angle raycaster down

This commit is contained in:
Kevin Ngo
2018-10-16 01:31:59 -07:00
parent c6bcf6d6ad
commit 109a6743e2
4 changed files with 49 additions and 14 deletions

View File

@@ -16,6 +16,7 @@ AFRAME.registerComponent('cursor-laser', {
this.currentLength = undefined;
this.originalSize = undefined;
this.raycasterEl = el.closest('[mixin~="raycaster"], [raycaster]');
// Calculate size to position beam at tip of controller.
el.addEventListener('subobjectloaded', () => {
@@ -29,11 +30,12 @@ AFRAME.registerComponent('cursor-laser', {
tick: function () {
const el = this.el;
const raycasterEl = this.raycasterEl;
// Not yet ready.
if (this.currentLength === undefined) { return; }
const cursor = el.parentNode.components.cursor;
const cursor = raycasterEl.components.cursor;
if (!cursor) { return; }
// Toggle beam.
@@ -49,7 +51,7 @@ AFRAME.registerComponent('cursor-laser', {
}
// Set appropriate length of beam on intersection.
const intersection = el.parentNode.components.raycaster.intersections[0];
const intersection = raycasterEl.components.raycaster.intersections[0];
const ratio = intersection.distance / this.currentLength;
el.object3D.scale.x = 1;
el.object3D.position.z *= ratio;

View File

@@ -154,6 +154,7 @@ AFRAME.registerComponent('debug-controller', {
secondaryHand.object3D.position.set(-0.2, 1.5, -0.5);
primaryHand.object3D.position.set(0.2, 1.5, -0.5);
secondaryHand.setAttribute('rotation', {x: 35, y: 0, z: 0});
// primaryHand.object3D.rotation.x = Math.PI / 2;
},
onMouseMove: (function () {

View File

@@ -44,6 +44,27 @@ AFRAME.registerComponent('saber-controls', {
this.detectStroke(delta);
},
initSaber: function (evt) {
this.controllerType = evt.detail.name;
const config = this.config[this.controllerType] || {};
this.configureRaycaster(config);
},
/**
* Rotate laser to match raycaster origin and direction, which are angled down for comfort.
*/
configureRaycaster: function (config) {
this.el.setAttribute('cursor', config.cursor);
this.el.setAttribute('raycaster', config.raycaster);
const laser = this.el.querySelector('.laser');
laser.object3D.position.copy(config.raycaster.origin);
laser.object3D.rotation.x = -Math.atan(
Math.abs(config.raycaster.direction.y) /
Math.abs(config.raycaster.direction.z)
)
},
detectStroke: function (delta) {
var bladeObject
var distance;
@@ -73,11 +94,6 @@ AFRAME.registerComponent('saber-controls', {
this.bladeTipPreviousPosition.copy(this.bladeTipPosition);
},
initSaber: function (evt) {
this.controllerType = evt.detail.name;
this.el.setAttribute('cursor', this.config[this.controllerType].cursor || {});
},
config: {
'oculus-touch-controls': {
cursor: {
@@ -97,6 +113,10 @@ AFRAME.registerComponent('saber-controls', {
'xbuttonup',
'ybuttonup'
]
},
raycaster: {
direction: new THREE.Vector3(0, -2, -1).normalize(),
origin: {x: 0, y: 0, z: -0.1}
}
},
@@ -104,6 +124,10 @@ AFRAME.registerComponent('saber-controls', {
cursor: {
downEvents: ['trackpaddown', 'triggerdown', 'gripdown'],
upEvents: ['trackpadup', 'triggerup', 'gripup']
},
raycaster: {
direction: new THREE.Vector3(0, -0.6, -1).normalize(),
origin: {x: 0, y: 0, z: -0.1}
}
},
@@ -111,6 +135,10 @@ AFRAME.registerComponent('saber-controls', {
cursor: {
downEvents: ['trackpaddown', 'triggerdown', 'gripdown'],
upEvents: ['trackpadup', 'triggerup', 'gripup']
},
raycaster: {
direction: new THREE.Vector3(0, -2, -1).normalize(),
origin: {x: 0, y: 0, z: -0.1}
}
}
}

View File

@@ -143,7 +143,7 @@
<!-- Player. -->
<a-mixin
id="raycaster"
raycaster="objects: [raycastable]; far: 3"
raycaster="objects: [raycastable]; far: 3; showLine: false"
line="opacity: 0.75"></a-mixin>
<a-mixin
id="cursorMesh"
@@ -177,10 +177,14 @@
trail="color: {{ bladeColor }}; hand: {{ hand }}">
<a-entity
id="{{ hand }}Laser"
bind__visible="menuActive && activeHand === '{{ hand }}'"
cursor-laser="hand: {{ hand }}"
sub-object="from: #cursorLaser; name: beam"
material="color: {{ beamColor }}; shader: flat; transparent: true; opacity: 0.04"></a-entity>
class="laser"
bind__visible="menuActive && activeHand === '{{ hand }}'">
<a-entity
class="laserMesh"
cursor-laser="hand: {{ hand }}"
sub-object="from: #cursorLaser; name: beam"
material="color: {{ beamColor }}; shader: flat; transparent: true; opacity: 0.04"></a-entity>
</a-entity>
<a-entity class="saberContainer" rotation="90 0 0">
<a-entity
@@ -237,12 +241,12 @@
{% if not IS_PRODUCTION %}
<a-entity id="mouseCursor" mixin="raycaster" cursor="rayOrigin: mouse"
bind__raycaster="enabled: !inVR" raycaster="showLine: false"></a-entity>
bind__raycaster="enabled: !inVR"></a-entity>
<a-entity id="mouseCursorMesh" mixin="cursorMesh" cursor-mesh="cursorEl: #mouseCursor"
bind__cursor-mesh="active: menuActive"></a-entity>
{% endif %}
</a-scene>
<a id="vrButton" href="#" title="Enter VR / Fullscreen"></a>
</body>
</html>