improved score labels visual feedback (fixes #185)

This commit is contained in:
Diego F. Goberna
2018-11-20 22:35:40 +01:00
parent f0cedba9a5
commit 6845b5df37
5 changed files with 95 additions and 17 deletions

View File

@@ -42,7 +42,10 @@
pool__beat-dot-blue="mixin: dotBlueBeat; size: 10; container: #beatContainer"
pool__beat-dot-red="mixin: dotRedBeat; size: 10; container: #beatContainer"
pool__beat-mine="mixin: mine; size: 12; container: #beatContainer"
pool__beatscore="mixin: beatScore; size: 5; container: #beatContainer"
pool__beatscoreok="mixin: beatScoreOk; size: 2; container: #beatContainer"
pool__beatscoregood="mixin: beatScoreGood; size: 2; container: #beatContainer"
pool__beatscoreexcellent="mixin: beatScoreExcellent; size: 2; container: #beatContainer"
pool__beatscoresuper="mixin: beatScoreSuper; size: 2; container: #beatContainer"
pool__wall="mixin: wall; size: 10; container: #beatContainer"
proxy-event__cleargame1="event: gamemenuexit; as: cleargame; to: a-scene"
proxy-event__cleargame2="event: gamemenurestart; as: cleargame; to: a-scene"
@@ -78,6 +81,11 @@
{% include './templates/victory.html' %}
{% include './templates/leaderboard.html' %}
<!-- super cut fx rings -->
{% for i in range(1, 5) %}
<a-entity class="superCutFx" mixin="superCut"></a-entity>
{% endfor %}
<!-- Wrong + miss beat visual indicators. -->
<a-entity id="badContainer" bind__visible="isPlaying">
<a-entity id="wrongLeft" mixin='beatWrong'></a-entity>