Files
crystall-punk-14/Content.Shared/_CP14/BloodMoon/CP14BloodMoonCurseComponent.cs
Ed 23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00

28 lines
616 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.BloodMoon;
[RegisterComponent, NetworkedComponent]
public sealed partial class CP14BloodMoonCurseComponent : Component
{
[DataField]
public EntityUid? CurseRule;
[DataField]
public EntProtoId CurseEffect = "CP14BloodMoonCurseEffect";
[DataField]
public EntityUid? SpawnedEffect;
[DataField]
public TimeSpan EndStunDuration = TimeSpan.FromSeconds(60f);
[DataField]
public EntProtoId Action = "CP14ActionSpellBloodlust";
[DataField]
public EntityUid? ActionEntity;
}