fixed beats and smoke transparency
This commit is contained in:
committed by
Diego Marcos
parent
28bae66b20
commit
1518bf2e89
@@ -68,12 +68,14 @@
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<a-entity id="mineObjTemplate" obj-model="obj: #mineObj" visible="false"></a-entity>
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<a-entity id="cursorLaser" obj-model="obj: #laserObj" visible="false"></a-entity>
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{% include './templates/stage.html' %}
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<a-entity
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id="beatContainer"
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bind__pause="isPaused: !isPlaying"
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beat-hit-sound></a-entity>
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{% include './templates/stage.html' %}
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{% include './templates/loading.html' %}
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{% include './templates/score.html' %}
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{% include './templates/menu.html' %}
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@@ -105,9 +105,9 @@
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animation__gameover="property: components.material.material.opacity; to: 0; startEvents: gameover"
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animation__rotate="property: rotation; to: 0 360 0; easing: linear; loop: true"
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obj-model="obj:#smokeObj"
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material="src: #atlasImg; fog: false; shader: flat; transparent: true;"></a-mixin>
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material="src: #atlasImg; fog: false; shader: flat; transparent: true; depthWrite: false"></a-mixin>
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<a-entity id="smoke1" mixin="smoke" position="0 1.4 0" animation__rotate="dur: 200000"></a-entity>
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<a-entity id="smoke2" mixin="smoke" position="0 1.8 0" scale="1.25 0.8 1.25" animation__rotate="dur: 243000"></a-entity>
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<a-entity id="smoke2" mixin="smoke" position="0 1.8 0" scale="1.09 0.8 1.09" animation__rotate="dur: 243000"></a-entity>
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<a-entity light="type: directional; intensity: 3" position="0 10 10"></a-entity>
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