* Added selectable power level to radio jammer * Cleaned up OnGetVerb * Settings are now stored in the .yml file. Simplified stuff a lot! * Minor fixes! * Small little baby fix :) * Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location. * Minor code cleanup * Changed byte -> int * Update sprite * Fixed licence * Added power LED that changes if the jammer is on low power. * Removed tabs * Changed github link to the commit * Changed all the RemComp to RemComDeferred * Moved NetworkedComponent to shared * Changed radio jammer textures back with minor edits * Added a space because it was annoying me * Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :) * Removed useless comment * Cleaned up code that updates the range of tracking devices. * Fixed client namespace and removed newline * Cleaned up ChangeLEDState and ChangeChargeLevel. * Added comments * Read only * Fixed another comment * Locked in * Made server inherit shared * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs * review fixes --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.