press button on non-active hand to swap raycaster in menu mode (fixes #9)

This commit is contained in:
Kevin Ngo
2018-09-20 05:12:09 -07:00
parent 2130fed441
commit 12d9d0044a
8 changed files with 234 additions and 131 deletions

6
package-lock.json generated
View File

@@ -120,9 +120,9 @@
"integrity": "sha1-jX/8ViYbozraC6izQf3eif8rhlQ="
},
"aframe-haptics-component": {
"version": "1.4.1",
"resolved": "https://registry.npmjs.org/aframe-haptics-component/-/aframe-haptics-component-1.4.1.tgz",
"integrity": "sha512-ZZxD95DeMN7/NpLOe7Es3WCXNB37aIqttqI3meaTm00+OY0Q5q/1NkVsupthIlECO99iQg1evBhzRBfxj4wFWg=="
"version": "1.4.2",
"resolved": "https://registry.npmjs.org/aframe-haptics-component/-/aframe-haptics-component-1.4.2.tgz",
"integrity": "sha512-am5PqjW6LB11gbgzuMHAwM54X7X9qgV9ow8cRFHNW7XfzvelZllj9JJ8BjhiqdOQz6bRy+14RlY/e54kk2ZCpg=="
},
"aframe-layout-component": {
"version": "5.2.0",

View File

@@ -13,7 +13,7 @@
"aframe-event-decorators": "^1.0.2",
"aframe-event-set-component": "^4.0.1",
"aframe-gltf-part-component": "1.1.0",
"aframe-haptics-component": "^1.4.1",
"aframe-haptics-component": "^1.4.2",
"aframe-layout-component": "^5.2.0",
"aframe-orbit-controls": "^1.2.0",
"aframe-particle-system-component": "^1.0.11",

View File

@@ -3,38 +3,40 @@
* Position controller in front of camera.
*/
AFRAME.registerComponent('debug-controller', {
schema: {
enabled: { default: false },
},
init: function() {
init: function () {
var primaryHand;
var secondaryHand;
if (!this.data.enabled && !AFRAME.utils.getUrlParameter('debug')) {
return;
}
if (!AFRAME.utils.getUrlParameter('debug')) { return; }
console.log('%c debug-controller enabled ', 'background: #111; color: red');
this.isCloning = false;
this.isDeleting = false;
this.isTriggerDown = false;
primaryHand = document.getElementById('leftGloveContainer');
secondaryHand = document.getElementById('rightGloveContainer');
primaryHand = document.getElementById('rightHand');
secondaryHand = document.getElementById('leftHand');
primaryHand.setAttribute('position', { x: 0.2, y: 1.5, z: -0.5 });
secondaryHand.setAttribute('position', { x: -0.2, y: 1.5, z: -0.5 });
primaryHand.setAttribute('rotation', { x: 0, y: 0, z: 0 });
secondaryHand.setAttribute('rotation', { x: 0, y: 0, z: 0 });
if (AFRAME.utils.getUrlParameter('debug') === 'oculus') {
primaryHand.emit('controllerconnected', {name: 'oculus-touch-controls'});
secondaryHand.emit('controllerconnected', {name: 'oculus-touch-controls'});
primaryHand.setAttribute('controller', 'controllerType', 'oculus-touch-controls');
secondaryHand.setAttribute('controller', 'controllerType', 'oculus-touch-controls');
} else {
primaryHand.emit('controllerconnected', {name: 'vive-controls'});
secondaryHand.emit('controllerconnected', {name: 'vive-controls'});
primaryHand.setAttribute('controller', 'controllerType', 'vive-controls');
secondaryHand.setAttribute('controller', 'controllerType', 'vive-controls');
}
document.addEventListener('keydown', evt => {
var primaryPosition;
var primaryRotation;
var secondaryPosition;
var secondaryRotation;
if (!evt.shiftKey) {
return;
}
if (!evt.shiftKey) { return; }
// <space> for trigger.
if (evt.keyCode === 32) {
@@ -48,6 +50,18 @@ AFRAME.registerComponent('debug-controller', {
return;
}
// <q> for secondary trigger.
if (evt.keyCode === 81) {
if (this.isSecondaryTriggerDown) {
secondaryHand.emit('triggerup');
this.isSecondaryTriggerDown = false;
} else {
secondaryHand.emit('triggerdown');
this.isSecondaryTriggerDown = true;
}
return;
}
// <n> secondary grip.
if (evt.keyCode === 78) {
if (this.secondaryGripDown) {
@@ -70,48 +84,63 @@ AFRAME.registerComponent('debug-controller', {
}
}
// Menu button <1>.
if (evt.keyCode === 49) {
secondaryHand.emit('menudown');
}
// Position bindings.
if (!evt.ctrlKey) {
primaryPosition = primaryHand.object3D.position;
if (evt.keyCode === 72) {
primaryPosition.x -= 0.01;
} // h.
if (evt.keyCode === 74) {
primaryPosition.y -= 0.01;
} // j.
if (evt.keyCode === 75) {
primaryPosition.y += 0.01;
} // k.
if (evt.keyCode === 76) {
primaryPosition.x += 0.01;
} // l.
if (evt.keyCode === 59 || evt.keyCode === 186) {
primaryPosition.z -= 0.01;
} // ;.
if (evt.keyCode === 222) {
primaryPosition.z += 0.01;
} // ;.
if (evt.ctrlKey) {
secondaryPosition = secondaryHand.getAttribute('position');
if (evt.keyCode === 72) { secondaryPosition.x -= 0.01 } // h.
if (evt.keyCode === 74) { secondaryPosition.y -= 0.01 } // j.
if (evt.keyCode === 75) { secondaryPosition.y += 0.01 } // k.
if (evt.keyCode === 76) { secondaryPosition.x += 0.01 } // l.
if (evt.keyCode === 59 || evt.keyCode === 186) { secondaryPosition.z -= 0.01 } // ;.
if (evt.keyCode === 222) { secondaryPosition.z += 0.01 } // ;.
secondaryHand.setAttribute('position', AFRAME.utils.clone(secondaryPosition));
} else {
secondaryPosition = secondaryHand.object3D.position;
if (evt.keyCode === 72) {
secondaryPosition.x -= 0.01;
} // h.
if (evt.keyCode === 74) {
secondaryPosition.y -= 0.01;
} // j.
if (evt.keyCode === 75) {
secondaryPosition.y += 0.01;
} // k.
if (evt.keyCode === 76) {
secondaryPosition.x += 0.01;
} // l.
if (evt.keyCode === 59 || evt.keyCode === 186) {
secondaryPosition.z -= 0.01;
} // ;.
if (evt.keyCode === 222) {
secondaryPosition.z += 0.01;
} // ;.
primaryPosition = primaryHand.getAttribute('position');
if (evt.keyCode === 72) { primaryPosition.x -= 0.01 } // h.
if (evt.keyCode === 74) { primaryPosition.y -= 0.01 } // j.
if (evt.keyCode === 75) { primaryPosition.y += 0.01 } // k.
if (evt.keyCode === 76) { primaryPosition.x += 0.01 } // l.
if (evt.keyCode === 59 || evt.keyCode === 186) { primaryPosition.z -= 0.01 } // ;.
if (evt.keyCode === 222) { primaryPosition.z += 0.01 } // ;.
primaryHand.setAttribute('position', AFRAME.utils.clone(primaryPosition));
}
// Rotation bindings.
if (evt.ctrlKey) {
secondaryRotation = secondaryHand.getAttribute('rotation');
if (evt.keyCode === 89) { secondaryRotation.x -= 10 } // y.
if (evt.keyCode === 79) { secondaryRotation.x += 10 } // o.
if (evt.keyCode === 85) { secondaryRotation.y -= 10 } // u.
if (evt.keyCode === 73) { secondaryRotation.y += 10 } // i.
secondaryHand.setAttribute('rotation', AFRAME.utils.clone(secondaryRotation));
} else {
primaryRotation = primaryHand.getAttribute('rotation');
if (evt.keyCode === 89) { primaryRotation.x -= 10 } // y.
if (evt.keyCode === 79) { primaryRotation.x += 10 } // o.
if (evt.keyCode === 85) { primaryRotation.y -= 10 } // u.
if (evt.keyCode === 73) { primaryRotation.y += 10 } // i.
primaryHand.setAttribute('rotation', AFRAME.utils.clone(primaryRotation));
}
});
},
play: function () {
var primaryHand;
var secondaryHand;
if (!AFRAME.utils.getUrlParameter('debug')) { return; }
primaryHand = document.getElementById('rightHand');
secondaryHand = document.getElementById('leftHand');
secondaryHand.object3D.position.set(-0.2, 1.5, -0.5);
primaryHand.object3D.position.set(0.2, 1.5, -0.5);
secondaryHand.setAttribute('rotation', {x: 35, y: 0, z: 0});
primaryHand.setAttribute('rotation', {x: 35, y: 0, z: 0});
}
});

View File

@@ -0,0 +1,32 @@
const events = [
'triggerdown',
'gripdown',
'abuttondown',
'bbuttondown',
'xbuttondown',
'ybuttondown',
'trackpaddown'
];
/**
* Swap left or right-handed mode.
*/
AFRAME.registerComponent('hand-swapper', {
schema: {
enabled: {default: false}
},
init: function () {
this.swapHand = this.swapHand.bind(this);
events.forEach(event => {
this.el.addEventListener(event, this.swapHand);
});
},
swapHand: function () {
if (!this.data.enabled) { return; }
// Handled via state.
this.el.sceneEl.emit('activehandswap', null, false);
}
});

29
src/components/pauser.js Normal file
View File

@@ -0,0 +1,29 @@
const events = [
'menudown',
'abuttondown',
'bbuttondown',
'xbuttondown',
'ybuttondown'
];
/**
* Tell app to pause game if playing.
*/
AFRAME.registerComponent('pauser', {
schema: {
enabled: {default: true}
},
init: function () {
this.pauseGame = this.pauseGame.bind(this);
events.forEach(event => {
this.el.addEventListener(event, this.pauseGame);
});
},
pauseGame: function () {
if (!this.data.enabled) { return; }
this.el.sceneEl.emit('pausegame', null, false);
}
});

View File

@@ -1,6 +1,7 @@
AFRAME.registerComponent('saber-controls', {
schema: {
hand: {default: 'left', oneOf: ['left', 'right']},
activeHand: {default: 'right'},
hand: {default: 'right', oneOf: ['left', 'right']},
bladeEnabled: {default: true}
},
@@ -13,11 +14,26 @@ AFRAME.registerComponent('saber-controls', {
var el = this.el;
var data = this.data;
el.addEventListener('controllerconnected', this.initSaber.bind(this));
el.setAttribute('oculus-touch-controls', {hand: data.hand, model: false});
el.setAttribute('vive-controls', {hand: data.hand, model: true});
el.setAttribute('windows-motion-controls', {hand: data.hand, model: false});
const hand = {hand: data.hand, model: false};
el.setAttribute('oculus-touch-controls', hand);
el.setAttribute('vive-controls', hand);
el.setAttribute('windows-motion-controls', hand);
},
update: function () {
if (!this.bladeEl) { return; }
this.bladeEl.object3D.visible = this.data.bladeEnabled;
if (this.data.bladeEnabled) {
this.bladeEl.emit('drawblade');
}
},
tick: function () {
if (!this.bladeEl || !this.bladeEl.getObject3D('mesh')) { return; }
this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
},
initSaber: function (evt) {
var el = this.el;
var saberHandleEl = document.createElement('a-entity');
@@ -33,12 +49,12 @@ AFRAME.registerComponent('saber-controls', {
bladeEl.setAttribute('material', {shader: 'flat', color: this.colors[this.data.hand]});
bladeEl.setAttribute('geometry', {primitive: 'box', height: 0.9, depth: 0.020, width: 0.020});
bladeEl.setAttribute('position', '0 -0.55 0');
bladeEl.setAttribute('play-sound', {event: 'draw', sound: "#saberDraw"});
bladeEl.setAttribute('play-sound', {event: 'drawblade', sound: "#saberDraw"});
bladeEl.object3D.visible = this.data.bladeEnabled;
// For blade saber draw animation
// For blade saber draw animation.
bladeElPivot.appendChild(bladeEl);
bladeElPivot.setAttribute('animation', 'property: scale; from: 0 0 0; to: 1.0 1.0 1.0; dur: 2000; easing: easeOutCubic; startEvents: draw');
bladeElPivot.setAttribute('animation', 'property: scale; from: 0 0 0; to: 1.0 1.0 1.0; dur: 2000; easing: easeOutCubic; startEvents: drawblade');
saberHandleEl.setAttribute('material', {shader: 'flat', color: '#151515'});
saberHandleEl.setAttribute('geometry', {primitive: 'box', height: 0.2, depth: 0.025, width: 0.025});
@@ -62,23 +78,8 @@ AFRAME.registerComponent('saber-controls', {
this.controllerConnected = true;
this.controllerType = evt.detail.name;
if (this.data.hand === 'left') { return; }
el.setAttribute('cursor', controllerConfig.cursor || {});
el.setAttribute('raycaster', 'objects: [raycastable]; far: 20; enabled: true');
el.setAttribute('line', {opacity: 0.75, color: 'pink', end: {x: 0, y: 0, z: -20}});
},
update: function () {
if (!this.bladeEl) { return; }
this.bladeEl.object3D.visible = this.data.bladeEnabled;
if (this.data.bladeEnabled) {
this.bladeEl.emit('draw');
}
},
tick: function () {
if (!this.bladeEl) { return; }
this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
el.querySelector('.raycaster').setAttribute('cursor', controllerConfig.cursor || {});
},
config: {
@@ -117,5 +118,4 @@ AFRAME.registerComponent('saber-controls', {
},
}
}
});
});

View File

@@ -12,6 +12,7 @@
bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
bind-toggle__overlay="menu.active"
console-shortcuts
debug-controller
effect-bloom="strength: 0.7"
proxy-event="event: menuchallengeselect; to: #searchResultsContainer, #menuDifficultiesGroup"
overlay="object: #menu, #keyboard, #rightHand, #leftHand"
@@ -27,20 +28,19 @@
<a-asset-item id="backglow-obj" src="assets/models/backglow.obj"></a-asset-item>
<a-mixin id="laser" laser geometry="height: 300; depth: 0.16; width: 0.16" materials="neon"></a-mixin>
<audio id="hoverSound" src="/assets/sounds/hover.ogg"></audio>
<audio id="saberDraw" src="/assets/sounds/saberDraw.wav"></audio>
<audio id="hoverSound" src="assets/sounds/hover.ogg"></audio>
<audio id="saberDraw" src="assets/sounds/saberDraw.wav"></audio>
<img id="gridImg" src="assets/img/grid.png">
<img id="playImg" src="assets/img/play.png">
<img id="sliceImg" src="assets/img/slice.png">
<img id="downIconImg" src="assets/img/downIcon.png">
<a-mixin id="raycaster" raycaster="objects: [raycastable]; far: 2"></a-mixin>
<a-mixin id="slice" slice9="color: #050505; transparent: true; opacity: 0.7; src: #sliceImg; left: 50; right: 52; top: 50; bottom: 52; padding: 0.18"></a-mixin>
<a-mixin id="font" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
<a-mixin id="textFont" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
</a-assets>
<audio id="introSong" src="/assets/sounds/introSong.ogg" autoplay loop></audio>
<audio id="introSong" src="assets/sounds/introSong.ogg" autoplay loop></audio>
<a-entity id="container">
{% include './templates/stage.html' %}
@@ -48,27 +48,47 @@
{% include './templates/menu.html' %}
</a-entity>
<!-- Player. -->
<a-mixin
id="raycaster"
raycaster="objects: [raycastable]; far: 3"
line="opacity: 0.75"></a-mixin>
<a-entity id="cameraRig">
<a-entity id="camera" position="0 1.6 0.5" camera look-controls wasd-controls></a-entity>
<a-entity id="leftHand"
saber-controls="hand: left"
haptics="events: mouseenter; dur: 35; force: 0.075"
proxy-event__pause="event: menudown; to: a-scene; as: pausegame"
proxy-event__pauserifta="event: abuttondown; to: a-scene; as: pausegame"
proxy-event__pauseriftb="event: bbuttondown; to: a-scene; as: pausegame"
bind__saber-controls="bladeEnabled: !menu.active"></a-entity>
<a-entity id="rightHand"
saber-controls="hand: right"
haptics="events: mouseenter; dur: 35; force: 0.075"
proxy-event__pause="event: menudown; to: a-scene; as: pausegame"
proxy-event__pauseriftx="event: xbuttondown; to: a-scene; as: pausegame"
proxy-event__pauserifty="event: ybuttondown; to: a-scene; as: pausegame"
bind__hand-swapper="enabled: menu.active && activeHand === 'right'"
bind__pauser="enabled: !menu.active"
bind__saber-controls="bladeEnabled: !menu.active"
bind__line="visible: menu.active"></a-entity>
saber-controls="hand: left"
haptics="events: mouseenter; dur: 35; force: 0.075">
<a-entity
id="leftRaycaster"
class="raycaster"
mixin="raycaster"
bind__raycaster="enabled: menu.active && activeHand === 'left'; showLine: menu.active && activeHand === 'left'"
cursor
line="color: pink"></a-entity>
</a-entity>
<a-entity id="rightHand"
bind__hand-swapper="enabled: menu.active && activeHand === 'left'"
bind__pauser="enabled: !menu.active"
bind__saber-controls="bladeEnabled: !menu.active"
saber-controls="hand: right"
haptics="events: mouseenter; dur: 35; force: 0.075">
<a-entity
id="rightRaycaster"
class="raycaster"
mixin="raycaster"
bind__raycaster="enabled: menu.active && activeHand === 'right'; showLine: menu.active && activeHand === 'right'"
cursor
line="color: cyan"></a-entity>
</a-entity>
</a-entity>
<a-entity id="mouseCursor" mixin="raycaster" cursor="rayOrigin: mouse"
bind__raycaster="enabled: !inVR" raycaster="far: 20"></a-entity>
{% if not IS_PRODUCTION %}
<a-entity id="mouseCursor" mixin="raycaster" cursor="rayOrigin: mouse"
bind__raycaster="enabled: !inVR" raycaster="showLine: false"></a-entity>
{% endif %}
</a-scene>
</body>
</html>

View File

@@ -4,8 +4,19 @@ const challengeDataStore = {};
const hasInitialChallenge = !!AFRAME.utils.getUrlParameter('challenge');
const SEARCH_PER_PAGE = 6;
/**
* State handler.
*
* 1. `handlers` is an object of events that when emitted to the scene will run the handler.
*
* 2. The handler function modifies the state.
*
* 3. Entities and components that are `bind`ed automatically update:
* `bind__<componentName>="<propertyName>: some.item.in.state"`
*/
AFRAME.registerState({
initialState: {
activeHand: localStorage.getItem('hand') || 'right',
challenge: {
author: '',
difficulty: '',
@@ -36,9 +47,6 @@ AFRAME.registerState({
score: 0,
streak: 0
},
// screen: keep track of layers or depth. Like breadcrumbs.
screen: hasInitialChallenge ? 'challenge' : 'home',
screenHistory: [],
search: {
active: true,
page: 0,
@@ -50,6 +58,14 @@ AFRAME.registerState({
},
handlers: {
/**
* Swap left-handed or right-handed mode.
*/
activehandswap: state => {
state.activeHand = state.activeHand === 'right' ? 'left' : 'right';
localStorage.setItem('activeHand', state.activeHand);
},
beatloaderfinish: (state) => {
state.challenge.isLoading = false;
},
@@ -151,29 +167,6 @@ AFRAME.registerState({
// computeState: (state) => { }
});
/**
* Push screen onto history and set to current.
*/
function setScreen (state, screen) {
if (state.screen === screen) { return; }
state.screenHistory.push(screen);
state.screen = screen;
}
/**
* Pop screen off history.
* Set new current screen if any.
*/
function popScreen (state) {
var prevScreen;
prevScreen = state.screenHistory.pop();
if (state.screenHistory.length === 0) {
state.screen = '';
return;
}
state.screen = state.screenHistory[state.screenHistory.length - 1];
}
function computeSearchPagination (state) {
let numPages = Math.ceil(state.search.results.length / SEARCH_PER_PAGE);
state.search.hasPrev = state.search.page > 0;