Files
crystall-punk-14/Content.Server/_CP14/MagicEnergy/CP14MagicEnergySystem.cs
Ed ba901d5e0e Crystals Update (#925)
* portal frame

* resprited sharpening stone

* portal frame entity

* darkness -> dimension magic type

* thaumaturgy platforms, some refactor

* magic energy refactor

* Update AirlockPryingTest.cs

* transfering tweaks

* fixed magic manipulation
2025-02-25 23:37:05 +03:00

26 lines
657 B
C#

using Content.Shared._CP14.MagicEnergy;
using Robust.Shared.Timing;
namespace Content.Server._CP14.MagicEnergy;
public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!;
public override void Initialize()
{
InitializeDraw();
InitializeScanner();
InitializePortRelay();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateDraw(frameTime);
UpdatePortRelay(frameTime);
}
}