Check that saber and hit beat match color (fix #116)
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@@ -60,6 +60,11 @@ AFRAME.registerComponent('beat', {
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this.particles = document.getElementById('saberParticles');
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this.saberColors = {
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right: 'blue',
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left: 'red'
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};
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this.initBlock();
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this.initColliders();
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this.initFragments();
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@@ -436,6 +441,7 @@ AFRAME.registerComponent('beat', {
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},
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checkCollisions: function () {
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const saberColors = this.saberColors;
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const saberEls = this.saberEls;
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const hitBoundingBox = this.hitColliderEl && this.hitBoundingBox.setFromObject(
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this.hitColliderEl.getObject3D('mesh'));
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@@ -448,7 +454,8 @@ AFRAME.registerComponent('beat', {
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if (!saberBoundingBox) { break; }
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if (hitBoundingBox && saberBoundingBox.intersectsBox(hitBoundingBox)) {
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if (saberEls[i].components['saber-controls'].swinging) {
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debugger;
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if (saberEls[i].components['saber-controls'].swinging && this.data.color === saberColors[saberEls[i].getAttribute('saber-controls').hand]) {
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this.el.emit('beathit', null, true);
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} else {
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this.wrongHit(saberEls[i].getAttribute('saber-controls').hand);
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@@ -461,7 +468,7 @@ AFRAME.registerComponent('beat', {
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if (saberBoundingBox.intersectsBox(beatBoundingBox)) {
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this.el.parentNode.components['beat-hit-sound'].playSound(this.el);
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this.destroyBeat(saberEls[i]);
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if (this.data.type === 'dot' && saberEls[i].components['saber-controls'].swinging) {
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if (this.data.type === 'dot' && saberEls[i].components['saber-controls'].swinging && saberColors[saberEls[i].getAttribute('saber-controls').hand]) {
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this.el.emit('beathit', null, true);
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} else {
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this.wrongHit(saberEls[i].getAttribute('saber-controls').hand);
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