stage colors reset

This commit is contained in:
Kevin Ngo
2018-10-15 16:32:56 -07:00
parent cc23743198
commit 8d0fbc4015
2 changed files with 7 additions and 2 deletions

View File

@@ -4,7 +4,8 @@ AFRAME.registerComponent('stage-colors', {
dependencies: ['background', 'fog'],
schema: {
color: {default: 'blue', oneOf: ['blue', 'red']}
color: {default: 'blue', oneOf: ['blue', 'red']},
isGameOver: {default: false}
},
init: function () {
@@ -55,6 +56,9 @@ AFRAME.registerComponent('stage-colors', {
update: function (oldData) {
const red = this.data.color === 'red';
// Let game over animations do the work. Only update when leaving game over state.
if (!oldData.isGameOver && this.data.isGameOver) { return; }
// Init or reset.
this.backglow.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');
this.sky.getObject3D('mesh').material.color.set(red ? '#f10' : '#00acfc');

View File

@@ -18,9 +18,10 @@
bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPlaying: isPlaying"
bind__gameover="isGameOver: isGameOver"
bind__intro-song="isPlaying: menu.active && !menuSelectedChallenge.id"
bind__overlay="enabled: !isPlaying"
bind__song="challengeId: challenge.id; isPlaying: isPlaying; isBeatsPreloaded: challenge.isBeatsPreloaded; isGameOver: isGameOver"
bind__song-preview-system="challengeId: challenge.id; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
bind__overlay="enabled: !isPlaying"
bind__stage-colors="isGameOver: isGameOver"
animation__gameover="property: object3D.background; type: color; to: #750000; startEvents: gameover"
animation__gameoverfog="property: components.fog.el.object3D.fog.color; type: color; to: #330000; startEvents: gameover; dur: 500; easing: easeInQuad"
console-shortcuts