* Adds WeekKiller storage tanks and allows Cargo to purchase them. * Delete CellMemberRoll.cs Woops, this template file snuck in after I reset my local. It doesn't do anything, just empty classes. * Switched from WeedKiller to PlantBeGone because WeedKiller is too deadly. Honestly is probably shouldn't be in Botany so readily. Made Diona take damage from PlantBeGone and WeedKiller. Adjusted waterguns to use less reagent per shot. Added admeme watergun. Adjusted watergun cargo crate. * Fixing small .yml formatting hiccups. * Fixing small .yml formatting. * Fix Typo. * watergun min solution match shot size Makes watergun's minimum solution transfer match shot size (5u). * I pass tests now, please? Nothing. * Lower Diona herbicide damages Remove slime changes Lower super water blaster size to 500u (100 shots)
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.