victory sounds
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assets/sounds/victory.ogg
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assets/sounds/victory.ogg
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assets/sounds/victorySong.ogg
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assets/sounds/victorySong.ogg
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@@ -22,6 +22,8 @@
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<audio id="confirmSound" src="assets/sounds/beatHit.ogg"></audio>
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<audio id="hoverSound" src="assets/sounds/hover.ogg"></audio>
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<audio id="victorySound" src="assets/sounds/victory.ogg"></audio>
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<audio id="victorySong" src="assets/sounds/victorySong.ogg"></audio>
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{% for i in range(1, 11) %}
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<audio id="hitSound{{ i }}" src="assets/sounds/hit{{ i }}.ogg"></audio>
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@@ -43,6 +43,7 @@
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pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
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proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
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proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
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proxy-event__victory="event: victory; to: #victoryInfoContainer"
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search
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stage-colors="color: blue"
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fog="color: #a00; density: 0.035; type: exponential"
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@@ -1,9 +1,10 @@
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<!-- Victory. -->
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<a-entity
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id="victoryInfoContainer"
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position="0 0.9 -2"
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bind__visible="isVictory">
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bind__visible="isVictory"
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sound="src: #victorySong; on: victory; loop: true; autoplay: true"
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>
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<a-entity
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id="victoryAccuracyRing"
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@@ -29,6 +30,7 @@
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position="0 0.2 0.05"
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animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: textcounterdone"
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animation__scale="property: scale; from: 0 0 0; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: textcounterdone"
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play-sound="sound: #victorySound; event: textcounterdone"
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text="wrapCount: 2; align: center; baseline: top; width: 0.82; side: double"></a-entity>
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<a-entity
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