initial wall sound effect

This commit is contained in:
Kevin Ngo
2018-10-13 09:41:37 -07:00
parent ec306a80ae
commit 1ba3bd1492
7 changed files with 48 additions and 13 deletions

5
package-lock.json generated
View File

@@ -91,6 +91,11 @@
"webvr-polyfill": "^0.10.5"
}
},
"aframe-aabb-collider-component": {
"version": "2.2.1",
"resolved": "https://registry.npmjs.org/aframe-aabb-collider-component/-/aframe-aabb-collider-component-2.2.1.tgz",
"integrity": "sha512-DejvmaP+1Em660oMEPU8C4SYmiRkn7bpq0ttBwqw/N3In8/QODI2S1RYuJHEkZWde6XCfAiSuBpOBcRTnbSn/w=="
},
"aframe-atlas-uvs-component": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/aframe-atlas-uvs-component/-/aframe-atlas-uvs-component-2.0.0.tgz",

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@@ -6,6 +6,7 @@
"start": "webpack-dev-server --host 0.0.0.0 --progress --colors --hot --inline --port 3000"
},
"dependencies": {
"aframe-aabb-collider-component": "^2.2.1",
"aframe-atlas-uvs-component": "^2.0.0",
"aframe-audioanalyser-component": "^5.1.0-beta",
"aframe-event-decorators": "^1.0.2",

View File

@@ -1,6 +1,6 @@
const utils = require('../utils');
var once = {once: true};
var ONCE = {once: true};
var BASE_VOLUME = 0.75;
/**
@@ -27,14 +27,9 @@ AFRAME.registerComponent('song', {
this.audioAnalyser.gainNode.gain.value = BASE_VOLUME;
// Restart, get new buffer source node and play.
this.el.addEventListener('pausemenurestart', () => {
this.source.disconnect();
this.data.analyserEl.addEventListener('audioanalyserbuffersource', evt => {
this.source = evt.detail;
if (this.data.isBeatsPreloaded) { this.source.start(); }
}, once);
this.audioAnalyser.refreshSource();
});
this.el.addEventListener('pausemenurestart', this.onRestart.bind(this));
this.el.addEventListener('wallhitstart', this.onWallHitStart.bind(this));
this.el.addEventListener('wallhitend', this.onWallHitEnd.bind(this));
},
update: function (oldData) {
@@ -94,7 +89,7 @@ AFRAME.registerComponent('song', {
this.source = evt.detail;
this.source.onended = this.victory;
resolve(this.source);
}, once);
}, ONCE);
this.analyserSetter.src = utils.getS3FileUrl(data.challengeId, 'song.ogg');
data.analyserEl.setAttribute('audioanalyser', this.analyserSetter);
this.audioAnalyser.xhr.addEventListener('progress', evt => {
@@ -122,5 +117,26 @@ AFRAME.registerComponent('song', {
const progress = evt.loaded / evt.total;
this.songLoadingIndicator.setAttribute(
'geometry', 'thetaLength', progress * 360);
},
onRestart: function () {
if (this.source) { this.source.disconnect(); }
this.data.analyserEl.addEventListener('audioanalyserbuffersource', evt => {
this.source = evt.detail;
if (this.data.isBeatsPreloaded) { this.source.start(); }
}, ONCE);
this.audioAnalyser.refreshSource();
},
onWallHitStart: function () {
const gain = this.audioAnalyser.gainNode.gain;
gain.linearRampToValueAtTime(0.2, this.context.currentTime + 0.1);
this.source.detune.linearRampToValueAtTime(-1000, this.context.currentTime + 0.1);
},
onWallHitEnd: function () {
const gain = this.audioAnalyser.gainNode.gain;
gain.linearRampToValueAtTime(BASE_VOLUME, this.context.currentTime + 0.2);
this.source.detune.linearRampToValueAtTime(0, this.context.currentTime + 0.2);
}
});

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@@ -9,21 +9,23 @@ AFRAME.registerComponent('wall', {
pause: function () {
this.el.object3D.visible = false;
this.el.removeAttribute('collidable');
},
play: function () {
this.el.object3D.visible = true;
this.el.setAttribute('collidable', '');
},
tock: function (time, delta) {
this.el.object3D.position.z += this.data.speed * (delta / 1000);
this.returnToPool();
if (this.el.object3D.position.z > this.maxZ) { this.returnToPool(); }
},
returnToPool: function () {
if (this.el.object3D.position.z < this.maxZ) { return; }
this.el.sceneEl.components.pool__wall.returnEntity(this.el);
this.el.object3D.position.z = 9999;
this.el.pause();
this.el.removeAttribute('collidable');
},
});

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@@ -143,7 +143,16 @@
material="shader: flat; transparent: true; src: #cursorMeshImg; depthTest: false"
sub-object="from: #cursorLaser; name: glow"></a-mixin>
<a-entity id="cameraRig">
<a-entity id="camera" position="0 1.6 0.5" camera look-controls wasd-controls></a-entity>
<a-entity id="camera" position="0 1.6 0.5" camera look-controls wasd-controls>
<a-entity
id="cameraCollider"
bind__aabb-collider="enabled: isPlaying"
aabb-collider="objects: [collidable]; interval: 50; collideNonVisible: false"
geometry="primitive: box; width: 0.25; height: 0.25; depth: 0.25"
proxy-event__wallhitstart="event: hitstart; to: a-scene; as: wallhitstart"
proxy-event__wallhitend="event: hitend; to: a-scene; as: wallhitend"
visible="false"></a-entity>
</a-entity>
{% macro saber (hand, otherHand, bladeColor, beamColor) %}
<a-entity id="{{ hand }}Hand"

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@@ -2,6 +2,7 @@ function requireAll (req) { req.keys().forEach(req); }
require('../vendor/BufferGeometryUtils');
require('aframe-aabb-collider-component');
require('aframe-atlas-uvs-component');
require('aframe-audioanalyser-component');
require('aframe-event-set-component');

View File

@@ -307,6 +307,7 @@ function difficultyComparator (a, b) {
}
function takeDamage (state) {
if (!state.isPlaying) { return; }
state.damage++;
state.score.combo = 0;
checkGameOver(state);