Restoring some consts and events code removed by mistake

This commit is contained in:
Diego Marcos
2018-10-31 18:07:21 -07:00
parent 5c7758a25e
commit 35ea0bf482

View File

@@ -144,34 +144,34 @@ AFRAME.registerComponent('beat-loader', {
* Generate beats and stuff according to timestamp.
*/
tick: function (time, delta) {
var bpm;
var i;
var notes;
var obstacles;
var beatsTime = this.beatsTime;
var msPerBeat;
var noteTime;
if (!this.data.isPlaying || !this.data.challengeId || !this.beatData) { return; }
// Re-sync song with beats playback.
if (this.beatsTimeOffset !== undefined && this.songCurrentTime !== this.el.components.song.context.currentTime) {
this.songCurrentTime = this.el.components.song.context.currentTime;
this.beatsTime = (this.songCurrentTime + this.data.beatAnticipationTime + this.data.beatWarmupTime) * 1000;
const songComponent = this.el.components.song;
const currentTime = songComponent.getCurrentTime();
if (songComponent.songStartTime && this.beatsTimeOffset !== undefined &&
this.songCurrentTime !== currentTime) {
this.songCurrentTime = currentTime;
this.beatsTime = (this.songCurrentTime + this.data.beatAnticipationTime) * 1000;
}
notes = this.beatData._notes;
obstacles = this.beatData._obstacles;
bpm = this.beatData._beatsPerMinute;
msPerBeat = 1000 * 60 / this.beatData._beatsPerMinute;
const beatsTime = this.beatsTime;
const bpm = this.beatData._beatsPerMinute;
const msPerBeat = 1000 * 60 / this.beatData._beatsPerMinute;
const notes = this.beatData._notes;
for (i = 0; i < notes.length; ++i) {
noteTime = notes[i]._time * msPerBeat;
if (noteTime > beatsTime && noteTime <= beatsTime + delta) {
if (noteTime > beatsTime && noteTime <= (beatsTime + delta)) {
notes[i].time = noteTime;
this.generateBeat(notes[i]);
}
}
const obstacles = this.beatData._obstacles;
for (i=0; i < obstacles.length; ++i) {
noteTime = obstacles[i]._time * msPerBeat;
if (noteTime > beatsTime && noteTime <= beatsTime + delta) {
@@ -179,6 +179,14 @@ AFRAME.registerComponent('beat-loader', {
}
}
const events = this.beatData._events;
for (i=0; i < events.length; ++i) {
noteTime = events[i]._time * msPerBeat;
if (noteTime > beatsTime && noteTime <= beatsTime + delta) {
this.generateEvent(events[i]);
}
}
if (this.beatsTimeOffset !== undefined) {
if (this.beatsTimeOffset <= 0) {
this.el.sceneEl.emit('beatloaderpreloadfinish', null, false);