rename pause menu events
This commit is contained in:
@@ -110,6 +110,27 @@ AFRAME.registerState({
|
||||
state.challenge.isLoading = true;
|
||||
},
|
||||
|
||||
gamemenuresume: (state) => {
|
||||
state.isPaused = false;
|
||||
},
|
||||
|
||||
gamemenurestart: (state) => {
|
||||
resetScore(state);
|
||||
state.isBeatsPreloaded = false;
|
||||
state.isGameOver = false;
|
||||
state.isPaused = false;
|
||||
},
|
||||
|
||||
gamemenuexit: (state) => {
|
||||
resetScore(state);
|
||||
state.isBeatsPreloaded = false;
|
||||
state.isGameOver = false;
|
||||
state.isPaused = false;
|
||||
state.isVictory = false;
|
||||
state.menu.active = true;
|
||||
state.challenge.id = '';
|
||||
},
|
||||
|
||||
keyboardclose: (state) => {
|
||||
state.keyboardActive = false;
|
||||
},
|
||||
@@ -153,27 +174,6 @@ AFRAME.registerState({
|
||||
state.isPaused = true;
|
||||
},
|
||||
|
||||
pausemenuresume: (state) => {
|
||||
state.isPaused = false;
|
||||
},
|
||||
|
||||
pausemenurestart: (state) => {
|
||||
resetScore(state);
|
||||
state.isBeatsPreloaded = false;
|
||||
state.isGameOver = false;
|
||||
state.isPaused = false;
|
||||
},
|
||||
|
||||
pausemenuexit: (state) => {
|
||||
resetScore(state);
|
||||
state.isBeatsPreloaded = false;
|
||||
state.isGameOver = false;
|
||||
state.isPaused = false;
|
||||
state.isVictory = false;
|
||||
state.menu.active = true;
|
||||
state.challenge.id = '';
|
||||
},
|
||||
|
||||
/**
|
||||
* Start challenge.
|
||||
* Transfer staged challenge to the active challenge.
|
||||
|
||||
Reference in New Issue
Block a user