unnamespace menu.active -> menuActive
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@@ -41,7 +41,7 @@ AFRAME.registerState({
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isSongLoading: false, // Either fetching or decoding.
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isVictory: false, // Victory screen.
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keyboardActive: false, // Whether search is open.
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menu: {active: true},
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menuActive: true,
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menuDifficulties: [],
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menuSelectedChallenge: {
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author: '',
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@@ -127,7 +127,7 @@ AFRAME.registerState({
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state.isGameOver = false;
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state.isPaused = false;
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state.isVictory = false;
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state.menu.active = true;
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state.menuActive = true;
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state.challenge.id = '';
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},
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@@ -185,7 +185,7 @@ AFRAME.registerState({
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Object.assign(state.challenge, state.menuSelectedChallenge);
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// Reset menu.
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state.menu.active = false;
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state.menuActive = false;
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state.menuSelectedChallenge.id = '';
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state.keyboardActive = false;
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@@ -261,10 +261,10 @@ AFRAME.registerState({
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*/
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computeState: (state) => {
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state.isPlaying =
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!state.menu.active && !state.isPaused && !state.isVictory && !state.isGameOver &&
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!state.menuActive && !state.isPaused && !state.isVictory && !state.isGameOver &&
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!state.challenge.isLoading && !state.isSongLoading;
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const anyMenuOpen = state.menu.active || state.isPaused || state.isVictory || state.isGameOver;
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const anyMenuOpen = state.menuActive || state.isPaused || state.isVictory || state.isGameOver;
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state.leftRaycasterActive = anyMenuOpen && state.activeHand === 'left' && state.inVR;
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state.rightRaycasterActive = anyMenuOpen && state.activeHand === 'right' && state.inVR;
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