bind stage animations to isPlaying versus menu.active

This commit is contained in:
Kevin Ngo
2018-10-15 16:42:53 -07:00
parent c897a58552
commit e6589b304d

View File

@@ -60,7 +60,7 @@
position="0 0 -50"
scale="20 20 20"></a-entity>
<a-entity id="twister" position="0 0 -60" rotation="90 0 0" bind__twister="enabled: !menu.active"></a-entity>
<a-entity id="twister" position="0 0 -60" rotation="90 0 0" bind__twister="enabled: isPlaying"></a-entity>
<a-entity
id="audioColumns"
@@ -87,14 +87,14 @@
<a-entity id="stageNeon" obj-model="obj:#stageNeonObj" mixin="neonAnimation"></a-entity>
<!-- Lasers left. -->
<a-entity bind__stage-lasers="enabled: !menu.active" id="leftStageLasers">
<a-entity id="leftStageLasers" bind__stage-lasers="enabled: isPlaying">
<a-entity id="leftStageLaser0" mixin="stageLaser neonAnimation" position=" -6 2.3 -40"></a-entity>
<a-entity id="leftStageLaser1" mixin="stageLaser neonAnimation" position="-10 0 -38"></a-entity>
<a-entity id="leftStageLaser2" mixin="stageLaser neonAnimation" position="-14 -3 -36"></a-entity>
</a-entity>
<!-- Lasers right. -->
<a-entity bind__stage-lasers="enabled: !menu.active" id="rightStageLasers">
<a-entity id="rightStageLasers" bind__stage-lasers="enabled: isPlaying">
<a-entity id="rightStageLaser0" mixin="stageLaser neonAnimation" position=" 6 4 -40"></a-entity>
<a-entity id="rightStageLaser1" mixin="stageLaser neonAnimation" position="10 2 -38"></a-entity>
<a-entity id="rightStageLaser2" mixin="stageLaser neonAnimation" position="14 -1.5 -36"></a-entity>