just create beat sound pools on play
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@@ -1,4 +1,5 @@
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var audioContext = new window.AudioContext();
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var sourceCreatedCallback;
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const LAYER_BOTTOM = 'bottom';
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const LAYER_MIDDLE = 'middle';
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@@ -50,7 +51,11 @@ AFRAME.registerComponent('beat-hit-sound', {
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init: function () {
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this.currentBeatEl = null;
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this.currentCutDirection = '';
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this.processSound = this.processSound.bind(this);
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sourceCreatedCallback = this.sourceCreatedCallback.bind(this);
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},
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play: function () {
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for (let i = 1; i <= 10; i++) {
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this.el.setAttribute(`sound__beathit${i}`, {
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poolSize: 4,
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@@ -65,26 +70,6 @@ AFRAME.registerComponent('beat-hit-sound', {
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src: `#hitSound${i}right`
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});
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}
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this.processSound = this.processSound.bind(this);
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},
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play: function () {
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// Kick three.js loader...Don't know why sometimes doesn't load.
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for (let i = 1; i <= 10; i++) {
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if (!this.el.components[`sound__beathit${i}`].loaded) {
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this.el.setAttribute(`sound__beathit${i}`, 'src', '');
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this.el.setAttribute(`sound__beathit${i}`, 'src', `#hitSound${i}`);
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}
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if (!this.el.components[`sound__beathit${i}left`].loaded) {
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this.el.setAttribute(`sound__beathit${i}left`, 'src', '');
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this.el.setAttribute(`sound__beathit${i}left`, 'src', `#hitSound${i}left`);
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}
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if (!this.el.components[`sound__beathit${i}right`].loaded) {
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this.el.setAttribute(`sound__beathit${i}right`, 'src', '');
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this.el.setAttribute(`sound__beathit${i}right`, 'src', `#hitSound${i}right`);
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}
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}
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},
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playSound: function (beatEl, cutDirection) {
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