reset beatsTime on restart

This commit is contained in:
Kevin Ngo
2018-10-12 01:43:06 -07:00
parent 1f80d61f96
commit 8159e18bcb

View File

@@ -21,8 +21,10 @@ AFRAME.registerComponent('beat-loader', {
this.beams = document.getElementById('beams').components.beams;
this.beatData = null;
this.beatContainer = document.getElementById('beatContainer');
this.bpm = undefined;
this.beatsTime = undefined;
this.beatsTimeOffset = undefined;
this.bpm = undefined;
this.songCurrentTime = undefined;
this.onKeyDown = this.onKeyDown.bind(this);
this.el.addEventListener('cleargame', this.clearBeats.bind(this));
@@ -30,7 +32,9 @@ AFRAME.registerComponent('beat-loader', {
update: function (oldData) {
const data = this.data;
if (!data.challengeId || !data.difficulty) { return; }
if (data.challengeId !== oldData.challengeId ||
data.difficulty !== oldData.difficulty) {
this.loadBeats();
@@ -85,9 +89,6 @@ AFRAME.registerComponent('beat-loader', {
*/
handleBeats: function (beatData) {
this.el.sceneEl.emit('beatloaderfinish', beatData, false);
var lessThan = function (a, b) {
return a._time - b._time;
};
// Reset variables used during playback.
// Beats spawn ahead of the song and get to the user in sync with the music.
this.beatsTimeOffset = this.data.beatAnticipationTime * 1000;
@@ -221,8 +222,14 @@ AFRAME.registerComponent('beat-loader', {
* Restart by returning all beats to pool.
*/
clearBeats: function () {
this.beatsTime = 0;
this.beatsTimeOffset = undefined;
for (let i = 0; i < this.beatContainer.children.length; i++) {
this.beatContainer.children[i].components.beat.returnToPool(true);
}
}
});
function lessThan (a, b) {
return a._time - b._time;
};