fix delayed haptics

This commit is contained in:
Kevin Ngo
2018-10-30 00:13:00 -07:00
parent e2654add5b
commit 423bb55454
2 changed files with 16 additions and 4 deletions

View File

@@ -587,6 +587,7 @@ AFRAME.registerComponent('beat', {
if (!saberBoundingBox) { break; }
const hand = saberEls[i].getAttribute('saber-controls').hand;
if (hitBoundingBox && saberBoundingBox.intersectsBox(hitBoundingBox)) {
if (saberEls[i].components['saber-controls'].swinging &&
this.data.color === saberColors[hand]) {
@@ -608,8 +609,14 @@ AFRAME.registerComponent('beat', {
} else {
this.wrongHit(hand);
}
// Notify for haptics.
this.el.emit(`beatcollide${this.hitHand}`, null, true);
// Sound.
this.el.parentNode.components['beat-hit-sound'].playSound(
this.el, this.data.cutDirection);
if (this.data.type === 'mine') {
this.destroyMine();
} else {
@@ -619,6 +626,10 @@ AFRAME.registerComponent('beat', {
}
if (saberBoundingBox.intersectsBox(beatBoundingBox)) {
// Notify for haptics.
this.el.emit(`beatcollide${this.hitHand}`, null, true);
// Sound.
this.el.parentNode.components['beat-hit-sound'].playSound(this.el);
if (this.data.type === 'mine') {
@@ -650,10 +661,11 @@ AFRAME.registerComponent('beat', {
},
onEndStroke: function () {
var saberControls = this.hitSaberEl.components['saber-controls'];
var maxAngle;
var cutDirection = this.data.cutDirection;
var hitEventDetail = this.hitEventDetail;
var maxAngle;
var saberControls = this.hitSaberEl.components['saber-controls'];
if (cutDirection === 'up' || cutDirection === 'down') {
maxAngle = saberControls.maxAnglePlaneX;
} else if (cutDirection === 'left' || cutDirection === 'right') {
@@ -663,8 +675,8 @@ AFRAME.registerComponent('beat', {
}
hitEventDetail.angleBeforeHit = this.angleBeforeHit * 180 / Math.PI;
hitEventDetail.angleAfterHit = maxAngle * 180 / Math.PI;
this.el.emit('beathit', hitEventDetail, true);
this.el.emit(`beathit${this.hitHand}`, null, true);
},
/**

View File

@@ -118,7 +118,7 @@
bind-toggle__data-collidable-saber="isPlaying"
aabb-collider="objects: [data-collidable-saber]; interval: 50; collideNonVisible: false"
haptics="events: mouseenter; dur: 35; force: 0.075"
haptics__beat="eventsFrom: #beatContainer; events: beathit{{ hand }}; dur: 80; force: 0.2"
haptics__beat="eventsFrom: #beatContainer; events: beatcollide{{ hand }}; dur: 80; force: 0.2"
haptics__draw="events: drawblade; dur: 750; force: 0.025"
saber-controls="hand: {{ hand }}"
haptics-saber