remove container entity, faster matrixworld updates
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@@ -60,19 +60,18 @@
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<a-entity id="mineObjTemplate" obj-model="obj: #mineObj" visible="false"></a-entity>
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<a-entity id="cursorLaser" obj-model="obj: #laserObj" visible="false"></a-entity>
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<a-entity id="container">
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<a-entity
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id="beatContainer"
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bind__pause="isPaused: !isPlaying"
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beat-hit-sound></a-entity>
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{% include './templates/stage.html' %}
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{% include './templates/loading.html' %}
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{% include './templates/score.html' %}
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{% include './templates/menu.html' %}
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{% include './templates/tutorial.html' %}
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{% include './templates/gameMenu.html' %}
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{% include './templates/victory.html' %}
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</a-entity>
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<a-entity
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id="beatContainer"
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bind__pause="isPaused: !isPlaying"
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beat-hit-sound></a-entity>
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{% include './templates/stage.html' %}
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{% include './templates/loading.html' %}
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{% include './templates/score.html' %}
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{% include './templates/menu.html' %}
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{% include './templates/tutorial.html' %}
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{% include './templates/gameMenu.html' %}
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{% include './templates/victory.html' %}
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<!-- Wrong + miss beat visual indicators. -->
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<a-entity id="badContainer" bind__visible="isPlaying">
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