[npm bump] audio floor beat, split audioanalyser to separate entity
This commit is contained in:
12
package-lock.json
generated
12
package-lock.json
generated
@@ -82,9 +82,9 @@
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}
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},
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"aframe-animation-component": {
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"version": "5.1.1",
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"resolved": "https://registry.npmjs.org/aframe-animation-component/-/aframe-animation-component-5.1.1.tgz",
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"integrity": "sha512-EO049MCScYCUbzqsNqw4tiRjp781BOuySWitElarH4ysH+orlb7vxEgfwY8fgShwBgAUdY9vtSTc6jzjJwy1kA==",
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"version": "5.1.2",
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"resolved": "https://registry.npmjs.org/aframe-animation-component/-/aframe-animation-component-5.1.2.tgz",
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"integrity": "sha512-DGUsRGB6TaN0rRKGYRrU0M1eblhpnMMYR1Vhulh0d5TxQRNszWJ5I1aHB/YW6wcj0gO89hLabSe5Is5NFpUeGg==",
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"requires": {
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"animejs": "2.2.0"
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}
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@@ -148,9 +148,9 @@
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"from": "github:supermedium/aframe-particleplayer-component#master"
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},
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"aframe-proxy-event-component": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/aframe-proxy-event-component/-/aframe-proxy-event-component-1.1.1.tgz",
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"integrity": "sha512-1lWviitmCgNJDxDOA5x4wvtAp6Y4k1Plkrd5GEDHCu3ybDKSbOfE2aPXOCm0srs7VcwrYsLlqzMKJMrw/5sxyA=="
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"version": "2.1.0",
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"resolved": "https://registry.npmjs.org/aframe-proxy-event-component/-/aframe-proxy-event-component-2.1.0.tgz",
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"integrity": "sha512-FJ1+ZQLsETYoZbNwCe3l9xkakOHPYnBgDIE4YJMpWvqiFjiq0+BY6VuFWraZDdluul78b/d+UXIXmdd1JZRYqg=="
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},
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"aframe-slice9-component": {
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"version": "1.0.0",
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@@ -6,7 +6,7 @@
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"start": "webpack-dev-server --host 0.0.0.0 --progress --colors --hot --inline --port 3000"
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},
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"dependencies": {
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"aframe-animation-component": "^5.1.1",
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"aframe-animation-component": "^5.1.2",
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"aframe-animation-timeline-component": "^1.3.1",
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"aframe-audioanalyser-component": "^4.0.0",
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"aframe-cubemap-component": "^0.1.2",
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@@ -18,7 +18,7 @@
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"aframe-orbit-controls": "^1.2.0",
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"aframe-particle-system-component": "^1.0.11",
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"aframe-particleplayer-component": "github:supermedium/aframe-particleplayer-component#master",
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"aframe-proxy-event-component": "^1.1.1",
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"aframe-proxy-event-component": "^2.1.0",
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"aframe-slice9-component": "^1.0.0",
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"aframe-state-component": "^5.0.0-beta6",
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"aframe-super-keyboard": "2.0.2",
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@@ -12,6 +12,7 @@ AFRAME.registerComponent('audio-columns', {
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dependencies: ['audioanalyser'],
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schema: {
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analyser: {type: 'selector', default: '#audioanalyser'},
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height: {default: 1.0},
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mirror: {default: 3},
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scale: {default: 4.0},
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@@ -20,7 +21,7 @@ AFRAME.registerComponent('audio-columns', {
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},
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init: function () {
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this.analyser = this.el.components.audioanalyser;
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this.analyser = this.data.analyser.components.audioanalyser;
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// Number of levels is half the FFT size.
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this.frequencyBinCount = this.analyser.data.fftSize / 2;
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@@ -161,8 +161,8 @@ AFRAME.registerComponent('song-preview-system', {
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},
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updateAnalyser: function () {
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document.getElementById('audioAnalyser').setAttribute('audioanalyser', 'src', this.audio);
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document.getElementById('introSong').pause();
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document.getElementById('audioColumns').setAttribute('audioanalyser', 'src', this.audio);
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},
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/**
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@@ -36,7 +36,7 @@
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<img id="backglowTexture" src="assets/img/stage/backglow.png">
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<img id="cursorMeshImg" src="assets/models/laser/laser.png">
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<img id="downIconImg" src="assets/img/downIcon.png">
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<img id="floor" src="assets/img/stage/floor.png">
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<img id="floorImg" src="assets/img/stage/floor.png">
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<img id="gridImg" src="assets/img/grid.png">
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<img id="playImg" src="assets/img/play.png">
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<img id="skyTexture" src="assets/img/stage/sky.jpg">
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@@ -1,11 +1,19 @@
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<a-sky id="sky" src="#skyTexture" material="fog: false"></a-sky>
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<a-entity
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id="audioAnalyser"
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audioanalyser="src: #introSong; fftSize: 64; enableBeatDetection: true; enableLevels: false; enableWaveform: false; beatDetectionThrottle: 5000"
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proxy-event="event: audioanalyser-beat; to: #logolight, #floor"></a-entity>
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<a-entity id="stage">
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<a-entity id="backglow" obj-model="obj: #backglow-obj" position="0 0 -50" scale="20 20 20" material="shader: flat; transparent: true; fog: false; color: #f00; src:#backglowTexture; opacity: 0.8"></a-entity>
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<a-entity id="twister" twister position="0 0 -60" rotation="90 0 0"></a-entity>
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<a-entity id="audioColumns" audioanalyser="src: #introSong; fftSize: 64; enableBeatDetection: true; enableLevels: false; enableWaveform: false; beatDetectionThrottle: 5000" audio-columns="height: 28; mirror: 10; scale: 10; thickness: 0.4; separation: 0.45" position="0 -17 1" proxy-event="event: audioanalyser-beat; to: #logolight"></a-entity>
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<a-entity
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id="audioColumns"
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audio-columns="analyser: #audioAnalyser; height: 28; mirror: 10; scale: 10; thickness: 0.4; separation: 0.45"
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position="0 -17 1"></a-entity>
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<!-- Corridor. -->
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<a-entity geometry="height: 0.3; depth: 50; width: 4.1" position="0 0 -31.85" materials="black"></a-entity>
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@@ -46,14 +54,19 @@
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<a-entity id="logolight"
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position="0 6 0"
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light="type: spot; penumbra: 1; intensity: 5; angle: 20"
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animation="property: rotation; from: 0 50 0; to: 0 -50 0; dur:300; easing: linear; startEvents: audioanalyser-beat"
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></a-entity>
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animation="property: rotation; from: 0 50 0; to: 0 -50 0; dur:300; easing: linear; startEvents: audioanalyser-beat"></a-entity>
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<a-entity id="logosparks" particleplayer="src: #logoSparks; scale: 1.4; pscale: 0.35; count: 10; dur: 600; on: logoflicker" position="-2.8 5.5 -7.2"></a-entity>
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<a-entity id="logo" position="0 6 -7.5" rotation="90 0 0">
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<a-entity obj-model="obj:#logoback-obj" material="color: #001B29"></a-entity>
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<a-entity obj-model="obj:#logofront-obj" material="color: #e81e23"></a-entity>
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<a-entity obj-model="obj:#logofront-u-obj" material="color: #e81e23" logoflicker="delay: 1200"></a-entity>
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<a-entity obj-model="obj: #logoback-obj" material="color: #001B29"></a-entity>
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<a-entity obj-model="obj: #logofront-obj" material="color: #e81e23"></a-entity>
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<a-entity obj-model="obj: #logofront-u-obj" material="color: #e81e23" logoflicker="delay: 1200"></a-entity>
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</a-entity>
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<a-entity geometry="primitive: plane; width: 3; height: 3" material="shader: flat; src: #floor" rotation="-90 0 0"></a-entity>
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<a-entity
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id="floor"
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animation__beat="property: components.material.material.color; type: color; to: #FFF; dur: 250; easing: linear; startEvents: audioanalyser-beat"
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animation="property: components.material.material.color; type: color; to: #BBB; dur: 250; easing: linear; startEvents: animationcomplete__beat"
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geometry="primitive: plane; width: 3; height: 3"
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material="color: #BBB; shader: flat; src: #floorImg"
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rotation="-90 0 0"></a-entity>
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</a-entity>
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