Make miss and wrong hit images red color for both hands
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Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
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@@ -69,10 +69,8 @@
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<img id="slicebtnImg" src="assets/img/slicebtn.png">
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<img id="smokeTexture" src="assets/img/stage/smoke.png">
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<img id="beamImg" src="assets/img/beam.png">
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<img id="wrongBlueImg" src="assets/img/wrongblue.png">
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<img id="wrongRedImg" src="assets/img/wrongred.png">
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<img id="missBlueImg" src="assets/img/missblue.png">
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<img id="missRedImg" src="assets/img/missred.png">
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<img id="wrongImg" src="assets/img/wrong.png">
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<img id="missImg" src="assets/img/miss.png">
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<img id="noiseTexture" src="assets/img/noise.png"></img>
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<img id="sparkImg" src="assets/img/spark.png">
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@@ -119,10 +117,10 @@
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</a-entity>
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="wrongLeft" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongRedImg"></a-entity>
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<a-entity id="wrongRight" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongBlueImg"></a-entity>
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<a-entity id="missLeft" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missRedImg"></a-entity>
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<a-entity id="missRight" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missBlueImg"></a-entity>
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<a-entity id="wrongLeft" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongImg"></a-entity>
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<a-entity id="wrongRight" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongImg"></a-entity>
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<a-entity id="missLeft" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missImg"></a-entity>
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<a-entity id="missRight" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missImg"></a-entity>
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<a-entity id="saberParticles" particleplayer="src: #sabercutParticles; pscale: 0.5; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 4 1 1; finalScale: 0.2 0.2 1"> </a-entity>
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