clean up state
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@@ -8,15 +8,13 @@
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<body>
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<audio id="introSong" src="assets/sounds/introSong.ogg" loop></audio>
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{% include './templates/debugStates.html' %}
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<a-scene
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bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying && !isGameOver"
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bind__beat-loader="challengeId: challenge.id; difficulty: challenge.difficulty; isPaused: !isPlaying"
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bind__gameover="isGameOver: isGameOver"
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bind__intro-song="isPlaying: menu.active && !menuSelectedChallenge.id"
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bind__song="challengeId: challenge.id; isPlaying: isPlaying && !challenge.isLoading"
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bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
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bind__overlay="enabled: !isPlaying"
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bind__debug-states="isPlaying: isPlaying; isPaused: isPaused; isGameOver: isGameOver"
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console-shortcuts
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debug-controller
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effect-bloom="strength: 1"
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@@ -32,7 +30,6 @@
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proxy-event__cleargame2="event: pausemenurestart; as: cleargame; to: a-scene"
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search
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stage-colors="blue"
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bind__gameover="start: isGameOver; reset: isPlaying && !isGameOver || menu.active"
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fog="color: #a00; density: 0.035; type: exponential">
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<a-assets timeout="10000">
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<a-asset-item id="arrowObj" src="assets/models/arrow.obj"></a-asset-item>
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