game texts glow, tweaked ui buttons
This commit is contained in:
committed by
Diego Marcos
parent
e01baa7f14
commit
5ae970b04a
@@ -18,7 +18,7 @@
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<a-scene
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stats
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mixin="gameoverAnimation fogAnimation bgColorAnimation tunnelColorAnimation leftLaserColorAnimation rightLaserColorAnimation"
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mixin="gameoverAnimation bgColorAnimation tunnelColorAnimation leftLaserColorAnimation rightLaserColorAnimation textGlowColorAnimation"
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bind__beat-loader="challengeId: challenge.id; difficulty: menuSelectedChallenge.difficulty; isPlaying: isPlaying; menuSelectedChallengeId: menuSelectedChallenge.id"
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bind__gameover="isGameOver: isGameOver"
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bind__intro-song="isPlaying: menuActive && !menuSelectedChallenge.id; isSearching: isSearching"
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@@ -26,7 +26,6 @@
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bind__song="challengeId: challenge.id; isPlaying: isPlaying; isBeatsPreloaded: challenge.isBeatsPreloaded; isGameOver: isGameOver; isVictory: isVictory"
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bind__song-preview-system="challengeId: challenge.id; isSearching: isSearching; isSongLoading: isSongLoading; selectedChallengeId: menuSelectedChallenge.id"
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animation__gameover="property: object3D.background; type: color; to: #750000; startEvents: gameover"
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animation__gameoverfog="property: components.fog.el.object3D.fog.color; type: color; to: #330000; startEvents: gameover; dur: 500; easing: easeInQuad"
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console-shortcuts
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debug-beat-loader
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debug-controller
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@@ -48,6 +47,10 @@
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proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
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proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
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play-sound__beatwrong="sound: #beatMissSound; event: beatwrong; volume: 0.4"
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play-sound__beatwrong="sound: #beatMissSound; event: beatwrong; volume: 0.75"
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proxy-event__pausegame="event: pausegame; as: textglowoff; to: a-scene"
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proxy-event__resumegame="event: gamemenuresume; as: textglownormal; to: a-scene"
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play-sound__victory="sound: #victorySong; event: victory"
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play-sound__crescendo="sound: #crescendo; event: victory; volume: 0.75"
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play-sound__victory="sound: #victorySong; event: victory"
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search
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