28 lines
616 B
C#
28 lines
616 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.BloodMoon;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CP14BloodMoonCurseComponent : Component
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{
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[DataField]
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public EntityUid? CurseRule;
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[DataField]
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public EntProtoId CurseEffect = "CP14BloodMoonCurseEffect";
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[DataField]
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public EntityUid? SpawnedEffect;
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[DataField]
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public TimeSpan EndStunDuration = TimeSpan.FromSeconds(60f);
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[DataField]
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public EntProtoId Action = "CP14ActionSpellBloodlust";
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[DataField]
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public EntityUid? ActionEntity;
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}
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