* Added cryo syringe, sprite courtesy of Ubaser * I failed to put a comma in meta.json file because I was so shocked by jeneral that I couldn't think clearly * IN MY DEFENSE JENERAL IS SCARY I THINK THE FORMATTING IS FIXED NOW * added canReact at the wrong place, fixed now * made the transfer good * more issues with the sprites * not much to say, one must imagine sisyphus happy * mmm yes give me 0 of layers * I oughta double check shit more * Should be all done! * I didn't add it to the lathe, I am le stupide * Forgot to add the recipe somewhere * final touches, can actually be made at the medlathe now * added the recipe to the protolathe as well
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.