improved score labels visual feedback (fixes #185)
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@@ -42,7 +42,10 @@
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pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
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pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
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pool__beat-mine="mixin: mine; size: 12; container: #beatContainer"
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pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
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pool__beatscoreok="mixin: beatScoreOk; size: 2; container: #beatContainer"
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pool__beatscoregood="mixin: beatScoreGood; size: 2; container: #beatContainer"
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pool__beatscoreexcellent="mixin: beatScoreExcellent; size: 2; container: #beatContainer"
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pool__beatscoresuper="mixin: beatScoreSuper; size: 2; container: #beatContainer"
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pool__wall="mixin: wall; size: 10; container: #beatContainer"
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proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
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proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
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@@ -78,6 +81,11 @@
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{% include './templates/victory.html' %}
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{% include './templates/leaderboard.html' %}
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<!-- super cut fx rings -->
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{% for i in range(1, 5) %}
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<a-entity class="superCutFx" mixin="superCut"></a-entity>
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{% endfor %}
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="badContainer" bind__visible="isPlaying">
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<a-entity id="wrongLeft" mixin='beatWrong'></a-entity>
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