
cp14-lock-verb-use-key-text-close = Закрыть замок при помощи {$item}
|
||||
|
||||
@@ -16,18 +16,4 @@
|
||||
closedDrawDepth: Mobs
|
||||
openDrawDepth: Mobs
|
||||
- type: Lock
|
||||
locked: true
|
||||
lockSlotId: lock_slot
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
lock_slot: !type:ContainerSlot
|
||||
locked: false
|
||||
@@ -28,8 +28,6 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Lock
|
||||
locked: false
|
||||
- type: Construction
|
||||
graph: CP14WoodenDoor
|
||||
node: CP14WoodenDoor
|
||||
@@ -53,17 +51,8 @@
|
||||
id: CP14WoodenDoorTavernStaff
|
||||
suffix: Tavern Staff
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
startingItem: CP14LockTavernStaff
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernStaff
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
@@ -74,32 +63,55 @@
|
||||
id: CP14WoodenDoorTavernStaffMirrored
|
||||
suffix: Tavern Staff, Mirrored
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms
|
||||
suffix: Tavern Dorms
|
||||
id: CP14WoodenDoorTavernDorms1
|
||||
suffix: Tavern Dorms 1
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
startingItem: CP14LockTavernDorms1
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernDorms
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernDormsMirrored
|
||||
suffix: Tavern Dorms, Mirrored
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms2
|
||||
suffix: Tavern Dorms 2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms3
|
||||
suffix: Tavern Dorms 3
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms3
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms4
|
||||
suffix: Tavern Dorms 4
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms4
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms5
|
||||
suffix: Tavern Dorms 5
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms5
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
# Alchemy
|
||||
|
||||
@@ -108,17 +120,8 @@
|
||||
id: CP14WoodenDoorTavernAlchemy
|
||||
suffix: Alchemy
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
startingItem: CP14LockAlchemy
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Alchemy
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
|
||||
@@ -31,8 +31,6 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Lock
|
||||
locked: false
|
||||
- type: Construction
|
||||
graph: CP14WoodenDoor
|
||||
node: CP14WoodenDoorWindowed
|
||||
@@ -56,17 +54,8 @@
|
||||
id: CP14WoodenDoorWindowedTavernHall
|
||||
suffix: Tavern Hall
|
||||
components:
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
lock_slot:
|
||||
name: cp-lock-slot-component-slot-name-default
|
||||
startingItem: CP14LockTavernHall
|
||||
disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernHall
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
|
||||
@@ -1,83 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
id: CP14BaseLock
|
||||
name: steel lock
|
||||
description: It locks things up. And you'll need a key to open them back up.
|
||||
components:
|
||||
- type: CP14Lock
|
||||
lockPickDamageChance: 0.2
|
||||
autoGenerateShape: Debug
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
layers:
|
||||
- state: lock
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernHall
|
||||
name: tavern lock
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernHall
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernStaff
|
||||
name: the lock to the tavern offices
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernStaff
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernDorms1
|
||||
name: lock from tavern room 1
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernDorms2
|
||||
name: lock from tavern room 2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms2
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernDorms3
|
||||
name: lock from tavern room 3
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms3
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernDorms4
|
||||
name: lock from tavern room 4
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms4
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockTavernDorms5
|
||||
name: lock from tavern room 5
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms5
|
||||
|
||||
# Alchemy
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseLock
|
||||
id: CP14LockAlchemy
|
||||
name: alchemist's lock
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Alchemy
|
||||
@@ -33,7 +33,7 @@ CP14AlchemyFurnaceDebug: CP14AlchemyFurnace
|
||||
|
||||
#2024-09-22
|
||||
CP14WoodDoorTavern: CP14WoodenDoorWindowedTavernHall
|
||||
CP14LockTavern: CP14LockTavernHall
|
||||
CP14LockTavern: null
|
||||
CP14KeyTavern: CP14KeyTavernHall
|
||||
|
||||
#2024-09-23
|
||||
@@ -46,16 +46,11 @@ CP14WoodDoorTavernHall: CP14WoodenDoorWindowedTavernHall
|
||||
CP14WoodDoorTavernHallOpened: CP14WoodenDoorWindowedTavernHall
|
||||
CP14WoodDoorTavernStaff: CP14WoodenDoorTavernStaff
|
||||
CP14WoodDoorTavernStaffOpened: CP14WoodenDoorTavernStaff
|
||||
CP14WoodDoorTavernDorms1: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms2: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms3: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms4: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms5: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms1Opened: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms2Opened: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms3Opened: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms4Opened: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms5Opened: CP14WoodenDoorTavernDorms
|
||||
CP14WoodDoorTavernDorms1Opened: CP14WoodenDoorTavernDorms1
|
||||
CP14WoodDoorTavernDorms2Opened: CP14WoodenDoorTavernDorms2
|
||||
CP14WoodDoorTavernDorms3Opened: CP14WoodenDoorTavernDorms3
|
||||
CP14WoodDoorTavernDorms4Opened: CP14WoodenDoorTavernDorms5
|
||||
CP14WoodDoorTavernDorms5Opened: CP14WoodenDoorTavernDorms4
|
||||
CP14WoodDoorTavernAlchemy: CP14WoodenDoorTavernAlchemy
|
||||
CP14WoodDoorTavernAlchemy5Opened: CP14WoodenDoorTavernAlchemy
|
||||
CP14WoodenDoorOpened: CP14WoodenDoor
|
||||
@@ -63,15 +58,11 @@ CP14CuttingBoard: null
|
||||
|
||||
CP14WoodenDoorTavernHallLocked: CP14WoodenDoorWindowedTavernHall
|
||||
CP14WoodenDoorTavernStaffLocked: CP14WoodenDoorTavernStaff
|
||||
CP14WoodenDoorTavernDorms1Locked: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms2Locked: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms3Locked: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms4Locked: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms5Locked: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms2: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms3: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms4: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms5: CP14WoodenDoorTavernDorms
|
||||
CP14WoodenDoorTavernDorms1Locked: CP14WoodenDoorTavernDorms1
|
||||
CP14WoodenDoorTavernDorms2Locked: CP14WoodenDoorTavernDorms2
|
||||
CP14WoodenDoorTavernDorms3Locked: CP14WoodenDoorTavernDorms3
|
||||
CP14WoodenDoorTavernDorms4Locked: CP14WoodenDoorTavernDorms4
|
||||
CP14WoodenDoorTavernDorms5Locked: CP14WoodenDoorTavernDorms5
|
||||
CP14WoodenDoorTavernAlchemyLocked: CP14WoodenDoorTavernAlchemy
|
||||
|
||||
#2024-09-24
|
||||
@@ -118,6 +109,7 @@ CP14VialSmallLumiMushroom: CP14VialTinyLumiMushroom
|
||||
|
||||
#2024-10-20
|
||||
CP14SpawnPointHouseKeeper: CP14SpawnPointQuartermaster
|
||||
CP14WoodenDoorTavernDorms: null
|
||||
|
||||
# <---> CrystallPunk migration zone end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user