game texts glow, tweaked ui buttons
This commit is contained in:
committed by
Diego Marcos
parent
e01baa7f14
commit
5ae970b04a
50
assets/shaders/stageAdditive.js
Normal file
50
assets/shaders/stageAdditive.js
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@@ -0,0 +1,50 @@
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module.exports = {
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vertexShader : `
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varying vec2 uvs;
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varying vec3 worldPos;
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void main() {
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uvs.xy = uv.xy;
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vec4 p = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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worldPos = (modelMatrix * vec4( position, 1.0 )).xyz;
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gl_Position = p;
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}
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`,
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fragmentShader: `
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varying vec2 uvs;
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varying vec3 worldPos;
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uniform vec3 tunnelNeon;
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uniform vec3 leftLaser;
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uniform vec3 rightLaser;
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uniform vec3 floorNeon;
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uniform vec3 textGlow;
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uniform sampler2D src;
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void main() {
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float mask;
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vec4 col = texture2D(src, uvs);
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// tunnel neon
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mask = step(0.87, uvs.x) * step(0.5, uvs.y) * (1.0 - step(0.935, uvs.x)) * ( 1.0 - step(0.75, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * tunnelNeon, mask);
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// floor & corridor neons
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mask = step(0.935, uvs.x) * step(0.5, uvs.y) * ( 1.0 - step(0.75, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * floorNeon, mask);
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// left laser
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mask = step(0.5, uvs.x) * (1.0 - step(0.625, uvs.x)) * (1.0 - step(0.5, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * leftLaser, mask);
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// right laser
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mask = step(0.625, uvs.x) * (1.0 - step(0.75, uvs.x)) * (1.0 - step(0.5, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * rightLaser, mask);
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// text glows
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mask = step(0.87, uvs.x) * step(0.25, uvs.y) * (1.0 - step(0.935, uvs.x)) * ( 1.0 - step(0.5, uvs.y));
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col.xyz = mix(col.xyz, col.xyz * textGlow, mask);
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gl_FragColor = col;
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}
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`
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};
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856
src/components/beat.js
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856
src/components/beat.js
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@@ -0,0 +1,856 @@
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import {BEAT_WARMUP_OFFSET, BEAT_WARMUP_SPEED, BEAT_WARMUP_TIME} from '../constants/beat';
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const auxObj3D = new THREE.Object3D();
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const collisionZThreshold = -1.65;
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const BEAT_WARMUP_ROTATION_CHANGE = Math.PI / 5;
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const BEAT_WARMUP_ROTATION_OFFSET = 0.4;
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const BEAT_WARMUP_ROTATION_TIME = 750;
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const ONCE = {once: true};
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const SCORE_POOL = {
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OK : 'pool__beatscoreok',
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GOOD : 'pool__beatscoregood',
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GREAT : 'pool__beatscoregreat',
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SUPER : 'pool__beatscoresuper'
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};
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/**
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* Bears, beats, Battlestar Galactica.
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* Create beat from pool, collision detection, clipping planes, movement, scoring.
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*/
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AFRAME.registerComponent('beat', {
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schema: {
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anticipationPosition: {default: 0},
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color: {default: 'red', oneOf: ['red', 'blue']},
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cutDirection: {default: 'down'},
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debug: {default: false},
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horizontalPosition: {default: 'middleleft', oneOf: ['left', 'middleleft', 'middleright', 'right']},
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size: {default: 0.40},
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speed: {default: 1.0},
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type: {default: 'arrow', oneOf: ['arrow', 'dot', 'mine']},
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verticalPosition: {default: 'middle', oneOf: ['bottom', 'middle', 'top']},
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warmupPosition: {default: 0},
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},
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materialColor: {
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blue: '#08083E',
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red: '#290404'
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},
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cutColor: {
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blue: '#b3dcff',
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red: '#ffb3ca'
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},
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models: {
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arrow: 'beatObjTemplate',
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dot: 'beatObjTemplate',
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mine: 'mineObjTemplate'
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},
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signModels: {
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arrowred: 'arrowRedObjTemplate',
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arrowblue: 'arrowBlueObjTemplate',
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dotred: 'dotRedObjTemplate',
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dotblue: 'dotBlueObjTemplate'
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},
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orientations: [180, 0, 270, 90, 225, 135, 315, 45, 0],
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rotations: {
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up: 180,
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down: 0,
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left: 270,
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right: 90,
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upleft: 225,
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upright: 135,
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downleft: 315,
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downright: 45
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},
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horizontalPositions: {
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left: -0.75,
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middleleft: -0.25,
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middleright: 0.25,
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right: 0.75
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},
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verticalPositions: {
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bottom: 0.70,
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middle: 1.20,
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top: 1.70
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},
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init: function () {
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this.backToPool = false;
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this.beams = document.getElementById('beams').components.beams;
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this.beatBoundingBox = new THREE.Box3();
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this.currentRotationWarmupTime = 0;
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this.cutDirection = new THREE.Vector3();
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this.destroyed = false;
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this.gravityVelocity = 0;
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this.hitEventDetail = {};
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this.hitBoundingBox = new THREE.Box3();
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this.poolName = undefined;
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this.returnToPoolTimer = 800;
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this.rotationAxis = new THREE.Vector3();
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this.saberEls = this.el.sceneEl.querySelectorAll('[saber-controls]');
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this.scoreEl = null;
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this.scoreElTime = undefined;
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this.startPositionZ = undefined;
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this.rightCutPlanePoints = [
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new THREE.Vector3(),
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new THREE.Vector3(),
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new THREE.Vector3()
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];
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this.leftCutPlanePoints = [
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new THREE.Vector3(),
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new THREE.Vector3(),
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new THREE.Vector3()
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];
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this.mineParticles = document.getElementById('mineParticles');
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this.wrongElLeft = document.getElementById('wrongLeft');
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this.wrongElRight = document.getElementById('wrongRight');
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this.missElLeft = document.getElementById('missLeft');
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this.missElRight = document.getElementById('missRight');
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this.particles = document.getElementById('saberParticles');
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this.mineParticles = document.getElementById('mineParticles');
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this.superCuts = document.querySelectorAll('.superCutFx');
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this.superCutIdx = 0;
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this.explodeEventDetail = {position: null, rotation: null};
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this.saberColors = {right: 'blue', left: 'red'};
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this.onEndStroke = this.onEndStroke.bind(this);
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this.initBlock();
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this.initColliders();
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if (this.data.type === 'mine') {
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this.initMineFragments();
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} else {
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this.initFragments();
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};
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},
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updatePosition: function () {
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const el = this.el;
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const data = this.data;
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el.object3D.position.set(
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this.horizontalPositions[data.horizontalPosition],
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this.verticalPositions[data.verticalPosition],
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data.anticipationPosition + data.warmupPosition
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);
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el.object3D.rotation.z = THREE.Math.degToRad(this.rotations[data.cutDirection]);
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},
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update: function () {
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this.updatePosition();
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this.updateBlock();
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this.updateFragments();
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if (this.data.type === 'mine') {
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this.poolName = `pool__beat-mine`;
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} else {
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this.poolName = `pool__beat-${this.data.type}-${this.data.color}`;
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}
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},
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pause: function () {
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this.el.object3D.visible = false;
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if (this.data.type !== 'mine') {
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this.partLeftEl.object3D.visible = false;
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this.partRightEl.object3D.visible = false;
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}
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},
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play: function () {
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this.blockEl.object3D.visible = true;
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this.destroyed = false;
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this.el.object3D.visible = true;
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},
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tock: function (time, timeDelta) {
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const el = this.el;
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const data = this.data;
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const position = el.object3D.position;
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const rotation = el.object3D.rotation;
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if (this.destroyed) {
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this.tockDestroyed(timeDelta);
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// Check to remove score entity from pool.
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} else {
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// Only check collisions when close.
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if (position.z > collisionZThreshold) { this.checkCollisions(); }
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// Move.
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if (position.z < data.anticipationPosition) {
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let newPositionZ = position.z + BEAT_WARMUP_SPEED * (timeDelta / 1000);
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// Warm up / warp in.
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if (newPositionZ < data.anticipationPosition) {
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position.z = newPositionZ;
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} else {
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position.z = data.anticipationPosition;
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this.beams.newBeam(this.data.color, position);
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}
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} else {
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// Standard moving.
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position.z += this.data.speed * (timeDelta / 1000);
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rotation.z = this.startRotationZ;
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}
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if (position.z > (data.anticipationPosition - BEAT_WARMUP_ROTATION_OFFSET) &&
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this.currentRotationWarmupTime < BEAT_WARMUP_ROTATION_TIME) {
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const progress = AFRAME.ANIME.easings.easeOutBack(
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this.currentRotationWarmupTime / BEAT_WARMUP_ROTATION_TIME);
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el.object3D.rotation.z = this.rotationZStart + (progress * this.rotationZChange);
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this.currentRotationWarmupTime += timeDelta;
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}
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// Check.
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this.backToPool = position.z >= 2;
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if (this.backToPool) { this.missHit(); }
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}
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this.returnToPool();
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},
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/**
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* Called when summoned by beat-loader.
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*/
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onGenerate: function () {
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this.startRotationZ = this.el.object3D.rotation.z;
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// Set up rotation warmup.
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this.currentRotationWarmupTime = 0;
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this.rotationZChange = BEAT_WARMUP_ROTATION_CHANGE;
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if (Math.random > 0.5) { this.rotationZChange *= -1; }
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this.el.object3D.rotation.z -= this.rotationZChange;
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this.rotationZStart = this.el.object3D.rotation.z;
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// Reset mine.
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if (this.data.type == 'mine') { this.resetMineFragments(); }
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},
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initBlock: function () {
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var el = this.el;
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var blockEl = this.blockEl = document.createElement('a-entity');
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var signEl = this.signEl = document.createElement('a-entity');
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blockEl.setAttribute('mixin', 'beatBlock');
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blockEl.setAttribute('mixin', 'beatSign');
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// Small offset to prevent z-fighting when the blocks are far away
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signEl.object3D.position.z += 0.02;
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blockEl.appendChild(signEl);
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el.appendChild(blockEl);
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},
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updateBlock: function () {
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const blockEl = this.blockEl;
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const signEl = this.signEl;
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if (!blockEl) { return; }
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blockEl.setAttribute('material', {
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metalness: 0.9,
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roughness: 0.10,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color]
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});
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this.setObjModelFromTemplate(blockEl, this.models[this.data.type]);
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// Model is 0.29 size. We make it 1.0 so we can easily scale based on 1m size.
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blockEl.object3D.scale.set(1, 1, 1);
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blockEl.object3D.scale.multiplyScalar(3.45).multiplyScalar(this.data.size);
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if (this.data.type === 'mine') {
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const model = blockEl.getObject3D('mesh');
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if (model) {
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model.material = this.el.sceneEl.components['stage-colors'].mineMaterial;
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} else {
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blockEl.addEventListener('model-loaded', () => {
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model.material = this.el.sceneEl.components['stage-colors'].mineMaterial;
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}, ONCE);
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}
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} else {
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signEl.setAttribute('materials', {name: 'stageAdditive'});
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this.setObjModelFromTemplate(signEl, this.signModels[this.data.type + this.data.color]);
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}
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},
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initColliders: function () {
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var data = this.data;
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var hitColliderConfiguration;
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var hitColliderEl;
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if (this.data.type === 'dot' || this.data.type === 'mine') { return; }
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// Hit colliders are 40% larger than the block.
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hitColliderConfiguration = {
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position: {x: 0, y: data.size / 2, z: 0},
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size: {width: data.size * 1.4, height: data.size / 3.0, depth: data.size* 1.4}
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};
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hitColliderEl = this.hitColliderEl = document.createElement('a-entity');
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hitColliderEl.setAttribute('geometry', {
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primitive: 'box',
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height: hitColliderConfiguration.size.height,
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width: hitColliderConfiguration.size.width,
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depth: hitColliderConfiguration.size.depth
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});
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hitColliderEl.object3D.position.copy(hitColliderConfiguration.position);
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hitColliderEl.object3D.visible = false;
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this.el.appendChild(hitColliderEl);
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if (data.debug) {
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hitColliderEl.object3D.visible = true;
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hitColliderEl.setAttribute('material', 'color', 'purple');
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}
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},
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initFragments: function () {
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var cutEl;
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var partEl;
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partEl = this.partLeftEl = document.createElement('a-entity');
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cutEl = this.cutLeftEl = document.createElement('a-entity');
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partEl.appendChild(cutEl);
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this.el.appendChild(partEl);
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partEl = this.partRightEl = document.createElement('a-entity');
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cutEl = this.cutRightEl = document.createElement('a-entity');
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partEl.appendChild(cutEl);
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this.el.appendChild(partEl);
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this.initCuttingClippingPlanes();
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},
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initMineFragments: function () {
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var fragment;
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var fragments = this.el.sceneEl.systems['mine-fragments-loader'].fragments.children;
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var material = this.el.sceneEl.components['stage-colors'].mineMaterial;
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this.randVec = new THREE.Vector3(
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Math.random() * Math.PI,
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Math.random() * Math.PI,
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Math.random() * Math.PI);
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this.mineFragments = [];
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this.mineBroken = document.createElement('a-entity');
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this.el.appendChild(this.mineBroken);
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for (var i = 0; i < fragments.length; i++) {
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fragment = new THREE.Mesh(fragments[i].geometry, material);
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fragment.speed = new THREE.Vector3();
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fragment.speed.set(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
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this.mineFragments.push(fragment);
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this.mineBroken.object3D.add(fragment);
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}
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},
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updateFragments: function () {
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var cutLeftEl = this.cutLeftEl;
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var cutRightEl = this.cutRightEl;
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var partLeftEl = this.partLeftEl;
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var partRightEl = this.partRightEl;
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var fragment;
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if (!partLeftEl) { return; }
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if (this.data.type === 'mine') {
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this.resetMineFragments();
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return;
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}
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partLeftEl.setAttribute('material', {
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metalness: 0.8,
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roughness: 0.12,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color],
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side: 'double'
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});
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this.setObjModelFromTemplate(partLeftEl, this.models.dot);
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partLeftEl.object3D.visible = false;
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cutLeftEl.setAttribute('material', {
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shader: 'flat',
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color: this.data.cutColor,
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side: 'double'
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});
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this.setObjModelFromTemplate(cutLeftEl, this.models.dot);
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partRightEl.setAttribute('material', {
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metalness: 0.8,
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roughness: 0.12,
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sphericalEnvMap: '#envmapTexture',
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color: this.materialColor[this.data.color],
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side: 'double'
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});
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this.setObjModelFromTemplate(partRightEl, this.models.dot);
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partRightEl.object3D.visible = false;
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cutRightEl.setAttribute('material', {
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shader: 'flat',
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color: this.data.cutColor,
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side: 'double'
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});
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this.setObjModelFromTemplate(cutRightEl, this.models.dot);
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},
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resetMineFragments: function () {
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if (this.data.type !== 'mine') { return; }
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for (let i = 0; i < this.mineFragments.length; i++) {
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let fragment = this.mineFragments[i];
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fragment.visible = false;
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fragment.position.set(0, 0, 0);
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fragment.scale.set(1, 1, 1);
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fragment.speed.set(
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Math.random() * 5 - 2.5,
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Math.random() * 5 - 2.5,
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Math.random() * 5 - 2.5);
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}
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},
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wrongHit: function (hand) {
|
||||
var wrongEl = hand === 'left' ? this.wrongElLeft : this.wrongElRight;
|
||||
if (!wrongEl) { return; }
|
||||
wrongEl.object3D.position.copy(this.el.object3D.position);
|
||||
wrongEl.object3D.position.y += 0.2;
|
||||
wrongEl.object3D.position.z -= 0.5;
|
||||
wrongEl.object3D.visible = true;
|
||||
wrongEl.emit('beatwrong', null, true);
|
||||
this.destroyed = true;
|
||||
},
|
||||
|
||||
missHit: function (hand) {
|
||||
var missEl = hand === 'left' ? this.missElLeft : this.missElRight;
|
||||
if (!missEl || this.data.type === 'mine') { return; }
|
||||
missEl.object3D.position.copy(this.el.object3D.position);
|
||||
missEl.object3D.position.y += 0.2;
|
||||
missEl.object3D.position.z -= 0.5;
|
||||
missEl.object3D.visible = true;
|
||||
missEl.emit('beatmiss', null, true);
|
||||
if (AFRAME.utils.getUrlParameter('synctest')) {
|
||||
console.log(this.el.sceneEl.components.song.getCurrentTime());
|
||||
}
|
||||
},
|
||||
|
||||
destroyBeat: (function () {
|
||||
var parallelPlaneMaterial = new THREE.MeshBasicMaterial({
|
||||
color: '#00008b',
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
var planeMaterial = new THREE.MeshBasicMaterial({color: 'grey', side: THREE.DoubleSide});
|
||||
var point1 = new THREE.Vector3();
|
||||
var point2 = new THREE.Vector3();
|
||||
var point3 = new THREE.Vector3();
|
||||
|
||||
return function (saberEl) {
|
||||
var coplanarPoint;
|
||||
var cutThickness = this.cutThickness = 0.02;
|
||||
var direction = this.cutDirection;
|
||||
var leftBorderInnerPlane = this.leftBorderInnerPlane;
|
||||
var leftBorderOuterPlane = this.leftBorderOuterPlane;
|
||||
var leftCutPlane = this.leftCutPlane;
|
||||
var planeGeometry;
|
||||
var planeMesh;
|
||||
var rightBorderInnerPlane = this.rightBorderInnerPlane;
|
||||
var rightBorderOuterPlane = this.rightBorderOuterPlane;
|
||||
var rightCutPlane = this.rightCutPlane;
|
||||
var trailPoints = saberEl.components.trail.saberTrajectory;
|
||||
|
||||
point1.copy(trailPoints[0].top);
|
||||
point2.copy(trailPoints[0].center);
|
||||
point3.copy(trailPoints[trailPoints.length - 1].top);
|
||||
direction.copy(point1).sub(point3);
|
||||
|
||||
this.partRightEl.object3D.position.set(0, 0, 0);
|
||||
this.partRightEl.object3D.rotation.set(0, 0, 0);
|
||||
this.partRightEl.object3D.updateMatrixWorld();
|
||||
|
||||
this.partRightEl.object3D.worldToLocal(this.rightCutPlanePoints[0].copy(point1));
|
||||
this.partRightEl.object3D.worldToLocal(this.rightCutPlanePoints[1].copy(point2));
|
||||
this.partRightEl.object3D.worldToLocal(this.rightCutPlanePoints[2].copy(point3));
|
||||
|
||||
this.partLeftEl.object3D.position.set(0, 0, 0);
|
||||
this.partLeftEl.object3D.rotation.set(0, 0, 0);
|
||||
this.partLeftEl.object3D.updateMatrixWorld();
|
||||
|
||||
this.partLeftEl.object3D.worldToLocal(this.leftCutPlanePoints[0].copy(point3));
|
||||
this.partLeftEl.object3D.worldToLocal(this.leftCutPlanePoints[1].copy(point2));
|
||||
this.partLeftEl.object3D.worldToLocal(this.leftCutPlanePoints[2].copy(point1));
|
||||
|
||||
this.generateCutClippingPlanes();
|
||||
|
||||
if (this.data.debug) {
|
||||
coplanarPoint = new THREE.Vector3();
|
||||
planeGeometry = new THREE.PlaneGeometry(4.0, 4.0, 1.0, 1.0);
|
||||
|
||||
rightCutPlane.coplanarPoint(coplanarPoint);
|
||||
planeGeometry.lookAt(rightCutPlane.normal);
|
||||
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
|
||||
|
||||
planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
|
||||
this.el.sceneEl.setObject3D('rightCutPlane', planeMesh);
|
||||
|
||||
planeGeometry = new THREE.PlaneGeometry(4.0, 4.0, 1.0, 1.0);
|
||||
|
||||
rightBorderOuterPlane.coplanarPoint(coplanarPoint);
|
||||
planeGeometry.lookAt(rightBorderOuterPlane.normal);
|
||||
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
|
||||
|
||||
const parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
|
||||
this.el.sceneEl.setObject3D('planeParallel', parallelPlaneMesh);
|
||||
}
|
||||
|
||||
this.blockEl.object3D.visible = false;
|
||||
|
||||
const partRightMaterial = this.partRightEl.getObject3D('mesh').material;
|
||||
partRightMaterial.clippingPlanes = partRightMaterial.clippingPlanes || [];
|
||||
partRightMaterial.clippingPlanes.length = 0;
|
||||
partRightMaterial.clippingPlanes.push(rightCutPlane);
|
||||
|
||||
const cutRightMaterial = this.cutRightEl.getObject3D('mesh').material;
|
||||
cutRightMaterial.clippingPlanes = cutRightMaterial.clippingPlanes || [];
|
||||
cutRightMaterial.clippingPlanes.length = 0;
|
||||
cutRightMaterial.clippingPlanes.push(rightBorderOuterPlane);
|
||||
cutRightMaterial.clippingPlanes.push(rightBorderInnerPlane);
|
||||
|
||||
const partLeftMaterial = this.partLeftEl.getObject3D('mesh').material;
|
||||
partLeftMaterial.clippingPlanes = partLeftMaterial.clippingPlanes || [];
|
||||
partLeftMaterial.clippingPlanes.length = 0;
|
||||
partLeftMaterial.clippingPlanes.push(leftCutPlane);
|
||||
|
||||
const cutLeftMaterial = this.cutLeftEl.getObject3D('mesh').material;
|
||||
cutLeftMaterial.clippingPlanes = cutLeftMaterial.clippingPlanes || [];
|
||||
cutLeftMaterial.clippingPlanes.length = 0;
|
||||
cutLeftMaterial.clippingPlanes.push(leftBorderInnerPlane);
|
||||
cutLeftMaterial.clippingPlanes.push(leftBorderOuterPlane);
|
||||
|
||||
this.partLeftEl.object3D.visible = true;
|
||||
this.partRightEl.object3D.visible = true;
|
||||
|
||||
this.el.sceneEl.renderer.localClippingEnabled = true;
|
||||
this.destroyed = true;
|
||||
this.gravityVelocity = 0.1;
|
||||
|
||||
this.rotationAxis.copy(this.rightCutPlanePoints[0]).sub(this.rightCutPlanePoints[1]);
|
||||
|
||||
this.returnToPoolTimer = 800;
|
||||
|
||||
auxObj3D.up.copy(rightCutPlane.normal);
|
||||
auxObj3D.lookAt(direction);
|
||||
this.explodeEventDetail.position = this.el.object3D.position;
|
||||
this.explodeEventDetail.rotation = auxObj3D.rotation;
|
||||
this.particles.emit('explode', this.explodeEventDetail, false);
|
||||
};
|
||||
})(),
|
||||
|
||||
destroyMine: function () {
|
||||
for (let i = 0; i < this.mineFragments.length; i++) {
|
||||
this.mineFragments[i].visible = true;
|
||||
}
|
||||
|
||||
this.blockEl.object3D.visible = false;
|
||||
this.destroyed = true;
|
||||
this.gravityVelocity = 0.1;
|
||||
this.returnToPoolTimer = 800;
|
||||
|
||||
this.explodeEventDetail.position = this.el.object3D.position;
|
||||
this.explodeEventDetail.rotation = this.randVec;
|
||||
this.mineParticles.emit('explode', this.explodeEventDetail, false);
|
||||
},
|
||||
|
||||
initCuttingClippingPlanes: function () {
|
||||
this.leftCutPlanePointsWorld = [
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3()
|
||||
];
|
||||
this.rightCutPlanePointsWorld = [
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3(),
|
||||
new THREE.Vector3()
|
||||
];
|
||||
|
||||
this.rightCutPlane = new THREE.Plane();
|
||||
this.rightBorderOuterPlane = new THREE.Plane();
|
||||
this.rightBorderInnerPlane = new THREE.Plane();
|
||||
|
||||
this.leftCutPlane = new THREE.Plane();
|
||||
this.leftBorderOuterPlane = new THREE.Plane();
|
||||
this.leftBorderInnerPlane = new THREE.Plane();
|
||||
},
|
||||
|
||||
generateCutClippingPlanes: function () {
|
||||
var leftBorderInnerPlane = this.leftBorderInnerPlane;
|
||||
var leftBorderOuterPlane = this.leftBorderOuterPlane;
|
||||
var leftCutPlane = this.leftCutPlane;
|
||||
var leftCutPlanePointsWorld = this.leftCutPlanePointsWorld;
|
||||
var partLeftEl = this.partLeftEl;
|
||||
var partRightEl = this.partRightEl;
|
||||
var rightBorderInnerPlane = this.rightBorderInnerPlane;
|
||||
var rightBorderOuterPlane = this.rightBorderOuterPlane;
|
||||
var rightCutPlane = this.rightCutPlane;
|
||||
var rightCutPlanePointsWorld = this.rightCutPlanePointsWorld;
|
||||
|
||||
partRightEl.object3D.updateMatrixWorld();
|
||||
partRightEl.object3D.localToWorld(
|
||||
rightCutPlanePointsWorld[0].copy(this.rightCutPlanePoints[0]));
|
||||
partRightEl.object3D.localToWorld(
|
||||
rightCutPlanePointsWorld[1].copy(this.rightCutPlanePoints[1]));
|
||||
partRightEl.object3D.localToWorld(
|
||||
rightCutPlanePointsWorld[2].copy(this.rightCutPlanePoints[2]));
|
||||
|
||||
partLeftEl.object3D.updateMatrixWorld();
|
||||
partLeftEl.object3D.localToWorld(
|
||||
leftCutPlanePointsWorld[0].copy(this.leftCutPlanePoints[0]));
|
||||
partLeftEl.object3D.localToWorld(
|
||||
leftCutPlanePointsWorld[1].copy(this.leftCutPlanePoints[1]));
|
||||
partLeftEl.object3D.localToWorld(
|
||||
leftCutPlanePointsWorld[2].copy(this.leftCutPlanePoints[2]));
|
||||
|
||||
rightCutPlane.setFromCoplanarPoints(
|
||||
rightCutPlanePointsWorld[0], rightCutPlanePointsWorld[1], rightCutPlanePointsWorld[2]);
|
||||
rightBorderOuterPlane.set(rightCutPlane.normal,
|
||||
rightCutPlane.constant + this.cutThickness);
|
||||
|
||||
leftCutPlane.setFromCoplanarPoints(
|
||||
leftCutPlanePointsWorld[0], leftCutPlanePointsWorld[1], leftCutPlanePointsWorld[2]);
|
||||
leftBorderOuterPlane.set(leftCutPlane.normal, leftCutPlane.constant + this.cutThickness);
|
||||
|
||||
rightBorderInnerPlane.setFromCoplanarPoints(
|
||||
rightCutPlanePointsWorld[2], rightCutPlanePointsWorld[1], rightCutPlanePointsWorld[0]);
|
||||
leftBorderInnerPlane.setFromCoplanarPoints(
|
||||
leftCutPlanePointsWorld[2], leftCutPlanePointsWorld[1], leftCutPlanePointsWorld[0]);
|
||||
},
|
||||
|
||||
returnToPool: function (force) {
|
||||
if (!this.backToPool && !force) { return; }
|
||||
this.el.sceneEl.components[this.poolName].returnEntity(this.el);
|
||||
},
|
||||
|
||||
checkCollisions: function () {
|
||||
const cutDirection = this.data.cutDirection;
|
||||
const saberColors = this.saberColors;
|
||||
const saberEls = this.saberEls;
|
||||
const hitBoundingBox = this.hitColliderEl && this.hitBoundingBox.setFromObject(
|
||||
this.hitColliderEl.getObject3D('mesh'));
|
||||
const beatBoundingBox = this.beatBoundingBox.setFromObject(
|
||||
this.blockEl.getObject3D('mesh'));
|
||||
|
||||
for (let i = 0; i < saberEls.length; i++) {
|
||||
let saberBoundingBox = saberEls[i].components['saber-controls'].boundingBox;
|
||||
let saberControls;
|
||||
let maxAngle;
|
||||
|
||||
if (!saberBoundingBox) { break; }
|
||||
|
||||
const hand = saberEls[i].getAttribute('saber-controls').hand;
|
||||
|
||||
if (hitBoundingBox && saberBoundingBox.intersectsBox(hitBoundingBox)) {
|
||||
if (saberEls[i].components['saber-controls'].swinging &&
|
||||
this.data.color === saberColors[hand]) {
|
||||
saberControls = saberEls[i].components['saber-controls'];
|
||||
this.hitHand = hand;
|
||||
this.hitSaberEl = saberEls[i];
|
||||
this.hitSaberEl.addEventListener('strokeend', this.onEndStroke, ONCE);
|
||||
if (cutDirection === 'up' || cutDirection === 'down') {
|
||||
maxAngle = saberControls.maxAnglePlaneX;
|
||||
} else if (cutDirection === 'left' || cutDirection === 'right') {
|
||||
maxAngle = saberControls.maxAnglePlaneY;
|
||||
} else {
|
||||
maxAngle = saberControls.maxAnglePlaneXY;
|
||||
}
|
||||
this.angleBeforeHit = maxAngle;
|
||||
saberControls.maxAnglePlaneX = 0;
|
||||
saberControls.maxAnglePlaneY = 0;
|
||||
saberControls.maxAnglePlaneXY = 0;
|
||||
} else {
|
||||
this.wrongHit(hand);
|
||||
}
|
||||
|
||||
// Notify for haptics.
|
||||
this.el.emit(`beatcollide${hand}`, null, true);
|
||||
|
||||
// Sound.
|
||||
this.el.parentNode.components['beat-hit-sound'].playSound(
|
||||
this.el, this.data.cutDirection);
|
||||
|
||||
if (this.data.type === 'mine') {
|
||||
this.destroyMine();
|
||||
} else {
|
||||
this.destroyBeat(saberEls[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (saberBoundingBox.intersectsBox(beatBoundingBox)) {
|
||||
// Notify for haptics.
|
||||
this.el.emit(`beatcollide${hand}`, null, true);
|
||||
|
||||
// Sound.
|
||||
this.el.parentNode.components['beat-hit-sound'].playSound(this.el);
|
||||
|
||||
if (this.data.type === 'mine') {
|
||||
this.el.emit('minehit', null, true);
|
||||
this.destroyMine();
|
||||
break;
|
||||
}
|
||||
|
||||
this.destroyBeat(saberEls[i]);
|
||||
|
||||
if (this.data.type === 'dot' && saberEls[i].components['saber-controls'].swinging &&
|
||||
this.data.color === saberColors[hand]) {
|
||||
this.hitSaberEl = saberEls[i];
|
||||
this.hitSaberEl.addEventListener('strokeend', this.onEndStroke, ONCE);
|
||||
saberControls = saberEls[i].components['saber-controls'];
|
||||
maxAngle = Math.max(saberControls.maxAnglePlaneX, saberControls.maxAnglePlaneY,
|
||||
saberControls.maxAnglePlaneXY);
|
||||
this.hitHand = hand;
|
||||
this.angleBeforeHit = maxAngle;
|
||||
saberControls.maxAnglePlaneX = 0;
|
||||
saberControls.maxAnglePlaneY = 0;
|
||||
saberControls.maxAnglePlaneXY = 0;
|
||||
|
||||
} else {
|
||||
this.wrongHit(hand);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
onEndStroke: function () {
|
||||
var cutDirection = this.data.cutDirection;
|
||||
var hitEventDetail = this.hitEventDetail;
|
||||
var maxAngle;
|
||||
var saberControls = this.hitSaberEl.components['saber-controls'];
|
||||
var scoreText;
|
||||
|
||||
// Harcoded temporarily.
|
||||
const saberRotation = 3.14 / 12;
|
||||
|
||||
if (cutDirection === 'up' || cutDirection === 'down') {
|
||||
maxAngle = saberControls.maxAnglePlaneX;
|
||||
} else if (cutDirection === 'left' || cutDirection === 'right') {
|
||||
maxAngle = saberControls.maxAnglePlaneY;
|
||||
} else {
|
||||
maxAngle = saberControls.maxAnglePlaneXY;
|
||||
}
|
||||
|
||||
const angleBeforeHit = Math.max(0, (this.angleBeforeHit - saberRotation) * 180 / Math.PI);
|
||||
const angleAfterHit = Math.max(0, (maxAngle - saberRotation) * 180 / Math.PI);
|
||||
|
||||
let score = 0;
|
||||
score += angleBeforeHit >= 85 ? 70 : (angleBeforeHit / 80) * 70;
|
||||
score += angleAfterHit >= 60 ? 30 : (angleAfterHit / 60) * 30;
|
||||
|
||||
hitEventDetail.score = score;
|
||||
this.el.emit('beathit', hitEventDetail, true);
|
||||
this.el.sceneEl.emit('textglowbold', null, false);
|
||||
|
||||
let beatScorePool;
|
||||
if (score < 60) { beatScorePool = SCORE_POOL.OK; }
|
||||
else if (score < 80) { beatScorePool = SCORE_POOL.GOOD; }
|
||||
else if (score < 100) { beatScorePool = SCORE_POOL.GREAT; }
|
||||
else {
|
||||
beatScorePool = SCORE_POOL.SUPER;
|
||||
|
||||
this.superCuts[this.superCutIdx].components.supercutfx.createSuperCut(this.el.object3D.position);
|
||||
this.superCutIdx = (this.superCutIdx + 1) % this.superCuts.length;
|
||||
}
|
||||
|
||||
const scoreEl = this.el.sceneEl.components[beatScorePool].requestEntity();
|
||||
if (scoreEl) {
|
||||
scoreEl.object3D.position.copy(this.el.object3D.position);
|
||||
scoreEl.play();
|
||||
scoreEl.emit('beatscorestart', null, false);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Destroyed animation.
|
||||
*/
|
||||
tockDestroyed: (function () {
|
||||
var leftCutNormal = new THREE.Vector3();
|
||||
var leftRotation = 0;
|
||||
var rightCutNormal = new THREE.Vector3();
|
||||
var rightRotation = 0;
|
||||
var rotationStep = 2 * Math.PI / 150;
|
||||
var fragment;
|
||||
|
||||
return function (timeDelta) {
|
||||
// Update gravity velocity.
|
||||
this.gravityVelocity = getGravityVelocity(this.gravityVelocity, timeDelta);
|
||||
this.el.object3D.position.y += this.gravityVelocity * (timeDelta / 1000);
|
||||
|
||||
if (this.data.type == 'mine') {
|
||||
for (var i = 0; i < this.mineFragments.length; i++) {
|
||||
fragment = this.mineFragments[i];
|
||||
if (!fragment.visible) { continue; }
|
||||
fragment.position.addScaledVector(fragment.speed, timeDelta / 1000);
|
||||
fragment.scale.multiplyScalar(0.97)
|
||||
if (fragment.scale.y < 0.1){
|
||||
fragment.visible = false;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
rightCutNormal.copy(this.rightCutPlane.normal)
|
||||
.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
|
||||
rightCutNormal.y = 0; // Y handled by gravity.
|
||||
this.partRightEl.object3D.position.add(rightCutNormal);
|
||||
this.partRightEl.object3D.setRotationFromAxisAngle(this.rotationAxis, rightRotation);
|
||||
rightRotation = rightRotation >= 2 * Math.PI ? 0 : rightRotation + rotationStep;
|
||||
|
||||
leftCutNormal.copy(this.leftCutPlane.normal)
|
||||
.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
|
||||
leftCutNormal.y = 0; // Y handled by gravity.
|
||||
this.partLeftEl.object3D.position.add(leftCutNormal);
|
||||
this.partLeftEl.object3D.setRotationFromAxisAngle(this.rotationAxis, leftRotation);
|
||||
leftRotation = leftRotation >= 2 * Math.PI ? 0 : leftRotation + rotationStep;
|
||||
|
||||
this.generateCutClippingPlanes();
|
||||
|
||||
this.returnToPoolTimer -= timeDelta;
|
||||
this.backToPool = this.returnToPoolTimer <= 0;
|
||||
};
|
||||
})(),
|
||||
|
||||
/**
|
||||
* Load OBJ from already parsed and loaded OBJ template.
|
||||
*/
|
||||
setObjModelFromTemplate: (function () {
|
||||
const geometries = {};
|
||||
|
||||
return function (el, templateId) {
|
||||
if (!geometries[templateId]) {
|
||||
const templateEl = document.getElementById(templateId);
|
||||
if (templateEl.getObject3D('mesh')) {
|
||||
geometries[templateId] = templateEl.getObject3D('mesh').children[0].geometry;
|
||||
} else {
|
||||
templateEl.addEventListener('model-loaded', () => {
|
||||
geometries[templateId] = templateEl.getObject3D('mesh').children[0].geometry;
|
||||
this.setObjModelFromTemplate(el, templateId);
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!el.getObject3D('mesh')) { el.setObject3D('mesh', new THREE.Mesh()); }
|
||||
el.getObject3D('mesh').geometry = geometries[templateId];
|
||||
};
|
||||
})()
|
||||
});
|
||||
|
||||
/**
|
||||
* Get velocity given current velocity using gravity acceleration.
|
||||
*/
|
||||
function getGravityVelocity (velocity, timeDelta) {
|
||||
const GRAVITY = -9.8;
|
||||
return velocity + (GRAVITY * (timeDelta / 1000));
|
||||
}
|
||||
21
src/constants/colors.js
Normal file
21
src/constants/colors.js
Normal file
@@ -0,0 +1,21 @@
|
||||
module.exports = {
|
||||
OFF: '#111',
|
||||
RED: '#f00',
|
||||
BLUE: '#00f',
|
||||
|
||||
BG_OFF: '#222',
|
||||
BG_BLUE: '#007AB8',
|
||||
BG_BRIGHTBLUE: '#5FCCFF',
|
||||
BG_RED: '#B80000',
|
||||
BG_BRIGHTRED: '#FF4343',
|
||||
|
||||
NEON_OFF: '#000',
|
||||
NEON_BLUE: '#00f',
|
||||
NEON_BRIGHTBLUE: '#aaf',
|
||||
NEON_RED: '#f00',
|
||||
NEON_BRIGHTRED: '#faa',
|
||||
|
||||
TEXT_OFF: '#000',
|
||||
TEXT_NORMAL: '#444',
|
||||
TEXT_BOLD: '#888',
|
||||
};
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
<a-scene
|
||||
stats
|
||||
mixin="gameoverAnimation fogAnimation bgColorAnimation tunnelColorAnimation leftLaserColorAnimation rightLaserColorAnimation"
|
||||
mixin="gameoverAnimation bgColorAnimation tunnelColorAnimation leftLaserColorAnimation rightLaserColorAnimation textGlowColorAnimation"
|
||||
bind__beat-loader="challengeId: challenge.id; difficulty: menuSelectedChallenge.difficulty; isPlaying: isPlaying; menuSelectedChallengeId: menuSelectedChallenge.id"
|
||||
bind__gameover="isGameOver: isGameOver"
|
||||
bind__intro-song="isPlaying: menuActive && !menuSelectedChallenge.id; isSearching: isSearching"
|
||||
@@ -26,7 +26,6 @@
|
||||
bind__song="challengeId: challenge.id; isPlaying: isPlaying; isBeatsPreloaded: challenge.isBeatsPreloaded; isGameOver: isGameOver; isVictory: isVictory"
|
||||
bind__song-preview-system="challengeId: challenge.id; isSearching: isSearching; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
|
||||
animation__gameover="property: object3D.background; type: color; to: #750000; startEvents: gameover"
|
||||
animation__gameoverfog="property: components.fog.el.object3D.fog.color; type: color; to: #330000; startEvents: gameover; dur: 500; easing: easeInQuad"
|
||||
console-shortcuts
|
||||
debug-beat-loader
|
||||
debug-controller
|
||||
@@ -48,6 +47,10 @@
|
||||
proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
|
||||
proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
|
||||
play-sound__beatwrong="sound: #beatMissSound; event: beatwrong; volume: 0.4"
|
||||
play-sound__beatwrong="sound: #beatMissSound; event: beatwrong; volume: 0.75"
|
||||
proxy-event__pausegame="event: pausegame; as: textglowoff; to: a-scene"
|
||||
proxy-event__resumegame="event: gamemenuresume; as: textglownormal; to: a-scene"
|
||||
play-sound__victory="sound: #victorySong; event: victory"
|
||||
play-sound__crescendo="sound: #crescendo; event: victory; volume: 0.75"
|
||||
play-sound__victory="sound: #victorySong; event: victory"
|
||||
search
|
||||
|
||||
Reference in New Issue
Block a user