bind stage animations to isPlaying versus menu.active
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@@ -60,7 +60,7 @@
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position="0 0 -50"
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scale="20 20 20"></a-entity>
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<a-entity id="twister" position="0 0 -60" rotation="90 0 0" bind__twister="enabled: !menu.active"></a-entity>
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<a-entity id="twister" position="0 0 -60" rotation="90 0 0" bind__twister="enabled: isPlaying"></a-entity>
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<a-entity
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id="audioColumns"
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@@ -87,14 +87,14 @@
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<a-entity id="stageNeon" obj-model="obj:#stageNeonObj" mixin="neonAnimation"></a-entity>
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<!-- Lasers left. -->
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<a-entity bind__stage-lasers="enabled: !menu.active" id="leftStageLasers">
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<a-entity id="leftStageLasers" bind__stage-lasers="enabled: isPlaying">
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<a-entity id="leftStageLaser0" mixin="stageLaser neonAnimation" position=" -6 2.3 -40"></a-entity>
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<a-entity id="leftStageLaser1" mixin="stageLaser neonAnimation" position="-10 0 -38"></a-entity>
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<a-entity id="leftStageLaser2" mixin="stageLaser neonAnimation" position="-14 -3 -36"></a-entity>
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</a-entity>
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<!-- Lasers right. -->
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<a-entity bind__stage-lasers="enabled: !menu.active" id="rightStageLasers">
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<a-entity id="rightStageLasers" bind__stage-lasers="enabled: isPlaying">
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<a-entity id="rightStageLaser0" mixin="stageLaser neonAnimation" position=" 6 4 -40"></a-entity>
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<a-entity id="rightStageLaser1" mixin="stageLaser neonAnimation" position="10 2 -38"></a-entity>
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<a-entity id="rightStageLaser2" mixin="stageLaser neonAnimation" position="14 -1.5 -36"></a-entity>
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