clean up sound code, reintroduce pitch / inflections
This commit is contained in:
@@ -20,36 +20,12 @@
|
||||
|
||||
<audio id="confirmSound" src="assets/sounds/beatHit.ogg"></audio>
|
||||
<audio id="hoverSound" src="assets/sounds/hover.ogg"></audio>
|
||||
<audio id="hitSound1" src="assets/sounds/hit1.ogg"></audio>
|
||||
<audio id="hitSound2" src="assets/sounds/hit2.ogg"></audio>
|
||||
<audio id="hitSound3" src="assets/sounds/hit3.ogg"></audio>
|
||||
<audio id="hitSound4" src="assets/sounds/hit4.ogg"></audio>
|
||||
<audio id="hitSound5" src="assets/sounds/hit5.ogg"></audio>
|
||||
<audio id="hitSound6" src="assets/sounds/hit6.ogg"></audio>
|
||||
<audio id="hitSound7" src="assets/sounds/hit7.ogg"></audio>
|
||||
<audio id="hitSound8" src="assets/sounds/hit8.ogg"></audio>
|
||||
<audio id="hitSound9" src="assets/sounds/hit9.ogg"></audio>
|
||||
<audio id="hitSound10" src="assets/sounds/hit10.ogg"></audio>
|
||||
<audio id="hitSound1left" src="assets/sounds/hit1left.ogg"></audio>
|
||||
<audio id="hitSound2left" src="assets/sounds/hit2left.ogg"></audio>
|
||||
<audio id="hitSound3left" src="assets/sounds/hit3left.ogg"></audio>
|
||||
<audio id="hitSound4left" src="assets/sounds/hit4left.ogg"></audio>
|
||||
<audio id="hitSound5left" src="assets/sounds/hit5left.ogg"></audio>
|
||||
<audio id="hitSound6left" src="assets/sounds/hit6left.ogg"></audio>
|
||||
<audio id="hitSound7left" src="assets/sounds/hit7left.ogg"></audio>
|
||||
<audio id="hitSound8left" src="assets/sounds/hit8left.ogg"></audio>
|
||||
<audio id="hitSound9left" src="assets/sounds/hit9left.ogg"></audio>
|
||||
<audio id="hitSound10left" src="assets/sounds/hit10left.ogg"></audio>
|
||||
<audio id="hitSound1right" src="assets/sounds/hit1right.ogg"></audio>
|
||||
<audio id="hitSound2right" src="assets/sounds/hit2right.ogg"></audio>
|
||||
<audio id="hitSound3right" src="assets/sounds/hit3right.ogg"></audio>
|
||||
<audio id="hitSound4right" src="assets/sounds/hit4right.ogg"></audio>
|
||||
<audio id="hitSound5right" src="assets/sounds/hit5right.ogg"></audio>
|
||||
<audio id="hitSound6right" src="assets/sounds/hit6right.ogg"></audio>
|
||||
<audio id="hitSound7right" src="assets/sounds/hit7right.ogg"></audio>
|
||||
<audio id="hitSound8right" src="assets/sounds/hit8right.ogg"></audio>
|
||||
<audio id="hitSound9right" src="assets/sounds/hit9right.ogg"></audio>
|
||||
<audio id="hitSound10right" src="assets/sounds/hit10right.ogg"></audio>
|
||||
|
||||
{% for i in range(1, 11) %}
|
||||
<audio id="hitSound{{ i }}" src="assets/sounds/hit{{ i }}.ogg"></audio>
|
||||
<audio id="hitSound{{ i }}left" src="assets/sounds/hit{{ i }}left.ogg"></audio>
|
||||
<audio id="hitSound{{ i }}right" src="assets/sounds/hit{{ i }}right.ogg"></audio>
|
||||
{% endfor %}
|
||||
|
||||
<img id="backglowTexture" src="assets/img/stage/backglow.png">
|
||||
<img id="cursorMeshImg" src="assets/models/laser/laser.png">
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
var audioContext = new window.AudioContext();
|
||||
var sourceCreatedCallback = null;
|
||||
|
||||
const LAYER_BOTTOM = 'bottom';
|
||||
const LAYER_MIDDLE = 'middle';
|
||||
const LAYER_TOP = 'top';
|
||||
|
||||
// Allows for modifying detune. PR has been sent to three.js.
|
||||
/*
|
||||
THREE.Audio.prototype.play = function () {
|
||||
if (this.isPlaying === true) {
|
||||
console.warn('THREE.Audio: Audio is already playing.');
|
||||
@@ -33,27 +31,26 @@ THREE.Audio.prototype.play = function () {
|
||||
this.source = source;
|
||||
return this.connect();
|
||||
};
|
||||
*/
|
||||
|
||||
/**
|
||||
* Beat hit sound using positional audio and audio buffer source.
|
||||
*/
|
||||
AFRAME.registerComponent('beat-hit-sound', {
|
||||
|
||||
directionsToSounds: {
|
||||
'up': '',
|
||||
'down': '',
|
||||
'upleft': 'left',
|
||||
'upright': 'right',
|
||||
'downleft': 'left',
|
||||
'downright': 'right',
|
||||
'left': 'left',
|
||||
'right': 'right'
|
||||
up: '',
|
||||
down: '',
|
||||
upleft: 'left',
|
||||
upright: 'right',
|
||||
downleft: 'left',
|
||||
downright: 'right',
|
||||
left: 'left',
|
||||
right: 'right'
|
||||
},
|
||||
|
||||
init: function () {
|
||||
this.currentBeatEl = null;
|
||||
this.currentCutDirection = '';
|
||||
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
this.el.setAttribute(`sound__beathit${i}`, {
|
||||
poolSize: 4,
|
||||
@@ -68,26 +65,22 @@ AFRAME.registerComponent('beat-hit-sound', {
|
||||
src: `#hitSound${i}right`
|
||||
});
|
||||
}
|
||||
this.processSound = this.processSound.bind(this);
|
||||
|
||||
sourceCreatedCallback = this.sourceCreatedCallback.bind(this);
|
||||
this.processSound = this.processSound.bind(this);
|
||||
},
|
||||
|
||||
play: function () {
|
||||
// Kick three.js loader...Don't know why sometimes doesn't load.
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
if (!this.el.components[`sound__beathit${i}`].loaded) {
|
||||
console.log(`[beat-hit-sound: hit${i}] Kicking three.js AudioLoader / sound component...`);
|
||||
this.el.setAttribute(`sound__beathit${i}`, 'src', '');
|
||||
this.el.setAttribute(`sound__beathit${i}`, 'src', `#hitSound${i}`);
|
||||
}
|
||||
if (!this.el.components[`sound__beathit${i}left`].loaded) {
|
||||
console.log(`[beat-hit-sound: hit${i}left] Kicking three.js AudioLoader / sound component...`);
|
||||
this.el.setAttribute(`sound__beathit${i}left`, 'src', '');
|
||||
this.el.setAttribute(`sound__beathit${i}left`, 'src', `#hitSound${i}left`);
|
||||
}
|
||||
if (!this.el.components[`sound__beathit${i}right`].loaded) {
|
||||
console.log(`[beat-hit-sound: hit${i}right] Kicking three.js AudioLoader / sound component...`);
|
||||
this.el.setAttribute(`sound__beathit${i}right`, 'src', '');
|
||||
this.el.setAttribute(`sound__beathit${i}right`, 'src', `#hitSound${i}right`);
|
||||
}
|
||||
@@ -97,21 +90,25 @@ AFRAME.registerComponent('beat-hit-sound', {
|
||||
playSound: function (beatEl, cutDirection) {
|
||||
const rand = 1 + Math.floor(Math.random() * 10);
|
||||
const dir = this.directionsToSounds[cutDirection || 'up'];
|
||||
//console.log(`sound__beathit${rand}${dir}`);
|
||||
const soundPool = this.el.components[`sound__beathit${rand}${dir}`];
|
||||
this.currentBeatEl = beatEl;
|
||||
this.currentCutDirection = cutDirection;
|
||||
//soundPool.playSound(this.processSound);
|
||||
soundPool.playSound();
|
||||
soundPool.playSound(this.processSound);
|
||||
},
|
||||
|
||||
/**
|
||||
* Set audio stuff before playing.
|
||||
*/
|
||||
processSound: function (audio) {
|
||||
audio.detune = 0;
|
||||
this.currentBeatEl.object3D.getWorldPosition(audio.position);
|
||||
},
|
||||
|
||||
/**
|
||||
* Function callback to process source buffer once created.
|
||||
* Set detune for pitch and inflections.
|
||||
*/
|
||||
sourceCreatedCallback: function (source) {
|
||||
// Pitch.
|
||||
// Pitch based on layer.
|
||||
const layer = this.getLayer(this.currentBeatEl.object3D.position.y);
|
||||
if (layer === LAYER_BOTTOM) {
|
||||
source.detune.setValueAtTime(-400, 0);
|
||||
@@ -119,15 +116,18 @@ AFRAME.registerComponent('beat-hit-sound', {
|
||||
source.detune.setValueAtTime(200, 0);
|
||||
}
|
||||
|
||||
// Inflection.
|
||||
// Inflection on strike down or up.
|
||||
if (this.currentCutDirection === 'down') {
|
||||
source.detune.linearRampToValueAtTime(-400, 1);
|
||||
}
|
||||
if (this.currentCutDirection === 'up') {
|
||||
source.detune.linearRampToValueAtTime(400, 1);
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* Get whether beat is on bottom, middle, or top layer.
|
||||
*/
|
||||
getLayer: function (y) {
|
||||
if (y === 1) { return LAYER_BOTTOM; }
|
||||
if (y === 1.70) { return LAYER_TOP; }
|
||||
|
||||
@@ -58,39 +58,8 @@
|
||||
<a-entity id="container">
|
||||
<a-entity
|
||||
id="beatContainer"
|
||||
beat-hit-sound
|
||||
bind__pause="isPaused: !isPlaying"
|
||||
sound__beathit1="poolSize: 4; src: assets/sounds/hit1.ogg"
|
||||
sound__beathit2="poolSize: 4; src: assets/sounds/hit2.ogg"
|
||||
sound__beathit3="poolSize: 4; src: assets/sounds/hit3.ogg"
|
||||
sound__beathit4="poolSize: 4; src: assets/sounds/hit4.ogg"
|
||||
sound__beathit5="poolSize: 4; src: assets/sounds/hit5.ogg"
|
||||
sound__beathit6="poolSize: 4; src: assets/sounds/hit6.ogg"
|
||||
sound__beathit7="poolSize: 4; src: assets/sounds/hit7.ogg"
|
||||
sound__beathit8="poolSize: 4; src: assets/sounds/hit8.ogg"
|
||||
sound__beathit9="poolSize: 4; src: assets/sounds/hit9.ogg"
|
||||
sound__beathit10="poolSize: 4; src: assets/sounds/hit10.ogg"
|
||||
sound__beathit1left="poolSize: 4; src: assets/sounds/hit1left.ogg"
|
||||
sound__beathit2left="poolSize: 4; src: assets/sounds/hit2left.ogg"
|
||||
sound__beathit3left="poolSize: 4; src: assets/sounds/hit3left.ogg"
|
||||
sound__beathit4left="poolSize: 4; src: assets/sounds/hit4left.ogg"
|
||||
sound__beathit5left="poolSize: 4; src: assets/sounds/hit5left.ogg"
|
||||
sound__beathit6left="poolSize: 4; src: assets/sounds/hit6left.ogg"
|
||||
sound__beathit7left="poolSize: 4; src: assets/sounds/hit7left.ogg"
|
||||
sound__beathit8left="poolSize: 4; src: assets/sounds/hit8left.ogg"
|
||||
sound__beathit9left="poolSize: 4; src: assets/sounds/hit9left.ogg"
|
||||
sound__beathit10left="poolSize: 4; src: assets/sounds/hit10left.ogg"
|
||||
sound__beathit1right="poolSize: 4; src: assets/sounds/hit1right.ogg"
|
||||
sound__beathit2right="poolSize: 4; src: assets/sounds/hit2right.ogg"
|
||||
sound__beathit3right="poolSize: 4; src: assets/sounds/hit3right.ogg"
|
||||
sound__beathit4right="poolSize: 4; src: assets/sounds/hit4right.ogg"
|
||||
sound__beathit5right="poolSize: 4; src: assets/sounds/hit5right.ogg"
|
||||
sound__beathit6right="poolSize: 4; src: assets/sounds/hit6right.ogg"
|
||||
sound__beathit7right="poolSize: 4; src: assets/sounds/hit7right.ogg"
|
||||
sound__beathit8right="poolSize: 4; src: assets/sounds/hit8right.ogg"
|
||||
sound__beathit9right="poolSize: 4; src: assets/sounds/hit9right.ogg"
|
||||
sound__beathit10right="poolSize: 4; src: assets/sounds/hit10right.ogg"
|
||||
></a-entity>
|
||||
beat-hit-sound></a-entity>
|
||||
{% include './templates/stage.html' %}
|
||||
{% include './templates/loading.html' %}
|
||||
{% include './templates/score.html' %}
|
||||
|
||||
Reference in New Issue
Block a user