more explicit definition of dialog menu visibility
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@@ -14,7 +14,7 @@
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<a-entity mixin="dialogButtonText" text="value: GAME OVER; color: #ff7171; width: 4" bind__visible="isGameOver" position="0 1.8 -2.3"></a-entity>
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<a-entity position="0 1.6 -2" bind__visible="!isPlaying && !menu.active">
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<a-entity position="0 1.6 -2" bind__visible="isGameOver || isPaused || isVictory">
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<a-entity
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id="resumeButton"
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mixin="dialogButton"
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