Slow down flying cuts

This commit is contained in:
Diego Marcos
2018-12-06 11:04:47 -08:00
parent 37a86b2983
commit 6d78a80525

View File

@@ -808,14 +808,14 @@ AFRAME.registerComponent('beat', {
}
rightCutNormal.copy(this.rightCutPlane.normal)
.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
.multiplyScalar((this.data.speed / 4) * (timeDelta / 500));
rightCutNormal.y = 0; // Y handled by gravity.
this.partRightEl.object3D.position.add(rightCutNormal);
this.partRightEl.object3D.setRotationFromAxisAngle(this.rotationAxis, rightRotation);
rightRotation = rightRotation >= 2 * Math.PI ? 0 : rightRotation + rotationStep;
leftCutNormal.copy(this.leftCutPlane.normal)
.multiplyScalar((this.data.speed / 2) * (timeDelta / 500));
.multiplyScalar((this.data.speed / 4) * (timeDelta / 500));
leftCutNormal.y = 0; // Y handled by gravity.
this.partLeftEl.object3D.position.add(leftCutNormal);
this.partLeftEl.object3D.setRotationFromAxisAngle(this.rotationAxis, leftRotation);