remove container entity, faster matrixworld updates

This commit is contained in:
Kevin Ngo
2018-11-17 02:01:47 -08:00
parent ef0aec6ec0
commit 9584ceca23

View File

@@ -60,19 +60,18 @@
<a-entity id="mineObjTemplate" obj-model="obj: #mineObj" visible="false"></a-entity>
<a-entity id="cursorLaser" obj-model="obj: #laserObj" visible="false"></a-entity>
<a-entity id="container">
<a-entity
id="beatContainer"
bind__pause="isPaused: !isPlaying"
beat-hit-sound></a-entity>
{% include './templates/stage.html' %}
{% include './templates/loading.html' %}
{% include './templates/score.html' %}
{% include './templates/menu.html' %}
{% include './templates/tutorial.html' %}
{% include './templates/gameMenu.html' %}
{% include './templates/victory.html' %}
</a-entity>
<a-entity
id="beatContainer"
bind__pause="isPaused: !isPlaying"
beat-hit-sound></a-entity>
{% include './templates/stage.html' %}
{% include './templates/loading.html' %}
{% include './templates/score.html' %}
{% include './templates/menu.html' %}
{% include './templates/tutorial.html' %}
{% include './templates/gameMenu.html' %}
{% include './templates/victory.html' %}
<!-- Wrong + miss beat visual indicators. -->
<a-entity id="badContainer" bind__visible="isPlaying">