* Fix MapRenderer integration test usage to properly show output. Added an ITestContextLike interface that can be used to properly run the integration test infrastructure OUTSIDE A TEST. * Use System.Test.Json instead of Newtonsoft.Json for MapRenderer * Fix map renderer JSON output being broken I love not testing or even reading the surrounding code. * Fix un-reusable integration instances getting leaked. The pair state was always getting set to Ready even if the instance was killed, meaning it was getting put back into the pool even if killed. * Mark map renderer integration instances as destructive to avoid memory leak. * Fix file specification handling. Map file specification is now backwards compatible again (loose filename match to search prototypes). It also supports proper direct OS filename arguments. The former is the fallback scenario is extremely important for the map server still. Cleaned up the way that target map files are passed through the application, so mixed file/prototype specifications are now handled properly (which can be caused by the fallback behavior). Fixes JSON data export to use the proper user-facing map name. This only works if a prototype ID is specified *or* the legacy file behavior is used. Restructured MapPainter into an instance that has multiple functions called on it, so not all data has to be passed through a single Paint() call. Clean up the godawful map/grid detection code. Now we just load both in a single call, because yes you can do that. This relies on LogOrphanedGrids = false in the map loader options, which I think is fine for our purposes. Improved error handling in much of the program. * Fix duplicate map names in map renderer output I'm not sure *what* this output is used for, but I'm sure having it duplicated per grid isn't intentional. * Make maprenderer command line parsing bail on unknown - options * Fix incorrect docs for --viewer maprenderer argument It doesn't change directory layout * Fix parallax layer specification to not use imgur as a fucking CDN Files are now copied to a separate folder _parallax, and these files are referenced by the parallax configuration. Parallax data is only output when instructed to via --parallax. This will break parallax on current map server builds, but it should be graceful. Also, that's fucking good considering we shouldn't be using imgur links. Purge it. * Fix incorrect assert in test pair clean return * Restore other map viewer parallax layers, fix attribution. * This isn't a valid copyright statement but the validator forces me to enter something here.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.