fixes from kevin comments
This commit is contained in:
@@ -81,7 +81,7 @@
|
||||
<a-mixin
|
||||
id="wall"
|
||||
geometry
|
||||
material="shader: wall-shader; tex: #noiseTexture; env: #envmapWallTexture; repeat: 2 2; transparent: true; side: double"
|
||||
material="shader: wallShader; tex: #noiseTexture; env: #envmapWallTexture; repeat: 2 2; transparent: true; side: double"
|
||||
wall
|
||||
saber-intersection
|
||||
></a-mixin>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
AFRAME.registerShader('floor-shader', {
|
||||
AFRAME.registerShader('floorShader', {
|
||||
schema: {
|
||||
src: {type: 'map', is: 'uniform'},
|
||||
normalMap: {type: 'map', is: 'uniform'},
|
||||
|
||||
@@ -1,26 +1,29 @@
|
||||
AFRAME.registerComponent('saber-intersection', {
|
||||
dependencies: ['raycaster__game'],
|
||||
init: function () {
|
||||
this.hiddenIntersection = {x: 999, y: 0, z: 0};
|
||||
this.saberHit = {
|
||||
'rightHand': {active: false, position: null, raycaster: null},
|
||||
'leftHand': {active: false, position: null, raycaster: null}
|
||||
rightHand: {active: false, position: null, raycaster: null},
|
||||
leftHand: {active: false, position: null, raycaster: null}
|
||||
};
|
||||
this.intersecting = false;
|
||||
this.saberEnterFunc = this.saberEnter.bind(this);
|
||||
this.saberLeaveFunc = this.saberLeave.bind(this);
|
||||
},
|
||||
|
||||
pause: function () {
|
||||
this.el.removeAttribute('raycastable-game');
|
||||
this.el.removeEventListener('mouseenter', this.saberEnter);
|
||||
this.el.removeEventListener('mouseleave', this.saberLeave);
|
||||
this.el.removeEventListener('mouseenter', this.saberEnterFunc);
|
||||
this.el.removeEventListener('mouseleave', this.saberLeaveFunc);
|
||||
},
|
||||
|
||||
play: function () {
|
||||
this.el.setAttribute('raycastable-game', '');
|
||||
this.el.addEventListener('mouseenter', this.saberEnter.bind(this));
|
||||
this.el.addEventListener('mouseleave', this.saberLeave.bind(this));
|
||||
this.material = this.el.object3D.children[0].material;
|
||||
this.saberHit['rightHand'].raycaster = document.getElementById('rightHand').components['raycaster__game'];
|
||||
this.saberHit['leftHand'].raycaster = document.getElementById('leftHand').components['raycaster__game'];
|
||||
this.el.addEventListener('mouseenter', this.saberEnterFunc);
|
||||
this.el.addEventListener('mouseleave', this.saberLeaveFunc);
|
||||
this.material = this.el.getObject3D('mesh').material;
|
||||
this.saberHit.rightHand.raycaster = document.getElementById('rightHand').components.raycaster__game;
|
||||
this.saberHit.leftHand.raycaster = document.getElementById('leftHand').components.raycaster__game;
|
||||
},
|
||||
|
||||
saberEnter: function (evt) {
|
||||
@@ -31,19 +34,19 @@ AFRAME.registerComponent('saber-intersection', {
|
||||
saberLeave: function (evt) {
|
||||
const hand = evt.detail.cursorEl.id;
|
||||
this.saberHit[hand].active = false;
|
||||
this.material.uniforms[hand == 'rightHand' ? 'hitRight' : 'hitLeft'].value = {x: 999, y: 0, z: 0};
|
||||
this.intersecting = this.saberHit['rightHand'].active || this.saberHit['leftHand'].active;
|
||||
this.material.uniforms[hand == 'rightHand' ? 'hitRight' : 'hitLeft'].value = this.hiddenIntersection;
|
||||
this.intersecting = this.saberHit.rightHand.active || this.saberHit.leftHand.active;
|
||||
},
|
||||
|
||||
tick: function (time, delta) {
|
||||
if (this.intersecting) {
|
||||
var int;
|
||||
if (this.saberHit['rightHand'].active) {
|
||||
int = this.saberHit['rightHand'].raycaster.getIntersection(this.el);
|
||||
if (this.saberHit.rightHand.active) {
|
||||
int = this.saberHit.rightHand.raycaster.getIntersection(this.el);
|
||||
if (int) { this.material.uniforms.hitRight.value = int.point; }
|
||||
}
|
||||
if (this.saberHit['leftHand'].active) {
|
||||
int = this.saberHit['leftHand'].raycaster.getIntersection(this.el);
|
||||
if (this.saberHit.leftHand.active) {
|
||||
int = this.saberHit.leftHand.raycaster.getIntersection(this.el);
|
||||
if (int) { this.material.uniforms.hitLeft.value = int.point; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
AFRAME.registerShader('wall-shader', {
|
||||
AFRAME.registerShader('wallShader', {
|
||||
schema: {
|
||||
iTime: {type: 'time', is: 'uniform'},
|
||||
tex: {type: 'map', is: 'uniform'},
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
<a-entity
|
||||
id="floor"
|
||||
geometry="primitive: plane; width: 3; height: 3"
|
||||
material="shader: floor-shader; src: #floorImg; normalMap: #floorNormalsImg; envMap: #floorEnvImg"
|
||||
material="shader: floorShader; src: #floorImg; normalMap: #floorNormalsImg; envMap: #floorEnvImg"
|
||||
rotation="-90 0 0"
|
||||
saber-intersection
|
||||
stepback></a-entity>
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
geometry="width: 0.3; height: 0.04; depth: 0.3"
|
||||
bind__animation="enabled: menuActive"
|
||||
animation="property: object3D.position.z; from: -0.5; to: -0.1; dur: 2000; easing: linear; loop: true; easing: easeInOutCubic"
|
||||
material="shader: wall-shader; tex: #noiseTexture; repeat: 1 2; transparent: true"></a-entity>
|
||||
material="shader: wallShader; tex: #noiseTexture; repeat: 1 2; transparent: true"></a-entity>
|
||||
<a-entity
|
||||
obj-model="obj: #mineObj"
|
||||
scale="0.2 0.2 0.2"
|
||||
|
||||
Reference in New Issue
Block a user