clean up state

This commit is contained in:
Kevin Ngo
2018-10-09 17:17:41 -07:00
parent 3efc816a5b
commit 52b9b19cf5
5 changed files with 14 additions and 15 deletions

View File

@@ -9,7 +9,7 @@ AFRAME.registerComponent('beat-loader', {
beatSpeed: {default: 4.0},
challengeId: {type: 'string'},
difficulty: {type: 'string'},
isPaused: {default: false}
isPlaying: {default: false}
},
orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
@@ -88,7 +88,7 @@ AFRAME.registerComponent('beat-loader', {
delta *= this.speed;
if (this.data.isPaused || !this.data.challengeId || !this.beatData || !audioEl) { return; }
if (!this.data.isPlaying || !this.data.challengeId || !this.beatData || !audioEl) { return; }
notes = this.beatData._notes;
obstacles = this.beatData._obstacles;

View File

@@ -1,25 +1,27 @@
AFRAME.registerComponent('gameover', {
schema: {
start: {default: false},
reset: {default: false}
isGameOver: {default: false}
},
init: function () {
this.beatContainer = document.getElementById('beatContainer');
},
update: function (oldData) {
var data = this.data;
if (data.start){
if (!oldData.isGameOver && this.data.isGameOver){
console.log('starting slow down...');
this.el.sceneEl.setAttribute('stage-colors', 'red');
this.countDown = 1;
this.lastTime = performance.now();
}
if (data.reset && data.reset !== oldData.reset){
if (oldData.isGameOver && !this.data.isGameOver){
this.resetStage();
}
},
tick: function (time, delta) {
if (!this.data.start) return;
if (!this.data.isGameOver) { return; }
if (this.countDown >= 0){
this.el.sceneEl.emit('slowdown', {progress: this.countDown});
//this.beatContainer.object3D.position.z = -Math.pow(1 - this.countDown, 2) * 1.5;
@@ -37,4 +39,4 @@ AFRAME.registerComponent('gameover', {
this.el.sceneEl.systems.beat.speed = 1.0;
this.el.sceneEl.setAttribute('stage-colors', 'blue');
}
});
});

View File

@@ -8,15 +8,13 @@
<body>
<audio id="introSong" src="assets/sounds/introSong.ogg" loop></audio>
{% include './templates/debugStates.html' %}
<a-scene
bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying && !isGameOver"
bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying"
bind__gameover="isGameOver: isGameOver"
bind__intro-song="isPlaying: menu.active && !menuSelectedChallenge.id"
bind__song="challengeId: challenge.id; isPlaying: isPlaying && !challenge.isLoading"
bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
bind__overlay="enabled: !isPlaying"
bind__debug-states="isPlaying: isPlaying; isPaused: isPaused; isGameOver: isGameOver"
console-shortcuts
debug-controller
effect-bloom="strength: 1"
@@ -32,7 +30,6 @@
proxy-event__cleargame2="event: pausemenurestart; as: cleargame; to: a-scene"
search
stage-colors="blue"
bind__gameover="start: isGameOver; reset: isPlaying && !isGameOver || menu.active"
fog="color: #a00; density: 0.035; type: exponential">
<a-assets timeout="10000">
<a-asset-item id="arrowObj" src="assets/models/arrow.obj"></a-asset-item>

View File

@@ -234,7 +234,7 @@ AFRAME.registerState({
* Post-process the state after each action.
*/
computeState: (state) => {
state.isPlaying = !state.menu.active && !state.isPaused && !state.isVictory;
state.isPlaying = !state.menu.active && !state.isPaused && !state.isVictory && !state.isGameOver;
state.leftRaycasterActive = !state.isPlaying && state.activeHand === 'left' && state.inVR;
state.rightRaycasterActive = !state.isPlaying && state.activeHand === 'right' && state.inVR;
state.multiplierText = `${state.score.multiplier}x`;

View File

@@ -14,7 +14,7 @@
<a-entity mixin="dialogButtonText" text="value: GAME OVER; color: #ff7171; width: 4" bind__visible="isGameOver" position="0 1.8 -2.3"></a-entity>
<a-entity id="pauseDialog" position="0 1.6 -2" bind__visible="isPaused">
<a-entity position="0 1.6 -2" bind__visible="!isPlaying && !menu.active">
<a-entity
id="resumeButton"
mixin="dialogButton"