* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480. 1. Traversal distortion biases are now "up" and "down" instead of "in" and "out". 2. Node generation has been tidied up to make it a little clearer how it works. 3. Traversal Distorters have been removed from the game along with their board. 4. Traversal distortion is now done by the artifact analyzers by default. 5. Some loc strings have been made clearer. 6. The Abnormal Artifact Manipulation tech has been made slightly cheaper. 7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher. 8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead artifact tutorial" into Youtube. * Fix references to deleted guidebook entry * Add fancy button to console because @EmoGarbage404 asked me to * migration comprete * Fixed a goober comment * maint fails to resolve conflicts: more at 11 * Resolve PR comments * Make UI nice --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.