move particles and indicators out of container
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@@ -101,16 +101,16 @@
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{% include './templates/score.html' %}
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{% include './templates/menu.html' %}
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{% include './templates/inGameMenu.html' %}
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="wrongLeft" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongRedImg"></a-entity>
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<a-entity id="wrongRight" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongBlueImg"></a-entity>
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<a-entity id="missLeft" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missRedImg"></a-entity>
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<a-entity id="missRight" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missBlueImg"></a-entity>
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<a-entity id="saberParticles" particleplayer="src: #sabercutParticles; pscale: 0.5; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 4 1 1; finalScale: 0.2 0.2 1"> </a-entity>
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</a-entity>
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="wrongLeft" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongRedImg"></a-entity>
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<a-entity id="wrongRight" mixin='badBeat' geometry="height: 0.3; width: 0.3" material="src: #wrongBlueImg"></a-entity>
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<a-entity id="missLeft" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missRedImg"></a-entity>
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<a-entity id="missRight" mixin='badBeat' geometry="height: 0.25; width: 0.5" material="src: #missBlueImg"></a-entity>
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<a-entity id="saberParticles" particleplayer="src: #sabercutParticles; pscale: 0.5; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 4 1 1; finalScale: 0.2 0.2 1"> </a-entity>
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<!-- Player. -->
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<a-mixin
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id="raycaster"
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