clean up state
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@@ -1,25 +1,27 @@
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AFRAME.registerComponent('gameover', {
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schema: {
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start: {default: false},
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reset: {default: false}
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isGameOver: {default: false}
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},
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init: function () {
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this.beatContainer = document.getElementById('beatContainer');
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},
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update: function (oldData) {
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var data = this.data;
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if (data.start){
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if (!oldData.isGameOver && this.data.isGameOver){
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console.log('starting slow down...');
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this.el.sceneEl.setAttribute('stage-colors', 'red');
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this.countDown = 1;
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this.lastTime = performance.now();
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}
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if (data.reset && data.reset !== oldData.reset){
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if (oldData.isGameOver && !this.data.isGameOver){
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this.resetStage();
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}
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},
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tick: function (time, delta) {
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if (!this.data.start) return;
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if (!this.data.isGameOver) { return; }
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if (this.countDown >= 0){
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this.el.sceneEl.emit('slowdown', {progress: this.countDown});
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//this.beatContainer.object3D.position.z = -Math.pow(1 - this.countDown, 2) * 1.5;
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@@ -37,4 +39,4 @@ AFRAME.registerComponent('gameover', {
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this.el.sceneEl.systems.beat.speed = 1.0;
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this.el.sceneEl.setAttribute('stage-colors', 'blue');
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}
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});
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});
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