improved score labels visual feedback (fixes #185)
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@@ -75,7 +75,6 @@
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<a-mixin
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id="beatScore"
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mixin="font"
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score-beat
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text="opacity: 0; wrapCount: 19; color: #AAA; width: 1.5"
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animation__opacityin="property: components.text.material.uniforms.opacity.value; from: .5; to: 1; dur: 500; startEvents: beatscorestart"
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animation__opacityout="property: components.text.material.uniforms.opacity.value; from: 1; to: 0; dur: 500; delay: 700; startEvents: beatscorestart"
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@@ -83,6 +82,32 @@
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animation__motiony="property: object3D.position.y; to: 0.1; dur: 500; easing: easeOutQuart; startEvents: beatscorestart"
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></a-mixin>
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<a-mixin
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id="beatScoreOk"
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score-beat="ok"
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mixin="beatScore"
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text="value: OK"></a-mixin>
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<a-mixin
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id="beatScoreGood"
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score-beat="good"
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mixin="beatScore"
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text="value: GOOD; color: #A8E3FF"></a-mixin>
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<a-mixin
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id="beatScoreExcellent"
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score-beat="excellent"
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mixin="beatScore"
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text="value: EXCELLENT; wrapCount: 16; color: #60CCFF"></a-mixin>
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<a-mixin
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id="beatScoreSuper"
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score-beat="super"
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mixin="beatScore"
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text="value: SUPER!; wrapCount: 13; color: #00acfc"></a-mixin>
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<a-mixin
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id="superCut"
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geometry="primitive: plane; width: 3; height: 3"
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material="shader: superCutFxShader; transparent: true; depthWrite: false"></a-mixin>
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<a-mixin
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id="wall"
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geometry
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@@ -8,13 +8,6 @@ const BEAT_WARMUP_ROTATION_TIME = 750;
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const ONCE = {once: true};
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const SIGN_MATERIAL = {shader: 'flat', color: '#88f'};
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const SCORE = {
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OK: 'OK',
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GOOD: 'GOOD',
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EXCELLENT: 'EXCELLENT',
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SUPER: 'SUPER'
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};
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/**
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* Bears, beats, Battlestar Galactica.
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* Create beat from pool, collision detection, clipping planes, movement, scoring.
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@@ -116,6 +109,9 @@ AFRAME.registerComponent('beat', {
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this.particles = document.getElementById('saberParticles');
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this.mineParticles = document.getElementById('mineParticles');
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this.superCuts = document.querySelectorAll('.superCutFx');
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this.superCutIdx = 0;
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this.explodeEventDetail = {position: null, rotation: null};
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this.saberColors = {right: 'blue', left: 'red'};
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@@ -747,15 +743,25 @@ AFRAME.registerComponent('beat', {
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hitEventDetail.score = score;
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this.el.emit('beathit', hitEventDetail, true);
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const scoreEl = this.el.sceneEl.components.pool__beatscore.requestEntity();
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if (scoreEl) {
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if (score < 60) { scoreText = SCORE.OK; }
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else if (score < 80) { scoreText = SCORE.GOOD; }
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else if (score < 100) { scoreText = SCORE.EXCELLENT; }
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else { scoreText = SCORE.SUPER; }
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let beatScorePool;
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if (score < 60) { beatScorePool = 'pool__beatscoreok'; }
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else if (score < 80) { beatScorePool = 'pool__beatscoregood'; }
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else if (score < 100) { beatScorePool = 'pool__beatscoreexcellent'; }
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else {
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beatScorePool = 'pool__beatscoresuper';
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const supercut = this.superCuts[this.superCutIdx].getObject3D('mesh');
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supercut.position.copy(this.el.object3D.position);
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supercut.position.z = -1;
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supercut.visible = true;
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setTimeout(() => { supercut.visible = false; }, 1000);
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supercut.material.uniforms.starttime.value = this.el.sceneEl.time - 50;
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this.superCutIdx = (this.superCutIdx + 1) % this.superCuts.length;
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}
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const scoreEl = this.el.sceneEl.components[beatScorePool].requestEntity();
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if (scoreEl) {
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scoreEl.object3D.position.copy(this.el.object3D.position);
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scoreEl.setAttribute('text', 'value', scoreText);
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scoreEl.play();
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scoreEl.emit('beatscorestart', null, false);
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}
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@@ -2,13 +2,18 @@
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* Score beat, auto-return to pool in 1.2s.
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*/
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AFRAME.registerComponent('score-beat', {
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schema: {
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type: 'string'
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},
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play: function () {
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this.poolComponent = `pool__beatscore${this.data}`;
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this.startTime = this.el.sceneEl.time;
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},
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tick: function (time) {
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if (time > this.startTime + 1200) {
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this.el.sceneEl.components.pool__beatscore.returnEntity(this.el);
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this.el.sceneEl.components[this.poolComponent].returnEntity(this.el);
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}
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}
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});
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34
src/components/supercutfx-shader.js
Normal file
34
src/components/supercutfx-shader.js
Normal file
@@ -0,0 +1,34 @@
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AFRAME.registerShader('superCutFxShader', {
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schema: {
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starttime: {type: 'float', is: 'uniform'},
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timems: {type: 'time', is: 'uniform'}
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},
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vertexShader: `
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varying vec2 uvs;
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varying vec3 worldPos;
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void main() {
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uvs.xy = uv.xy;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`,
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fragmentShader: `
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uniform float starttime;
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uniform float timems;
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varying vec2 uvs;
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varying vec3 worldPos;
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#define COLOR vec3(0, 0.67, 0.98)
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void main() {
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float time = (timems - starttime) / 2000.0;
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vec2 p = uvs.xy - 0.5;
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float r = p.x * p.x + p.y * p.y;
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float alpha = 1.0 - smoothstep(time - 0.01, time, r);
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alpha *= smoothstep(time - 0.1, time, r);
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alpha *= 1.0 - time * 5.5;
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gl_FragColor = vec4(COLOR, alpha);
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}
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`
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});
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@@ -42,7 +42,10 @@
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pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
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pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
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pool__beat-mine="mixin: mine; size: 12; container: #beatContainer"
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pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
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pool__beatscoreok="mixin: beatScoreOk; size: 2; container: #beatContainer"
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pool__beatscoregood="mixin: beatScoreGood; size: 2; container: #beatContainer"
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pool__beatscoreexcellent="mixin: beatScoreExcellent; size: 2; container: #beatContainer"
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pool__beatscoresuper="mixin: beatScoreSuper; size: 2; container: #beatContainer"
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pool__wall="mixin: wall; size: 10; container: #beatContainer"
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proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
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proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
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@@ -78,6 +81,11 @@
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{% include './templates/victory.html' %}
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{% include './templates/leaderboard.html' %}
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<!-- super cut fx rings -->
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{% for i in range(1, 5) %}
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<a-entity class="superCutFx" mixin="superCut"></a-entity>
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{% endfor %}
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="badContainer" bind__visible="isPlaying">
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<a-entity id="wrongLeft" mixin='beatWrong'></a-entity>
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