restore accidental changes
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@@ -10,19 +10,20 @@
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bind__song="challengeId: challenge.id; isPlaying: !menu.active && !challenge.isLoading"
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bind__song-preview-system="selectedChallengeId: menuSelectedChallenge.id"
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console-shortcuts
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proxy-event="event: menuchallengeselect; to: #searchResultsContainer, #menuDifficulties"
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search>
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<a-assets timeout="10000">
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<audio id="hoverSound" src="/assets/sounds/hover.ogg"></audio>
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<img id="gridImg" src="assets/img/grid.png">
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<img id="playImg" src="assets/img/play.png">
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<img id="sliceImg" src="assets/img/slice.png">
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<a-mixin id="font" text="font: exo2semibold; letterSpacing: -1"></a-mixin>
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<a-mixin id="raycaster" raycaster="objects: [raycastable]; far: 2"></a-mixin>
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<a-mixin id="slice" slice9="color: #050505; src: #sliceImg; left: 50; right: 52; top: 50; bottom: 52; padding: 0.04"></a-mixin>
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<a-mixin id="textFont" text="font: exo2semibold; letterSpacing: -1"></a-mixin>
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<a-mixin id="slice" slice9="color: #050505; transparent: true; opacity: 0.7; src: #sliceImg; left: 50; right: 52; top: 50; bottom: 52; padding: 0.18"></a-mixin>
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<a-mixin id="font" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
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<a-mixin id="textFont" text="font: assets/fonts/Teko-Bold.json; shader: msdf; letterSpacing: 1"></a-mixin>
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</a-assets>
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<a-entity id="container" recenter>
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<a-entity id="container" bind__recenter="enabled: menu.active" recenter="target: #menu">
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{% include './templates/environment.html' %}
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{% include './templates/gameUi.html' %}
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{% include './templates/menu.html' %}
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@@ -30,8 +31,16 @@
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<a-entity id="cameraRig">
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<a-entity id="camera" camera look-controls="enabled: false" orbit-controls="target: 0 1.6 -0.5; maxDistance: 20; initialPosition: 0 1.6 0"></a-entity>
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<a-entity id="leftHand" controller="hand: left"></a-entity>
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<a-entity id="rightHand" controller="hand: right"></a-entity>
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<a-entity id="leftHand"
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controller="hand: left"
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proxy-event__pause="event: menudown; to: a-scene; as: pause"
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proxy-event__pauserifta="event: abuttondown; to: a-scene; as: pause"
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proxy-event__pauseriftb="event: bbuttondown; to: a-scene; as: pause"></a-entity>
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<a-entity id="rightHand"
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controller="hand: right"
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proxy-event__pause="event: menudown; to: a-scene; as: pause"
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proxy-event__pauseriftx="event: xbuttondown; to: a-scene; as: pause"
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proxy-event__pauserifty="event: ybuttondown; to: a-scene; as: pause"></a-entity>
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</a-entity>
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<a-entity id="mouseCursor" mixin="raycaster" cursor="rayOrigin: mouse" debug-cursor
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