Slow down flying cuts
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@@ -808,14 +808,14 @@ AFRAME.registerComponent('beat', {
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}
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rightCutNormal.copy(this.rightCutPlane.normal)
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.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
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.multiplyScalar((this.data.speed / 4) * (timeDelta / 500));
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rightCutNormal.y = 0; // Y handled by gravity.
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this.partRightEl.object3D.position.add(rightCutNormal);
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this.partRightEl.object3D.setRotationFromAxisAngle(this.rotationAxis, rightRotation);
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rightRotation = rightRotation >= 2 * Math.PI ? 0 : rightRotation + rotationStep;
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leftCutNormal.copy(this.leftCutPlane.normal)
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.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
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.multiplyScalar((this.data.speed / 4) * (timeDelta / 500));
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leftCutNormal.y = 0; // Y handled by gravity.
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this.partLeftEl.object3D.position.add(leftCutNormal);
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this.partLeftEl.object3D.setRotationFromAxisAngle(this.rotationAxis, leftRotation);
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