press button on non-active hand to swap raycaster in menu mode (fixes #9)
This commit is contained in:
@@ -3,38 +3,40 @@
|
||||
* Position controller in front of camera.
|
||||
*/
|
||||
AFRAME.registerComponent('debug-controller', {
|
||||
schema: {
|
||||
enabled: { default: false },
|
||||
},
|
||||
|
||||
init: function() {
|
||||
init: function () {
|
||||
var primaryHand;
|
||||
var secondaryHand;
|
||||
|
||||
if (!this.data.enabled && !AFRAME.utils.getUrlParameter('debug')) {
|
||||
return;
|
||||
}
|
||||
if (!AFRAME.utils.getUrlParameter('debug')) { return; }
|
||||
|
||||
console.log('%c debug-controller enabled ', 'background: #111; color: red');
|
||||
|
||||
this.isCloning = false;
|
||||
this.isDeleting = false;
|
||||
this.isTriggerDown = false;
|
||||
|
||||
primaryHand = document.getElementById('leftGloveContainer');
|
||||
secondaryHand = document.getElementById('rightGloveContainer');
|
||||
primaryHand = document.getElementById('rightHand');
|
||||
secondaryHand = document.getElementById('leftHand');
|
||||
|
||||
primaryHand.setAttribute('position', { x: 0.2, y: 1.5, z: -0.5 });
|
||||
secondaryHand.setAttribute('position', { x: -0.2, y: 1.5, z: -0.5 });
|
||||
primaryHand.setAttribute('rotation', { x: 0, y: 0, z: 0 });
|
||||
secondaryHand.setAttribute('rotation', { x: 0, y: 0, z: 0 });
|
||||
if (AFRAME.utils.getUrlParameter('debug') === 'oculus') {
|
||||
primaryHand.emit('controllerconnected', {name: 'oculus-touch-controls'});
|
||||
secondaryHand.emit('controllerconnected', {name: 'oculus-touch-controls'});
|
||||
primaryHand.setAttribute('controller', 'controllerType', 'oculus-touch-controls');
|
||||
secondaryHand.setAttribute('controller', 'controllerType', 'oculus-touch-controls');
|
||||
} else {
|
||||
primaryHand.emit('controllerconnected', {name: 'vive-controls'});
|
||||
secondaryHand.emit('controllerconnected', {name: 'vive-controls'});
|
||||
primaryHand.setAttribute('controller', 'controllerType', 'vive-controls');
|
||||
secondaryHand.setAttribute('controller', 'controllerType', 'vive-controls');
|
||||
}
|
||||
|
||||
document.addEventListener('keydown', evt => {
|
||||
var primaryPosition;
|
||||
var primaryRotation;
|
||||
var secondaryPosition;
|
||||
var secondaryRotation;
|
||||
|
||||
if (!evt.shiftKey) {
|
||||
return;
|
||||
}
|
||||
if (!evt.shiftKey) { return; }
|
||||
|
||||
// <space> for trigger.
|
||||
if (evt.keyCode === 32) {
|
||||
@@ -48,6 +50,18 @@ AFRAME.registerComponent('debug-controller', {
|
||||
return;
|
||||
}
|
||||
|
||||
// <q> for secondary trigger.
|
||||
if (evt.keyCode === 81) {
|
||||
if (this.isSecondaryTriggerDown) {
|
||||
secondaryHand.emit('triggerup');
|
||||
this.isSecondaryTriggerDown = false;
|
||||
} else {
|
||||
secondaryHand.emit('triggerdown');
|
||||
this.isSecondaryTriggerDown = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// <n> secondary grip.
|
||||
if (evt.keyCode === 78) {
|
||||
if (this.secondaryGripDown) {
|
||||
@@ -70,48 +84,63 @@ AFRAME.registerComponent('debug-controller', {
|
||||
}
|
||||
}
|
||||
|
||||
// Menu button <1>.
|
||||
if (evt.keyCode === 49) {
|
||||
secondaryHand.emit('menudown');
|
||||
}
|
||||
|
||||
// Position bindings.
|
||||
if (!evt.ctrlKey) {
|
||||
primaryPosition = primaryHand.object3D.position;
|
||||
if (evt.keyCode === 72) {
|
||||
primaryPosition.x -= 0.01;
|
||||
} // h.
|
||||
if (evt.keyCode === 74) {
|
||||
primaryPosition.y -= 0.01;
|
||||
} // j.
|
||||
if (evt.keyCode === 75) {
|
||||
primaryPosition.y += 0.01;
|
||||
} // k.
|
||||
if (evt.keyCode === 76) {
|
||||
primaryPosition.x += 0.01;
|
||||
} // l.
|
||||
if (evt.keyCode === 59 || evt.keyCode === 186) {
|
||||
primaryPosition.z -= 0.01;
|
||||
} // ;.
|
||||
if (evt.keyCode === 222) {
|
||||
primaryPosition.z += 0.01;
|
||||
} // ;.
|
||||
if (evt.ctrlKey) {
|
||||
secondaryPosition = secondaryHand.getAttribute('position');
|
||||
if (evt.keyCode === 72) { secondaryPosition.x -= 0.01 } // h.
|
||||
if (evt.keyCode === 74) { secondaryPosition.y -= 0.01 } // j.
|
||||
if (evt.keyCode === 75) { secondaryPosition.y += 0.01 } // k.
|
||||
if (evt.keyCode === 76) { secondaryPosition.x += 0.01 } // l.
|
||||
if (evt.keyCode === 59 || evt.keyCode === 186) { secondaryPosition.z -= 0.01 } // ;.
|
||||
if (evt.keyCode === 222) { secondaryPosition.z += 0.01 } // ;.
|
||||
secondaryHand.setAttribute('position', AFRAME.utils.clone(secondaryPosition));
|
||||
} else {
|
||||
secondaryPosition = secondaryHand.object3D.position;
|
||||
if (evt.keyCode === 72) {
|
||||
secondaryPosition.x -= 0.01;
|
||||
} // h.
|
||||
if (evt.keyCode === 74) {
|
||||
secondaryPosition.y -= 0.01;
|
||||
} // j.
|
||||
if (evt.keyCode === 75) {
|
||||
secondaryPosition.y += 0.01;
|
||||
} // k.
|
||||
if (evt.keyCode === 76) {
|
||||
secondaryPosition.x += 0.01;
|
||||
} // l.
|
||||
if (evt.keyCode === 59 || evt.keyCode === 186) {
|
||||
secondaryPosition.z -= 0.01;
|
||||
} // ;.
|
||||
if (evt.keyCode === 222) {
|
||||
secondaryPosition.z += 0.01;
|
||||
} // ;.
|
||||
primaryPosition = primaryHand.getAttribute('position');
|
||||
if (evt.keyCode === 72) { primaryPosition.x -= 0.01 } // h.
|
||||
if (evt.keyCode === 74) { primaryPosition.y -= 0.01 } // j.
|
||||
if (evt.keyCode === 75) { primaryPosition.y += 0.01 } // k.
|
||||
if (evt.keyCode === 76) { primaryPosition.x += 0.01 } // l.
|
||||
if (evt.keyCode === 59 || evt.keyCode === 186) { primaryPosition.z -= 0.01 } // ;.
|
||||
if (evt.keyCode === 222) { primaryPosition.z += 0.01 } // ;.
|
||||
primaryHand.setAttribute('position', AFRAME.utils.clone(primaryPosition));
|
||||
}
|
||||
|
||||
// Rotation bindings.
|
||||
if (evt.ctrlKey) {
|
||||
secondaryRotation = secondaryHand.getAttribute('rotation');
|
||||
if (evt.keyCode === 89) { secondaryRotation.x -= 10 } // y.
|
||||
if (evt.keyCode === 79) { secondaryRotation.x += 10 } // o.
|
||||
if (evt.keyCode === 85) { secondaryRotation.y -= 10 } // u.
|
||||
if (evt.keyCode === 73) { secondaryRotation.y += 10 } // i.
|
||||
secondaryHand.setAttribute('rotation', AFRAME.utils.clone(secondaryRotation));
|
||||
} else {
|
||||
primaryRotation = primaryHand.getAttribute('rotation');
|
||||
if (evt.keyCode === 89) { primaryRotation.x -= 10 } // y.
|
||||
if (evt.keyCode === 79) { primaryRotation.x += 10 } // o.
|
||||
if (evt.keyCode === 85) { primaryRotation.y -= 10 } // u.
|
||||
if (evt.keyCode === 73) { primaryRotation.y += 10 } // i.
|
||||
primaryHand.setAttribute('rotation', AFRAME.utils.clone(primaryRotation));
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
play: function () {
|
||||
var primaryHand;
|
||||
var secondaryHand;
|
||||
|
||||
if (!AFRAME.utils.getUrlParameter('debug')) { return; }
|
||||
|
||||
primaryHand = document.getElementById('rightHand');
|
||||
secondaryHand = document.getElementById('leftHand');
|
||||
|
||||
secondaryHand.object3D.position.set(-0.2, 1.5, -0.5);
|
||||
primaryHand.object3D.position.set(0.2, 1.5, -0.5);
|
||||
secondaryHand.setAttribute('rotation', {x: 35, y: 0, z: 0});
|
||||
primaryHand.setAttribute('rotation', {x: 35, y: 0, z: 0});
|
||||
}
|
||||
});
|
||||
|
||||
32
src/components/hand-swapper.js
Normal file
32
src/components/hand-swapper.js
Normal file
@@ -0,0 +1,32 @@
|
||||
const events = [
|
||||
'triggerdown',
|
||||
'gripdown',
|
||||
'abuttondown',
|
||||
'bbuttondown',
|
||||
'xbuttondown',
|
||||
'ybuttondown',
|
||||
'trackpaddown'
|
||||
];
|
||||
|
||||
/**
|
||||
* Swap left or right-handed mode.
|
||||
*/
|
||||
AFRAME.registerComponent('hand-swapper', {
|
||||
schema: {
|
||||
enabled: {default: false}
|
||||
},
|
||||
|
||||
init: function () {
|
||||
this.swapHand = this.swapHand.bind(this);
|
||||
events.forEach(event => {
|
||||
this.el.addEventListener(event, this.swapHand);
|
||||
});
|
||||
},
|
||||
|
||||
swapHand: function () {
|
||||
if (!this.data.enabled) { return; }
|
||||
|
||||
// Handled via state.
|
||||
this.el.sceneEl.emit('activehandswap', null, false);
|
||||
}
|
||||
});
|
||||
29
src/components/pauser.js
Normal file
29
src/components/pauser.js
Normal file
@@ -0,0 +1,29 @@
|
||||
const events = [
|
||||
'menudown',
|
||||
'abuttondown',
|
||||
'bbuttondown',
|
||||
'xbuttondown',
|
||||
'ybuttondown'
|
||||
];
|
||||
|
||||
/**
|
||||
* Tell app to pause game if playing.
|
||||
*/
|
||||
AFRAME.registerComponent('pauser', {
|
||||
schema: {
|
||||
enabled: {default: true}
|
||||
},
|
||||
|
||||
init: function () {
|
||||
this.pauseGame = this.pauseGame.bind(this);
|
||||
|
||||
events.forEach(event => {
|
||||
this.el.addEventListener(event, this.pauseGame);
|
||||
});
|
||||
},
|
||||
|
||||
pauseGame: function () {
|
||||
if (!this.data.enabled) { return; }
|
||||
this.el.sceneEl.emit('pausegame', null, false);
|
||||
}
|
||||
});
|
||||
@@ -1,6 +1,7 @@
|
||||
AFRAME.registerComponent('saber-controls', {
|
||||
schema: {
|
||||
hand: {default: 'left', oneOf: ['left', 'right']},
|
||||
activeHand: {default: 'right'},
|
||||
hand: {default: 'right', oneOf: ['left', 'right']},
|
||||
bladeEnabled: {default: true}
|
||||
},
|
||||
|
||||
@@ -13,11 +14,26 @@ AFRAME.registerComponent('saber-controls', {
|
||||
var el = this.el;
|
||||
var data = this.data;
|
||||
el.addEventListener('controllerconnected', this.initSaber.bind(this));
|
||||
el.setAttribute('oculus-touch-controls', {hand: data.hand, model: false});
|
||||
el.setAttribute('vive-controls', {hand: data.hand, model: true});
|
||||
el.setAttribute('windows-motion-controls', {hand: data.hand, model: false});
|
||||
|
||||
const hand = {hand: data.hand, model: false};
|
||||
el.setAttribute('oculus-touch-controls', hand);
|
||||
el.setAttribute('vive-controls', hand);
|
||||
el.setAttribute('windows-motion-controls', hand);
|
||||
},
|
||||
|
||||
|
||||
update: function () {
|
||||
if (!this.bladeEl) { return; }
|
||||
this.bladeEl.object3D.visible = this.data.bladeEnabled;
|
||||
if (this.data.bladeEnabled) {
|
||||
this.bladeEl.emit('drawblade');
|
||||
}
|
||||
},
|
||||
|
||||
tick: function () {
|
||||
if (!this.bladeEl || !this.bladeEl.getObject3D('mesh')) { return; }
|
||||
this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
|
||||
},
|
||||
|
||||
initSaber: function (evt) {
|
||||
var el = this.el;
|
||||
var saberHandleEl = document.createElement('a-entity');
|
||||
@@ -33,12 +49,12 @@ AFRAME.registerComponent('saber-controls', {
|
||||
bladeEl.setAttribute('material', {shader: 'flat', color: this.colors[this.data.hand]});
|
||||
bladeEl.setAttribute('geometry', {primitive: 'box', height: 0.9, depth: 0.020, width: 0.020});
|
||||
bladeEl.setAttribute('position', '0 -0.55 0');
|
||||
bladeEl.setAttribute('play-sound', {event: 'draw', sound: "#saberDraw"});
|
||||
bladeEl.setAttribute('play-sound', {event: 'drawblade', sound: "#saberDraw"});
|
||||
bladeEl.object3D.visible = this.data.bladeEnabled;
|
||||
|
||||
// For blade saber draw animation
|
||||
// For blade saber draw animation.
|
||||
bladeElPivot.appendChild(bladeEl);
|
||||
bladeElPivot.setAttribute('animation', 'property: scale; from: 0 0 0; to: 1.0 1.0 1.0; dur: 2000; easing: easeOutCubic; startEvents: draw');
|
||||
bladeElPivot.setAttribute('animation', 'property: scale; from: 0 0 0; to: 1.0 1.0 1.0; dur: 2000; easing: easeOutCubic; startEvents: drawblade');
|
||||
|
||||
saberHandleEl.setAttribute('material', {shader: 'flat', color: '#151515'});
|
||||
saberHandleEl.setAttribute('geometry', {primitive: 'box', height: 0.2, depth: 0.025, width: 0.025});
|
||||
@@ -62,23 +78,8 @@ AFRAME.registerComponent('saber-controls', {
|
||||
|
||||
this.controllerConnected = true;
|
||||
this.controllerType = evt.detail.name;
|
||||
if (this.data.hand === 'left') { return; }
|
||||
el.setAttribute('cursor', controllerConfig.cursor || {});
|
||||
el.setAttribute('raycaster', 'objects: [raycastable]; far: 20; enabled: true');
|
||||
el.setAttribute('line', {opacity: 0.75, color: 'pink', end: {x: 0, y: 0, z: -20}});
|
||||
},
|
||||
|
||||
update: function () {
|
||||
if (!this.bladeEl) { return; }
|
||||
this.bladeEl.object3D.visible = this.data.bladeEnabled;
|
||||
if (this.data.bladeEnabled) {
|
||||
this.bladeEl.emit('draw');
|
||||
}
|
||||
},
|
||||
|
||||
tick: function () {
|
||||
if (!this.bladeEl) { return; }
|
||||
this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
|
||||
el.querySelector('.raycaster').setAttribute('cursor', controllerConfig.cursor || {});
|
||||
},
|
||||
|
||||
config: {
|
||||
@@ -117,5 +118,4 @@ AFRAME.registerComponent('saber-controls', {
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user