rename victoryfake event to test victory
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@@ -44,7 +44,7 @@ AFRAME.registerComponent('song', {
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this.el.addEventListener('wallhitend', this.onWallHitEnd.bind(this));
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if (process.env.NODE_ENV !== 'production') {
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this.el.addEventListener('fakevictory', () => {
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this.el.addEventListener('victoryfake', () => {
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this.source.stop();
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this.source.disconnect();
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this.victory();
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@@ -437,6 +437,11 @@ AFRAME.registerState({
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computeBeatsText(state);
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},
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victoryfake: function (state) {
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state.score.accuracy = '12.34%';
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state.score.rank = 'F';
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},
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wallhitstart: function (state) {
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takeDamage(state);
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}
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@@ -30,7 +30,7 @@
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id="victoryInfoAccuracy"
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mixin="font"
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bind__text-counter="value: score.accuracy"
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text="align: left; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
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text="align: left; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81; value: 0.00%"
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text-counter="suffix: %; decimals: 2; emit: true"
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proxy-event="event: textcounterdone; to: .accuracyTextCounterSubscribe"
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position="0.75 0.725 0"></a-entity>
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